Merge branch '7.8'
[mesa.git] / src / mesa / state_tracker / st_cb_blit.c
index 285262347205b0cb59dd6cf5ca435e2dce030b6b..06b0a18fd221786ec202dd3da9f0711ee013c314 100644 (file)
 #include "main/imports.h"
 #include "main/image.h"
 #include "main/macros.h"
-#include "main/texformat.h"
 #include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
 
 #include "st_context.h"
-#include "st_program.h"
+#include "st_texture.h"
 #include "st_cb_blit.h"
 #include "st_cb_fbo.h"
 
 #include "util/u_blit.h"
-
-#include "cso_cache/cso_context.h"
+#include "util/u_inlines.h"
 
 
 void
@@ -63,42 +59,155 @@ st_destroy_blit(struct st_context *st)
 }
 
 
+#if FEATURE_EXT_framebuffer_blit
 static void
 st_BlitFramebuffer(GLcontext *ctx,
                    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                    GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                    GLbitfield mask, GLenum filter)
 {
+   const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
+                                    GL_STENCIL_BUFFER_BIT);
    struct st_context *st = ctx->st;
-
+   struct pipe_context *pipe = st->pipe;
    const uint pFilter = ((filter == GL_NEAREST)
                          ? PIPE_TEX_MIPFILTER_NEAREST
                          : PIPE_TEX_MIPFILTER_LINEAR);
+   struct gl_framebuffer *readFB = ctx->ReadBuffer;
+   struct gl_framebuffer *drawFB = ctx->DrawBuffer;
+
+   if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+                        &dstX0, &dstY0, &dstX1, &dstY1)) {
+      return; /* nothing to draw/blit */
+   }
+
+   if (st_fb_orientation(drawFB) == Y_0_TOP) {
+      /* invert Y for dest */
+      dstY0 = drawFB->Height - dstY0;
+      dstY1 = drawFB->Height - dstY1;
+   }
+
+   if (st_fb_orientation(readFB) == Y_0_TOP) {
+      /* invert Y for src */
+      srcY0 = readFB->Height - srcY0;
+      srcY1 = readFB->Height - srcY1;
+   }
+
+   if (srcY0 > srcY1 && dstY0 > dstY1) {
+      /* Both src and dst are upside down.  Swap Y to make it
+       * right-side up to increase odds of using a fast path.
+       * Recall that all Gallium raster coords have Y=0=top.
+       */
+      GLint tmp;
+      tmp = srcY0;
+      srcY0 = srcY1;
+      srcY1 = tmp;
+      tmp = dstY0;
+      dstY0 = dstY1;
+      dstY1 = tmp;
+   }
 
    if (mask & GL_COLOR_BUFFER_BIT) {
-      struct st_renderbuffer *srcRb = 
-         st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
-      struct st_renderbuffer *dstRb = 
-         st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
-      struct pipe_surface *srcSurf = srcRb->surface;
-      struct pipe_surface *dstSurf = dstRb->surface;
-
-      if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
-         /* invert Y */
-         srcY0 = srcRb->Base.Height - srcY0;
-         srcY1 = srcRb->Base.Height - srcY1;
-
-         dstY0 = dstRb->Base.Height - dstY0;
-         dstY1 = dstRb->Base.Height - dstY1;
+      struct gl_renderbuffer_attachment *srcAtt =
+         &readFB->Attachment[readFB->_ColorReadBufferIndex];
+
+      if(srcAtt->Type == GL_TEXTURE) {
+         struct pipe_screen *screen = pipe->screen;
+         struct st_texture_object *srcObj =
+            st_texture_object(srcAtt->Texture);
+         struct st_renderbuffer *dstRb =
+            st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
+         struct pipe_surface *srcSurf;
+         struct pipe_surface *dstSurf = dstRb->surface;
+
+         if (!srcObj->pt)
+            return;
+
+         srcSurf = screen->get_tex_surface(screen,
+                                           srcObj->pt,
+                                           srcAtt->CubeMapFace,
+                                           srcAtt->TextureLevel,
+                                           srcAtt->Zoffset,
+                                           PIPE_BUFFER_USAGE_GPU_READ);
+         if(!srcSurf)
+            return;
+
+         util_blit_pixels(st->blit,
+                          srcSurf, st_get_stobj_sampler_view(srcObj),
+                          srcX0, srcY0, srcX1, srcY1,
+                          dstSurf, dstX0, dstY0, dstX1, dstY1,
+                          0.0, pFilter);
+
+         pipe_surface_reference(&srcSurf, NULL);
       }
+      else {
+         struct st_renderbuffer *srcRb =
+            st_renderbuffer(readFB->_ColorReadBuffer);
+         struct st_renderbuffer *dstRb =
+            st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
+         struct pipe_surface *srcSurf = srcRb->surface;
+         struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcRb, pipe);
+         struct pipe_surface *dstSurf = dstRb->surface;
+
+         util_blit_pixels(st->blit,
+                          srcSurf, srcView, srcX0, srcY0, srcX1, srcY1,
+                          dstSurf, dstX0, dstY0, dstX1, dstY1,
+                          0.0, pFilter);
+      }
+   }
 
-      util_blit_pixels(st->blit,
-                       srcSurf, srcX0, srcY0, srcX1, srcY1,
-                       dstSurf, dstX0, dstY0, dstX1, dstY1,
-                       0.0, pFilter);
-
+   if (mask & depthStencil) {
+      /* depth and/or stencil blit */
+
+      /* get src/dst depth surfaces */
+      struct st_renderbuffer *srcDepthRb = 
+         st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+      struct st_renderbuffer *dstDepthRb = 
+         st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+      struct pipe_surface *srcDepthSurf =
+         srcDepthRb ? srcDepthRb->surface : NULL;
+      struct pipe_surface *dstDepthSurf =
+         dstDepthRb ? dstDepthRb->surface : NULL;
+
+      /* get src/dst stencil surfaces */
+      struct st_renderbuffer *srcStencilRb = 
+         st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+      struct st_renderbuffer *dstStencilRb = 
+         st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+      struct pipe_surface *srcStencilSurf =
+         srcStencilRb ? srcStencilRb->surface : NULL;
+      struct pipe_surface *dstStencilSurf =
+         dstStencilRb ? dstStencilRb->surface : NULL;
+
+      if ((mask & depthStencil) == depthStencil &&
+          srcDepthSurf == srcStencilSurf &&
+          dstDepthSurf == dstStencilSurf) {
+         struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcDepthRb, pipe);
+
+         /* Blitting depth and stencil values between combined
+          * depth/stencil buffers.  This is the ideal case for such buffers.
+          */
+         util_blit_pixels(st->blit,
+                          srcDepthSurf, srcView, srcX0, srcY0, srcX1, srcY1,
+                          dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
+                          0.0, pFilter);
+      }
+      else {
+         /* blitting depth and stencil separately */
+
+         if (mask & GL_DEPTH_BUFFER_BIT) {
+            /* blit Z only */
+            _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
+         }
+
+         if (mask & GL_STENCIL_BUFFER_BIT) {
+            /* blit stencil only */
+            _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
+         }
+      }
    }
 }
+#endif /* FEATURE_EXT_framebuffer_blit */