struct ati_fragment_shader *atifs,
struct gl_program *program,
GLuint numInputs,
- const GLuint inputMapping[],
+ const ubyte inputMapping[],
const ubyte inputSemanticName[],
const ubyte inputSemanticIndex[],
- const GLuint interpMode[],
+ const ubyte interpMode[],
GLuint numOutputs,
- const GLuint outputMapping[],
+ const ubyte outputMapping[],
const ubyte outputSemanticName[],
const ubyte outputSemanticIndex[]);