switch(target) {
case GL_PIXEL_PACK_BUFFER_ARB:
case GL_PIXEL_UNPACK_BUFFER_ARB:
- buffer_usage = (PIPE_BIND_RENDER_TARGET |
- PIPE_BIND_BLIT_SOURCE |
- PIPE_BIND_BLIT_DESTINATION);
+ buffer_usage = PIPE_BIND_RENDER_TARGET;
break;
case GL_ARRAY_BUFFER_ARB:
buffer_usage = PIPE_BIND_VERTEX_BUFFER;