s/Tungsten Graphics/VMware/
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
index f24145844b902cdf0306fdea19d3606e39a532bf..ac8d0798a31bc14778f07a4ca73a0373eb77c198 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
 
 
@@ -36,9 +36,9 @@
 #include "main/arrayobj.h"
 #include "main/bufferobj.h"
 
-#include "st_inlines.h"
 #include "st_context.h"
 #include "st_cb_bufferobjects.h"
+#include "st_debug.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
  * internal structure where somehow shared.
  */
 static struct gl_buffer_object *
-st_bufferobj_alloc(GLcontext *ctx, GLuint name, GLenum target)
+st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target)
 {
    struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
 
    if (!st_obj)
       return NULL;
 
-   _mesa_initialize_buffer_object(&st_obj->Base, name, target);
+   _mesa_initialize_buffer_object(ctx, &st_obj->Base, name, target);
 
    return &st_obj->Base;
 }
@@ -71,16 +71,17 @@ st_bufferobj_alloc(GLcontext *ctx, GLuint name, GLenum target)
  * Called via glDeleteBuffersARB().
  */
 static void
-st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj)
+st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
 {
    struct st_buffer_object *st_obj = st_buffer_object(obj);
 
    assert(obj->RefCount == 0);
    assert(st_obj->transfer == NULL);
 
-   if (st_obj->buffer) 
+   if (st_obj->buffer)
       pipe_resource_reference(&st_obj->buffer, NULL);
 
+   free(st_obj->Base.Label);
    free(st_obj);
 }
 
@@ -93,8 +94,7 @@ st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj)
  * Called via glBufferSubDataARB().
  */
 static void
-st_bufferobj_subdata(GLcontext *ctx,
-                    GLenum target,
+st_bufferobj_subdata(struct gl_context *ctx,
                     GLintptrARB offset,
                     GLsizeiptrARB size,
                     const GLvoid * data, struct gl_buffer_object *obj)
@@ -117,6 +117,11 @@ st_bufferobj_subdata(GLcontext *ctx,
    if (!data)
       return;
 
+   if (!st_obj->buffer) {
+      /* we probably ran out of memory during buffer allocation */
+      return;
+   }
+
    /* Now that transfers are per-context, we don't have to figure out
     * flushing here.  Usually drivers won't need to flush in this case
     * even if the buffer is currently referenced by hardware - they
@@ -133,8 +138,7 @@ st_bufferobj_subdata(GLcontext *ctx,
  * Called via glGetBufferSubDataARB().
  */
 static void
-st_bufferobj_get_subdata(GLcontext *ctx,
-                         GLenum target,
+st_bufferobj_get_subdata(struct gl_context *ctx,
                          GLintptrARB offset,
                          GLsizeiptrARB size,
                          GLvoid * data, struct gl_buffer_object *obj)
@@ -149,6 +153,11 @@ st_bufferobj_get_subdata(GLcontext *ctx,
    if (!size)
       return;
 
+   if (!st_obj->buffer) {
+      /* we probably ran out of memory during buffer allocation */
+      return;
+   }
+
    pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
                     offset, size, data);
 }
@@ -162,105 +171,112 @@ st_bufferobj_get_subdata(GLcontext *ctx,
  * \return GL_TRUE for success, GL_FALSE if out of memory
  */
 static GLboolean
-st_bufferobj_data(GLcontext *ctx,
+st_bufferobj_data(struct gl_context *ctx,
                  GLenum target,
                  GLsizeiptrARB size,
                  const GLvoid * data,
-                 GLenum usage, 
+                 GLenum usage,
                  struct gl_buffer_object *obj)
 {
    struct st_context *st = st_context(ctx);
    struct pipe_context *pipe = st->pipe;
    struct st_buffer_object *st_obj = st_buffer_object(obj);
-   unsigned buffer_usage;
+   unsigned bind, pipe_usage;
+
+   if (size && data && st_obj->buffer &&
+       st_obj->Base.Size == size && st_obj->Base.Usage == usage) {
+      /* Just discard the old contents and write new data.
+       * This should be the same as creating a new buffer, but we avoid
+       * a lot of validation in Mesa.
+       */
+      struct pipe_box box;
+
+      u_box_1d(0, size, &box);
+      pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
+                                  PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+                                  &box, data, 0, 0);
+      return GL_TRUE;
+   }
 
    st_obj->Base.Size = size;
    st_obj->Base.Usage = usage;
-   
-   switch(target) {
+
+   switch (target) {
    case GL_PIXEL_PACK_BUFFER_ARB:
    case GL_PIXEL_UNPACK_BUFFER_ARB:
-      buffer_usage = (PIPE_BIND_RENDER_TARGET |
-                     PIPE_BIND_BLIT_SOURCE |
-                     PIPE_BIND_BLIT_DESTINATION);
+      bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
       break;
    case GL_ARRAY_BUFFER_ARB:
-      buffer_usage = PIPE_BIND_VERTEX_BUFFER;
+      bind = PIPE_BIND_VERTEX_BUFFER;
       break;
    case GL_ELEMENT_ARRAY_BUFFER_ARB:
-      buffer_usage = PIPE_BIND_INDEX_BUFFER;
+      bind = PIPE_BIND_INDEX_BUFFER;
+      break;
+   case GL_TEXTURE_BUFFER:
+      bind = PIPE_BIND_SAMPLER_VIEW;
+      break;
+   case GL_TRANSFORM_FEEDBACK_BUFFER:
+      bind = PIPE_BIND_STREAM_OUTPUT;
+      break;
+   case GL_UNIFORM_BUFFER:
+      bind = PIPE_BIND_CONSTANT_BUFFER;
       break;
    default:
-      buffer_usage = 0;
+      bind = 0;
+   }
+
+   switch (usage) {
+   case GL_STATIC_DRAW:
+   case GL_STATIC_READ:
+   case GL_STATIC_COPY:
+      pipe_usage = PIPE_USAGE_STATIC;
+      break;
+   case GL_DYNAMIC_DRAW:
+   case GL_DYNAMIC_READ:
+   case GL_DYNAMIC_COPY:
+      pipe_usage = PIPE_USAGE_DYNAMIC;
+      break;
+   case GL_STREAM_DRAW:
+   case GL_STREAM_READ:
+   case GL_STREAM_COPY:
+      pipe_usage = PIPE_USAGE_STREAM;
+      break;
+   default:
+      pipe_usage = PIPE_USAGE_DEFAULT;
    }
 
    pipe_resource_reference( &st_obj->buffer, NULL );
 
+   if (ST_DEBUG & DEBUG_BUFFER) {
+      debug_printf("Create buffer size %td bind 0x%x\n", size, bind);
+   }
+
    if (size != 0) {
-      st_obj->buffer = pipe_buffer_create(pipe->screen, buffer_usage, size);
+      st_obj->buffer = pipe_buffer_create(pipe->screen, bind,
+                                          pipe_usage, size);
 
       if (!st_obj->buffer) {
+         /* out of memory */
+         st_obj->Base.Size = 0;
          return GL_FALSE;
       }
 
       if (data)
-         st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0,
-                                      size, data);
-      return GL_TRUE;
+         pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
    }
 
-   return GL_TRUE;
-}
-
+   /* BufferData may change an array or uniform buffer, need to update it */
+   st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
 
-/**
- * Called via glMapBufferARB().
- */
-static void *
-st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
-                 struct gl_buffer_object *obj)
-{
-   struct st_buffer_object *st_obj = st_buffer_object(obj);
-   uint flags;
-
-   switch (access) {
-   case GL_WRITE_ONLY:
-      flags = PIPE_TRANSFER_WRITE;
-      break;
-   case GL_READ_ONLY:
-      flags = PIPE_TRANSFER_READ;
-      break;
-   case GL_READ_WRITE:
-   default:
-      flags = PIPE_TRANSFER_READ_WRITE;
-      break;      
-   }
-
-   obj->Pointer = pipe_buffer_map(st_context(ctx)->pipe,
-                                  st_obj->buffer,
-                                  flags,
-                                  &st_obj->transfer);
-
-   if (obj->Pointer) {
-      obj->Offset = 0;
-      obj->Length = obj->Size;
-   }
-   return obj->Pointer;
+   return GL_TRUE;
 }
 
 
-/**
- * Dummy data whose's pointer is used for zero length ranges.
- */
-static long
-st_bufferobj_zero_length_range = 0;
-
-
 /**
  * Called via glMapBufferRange().
  */
 static void *
-st_bufferobj_map_range(GLcontext *ctx, GLenum target, 
+st_bufferobj_map_range(struct gl_context *ctx,
                        GLintptr offset, GLsizeiptr length, GLbitfield access,
                        struct gl_buffer_object *obj)
 {
@@ -276,7 +292,17 @@ st_bufferobj_map_range(GLcontext *ctx, GLenum target,
 
    if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
       flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
-   
+
+   if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
+      flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+   }
+   else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
+      if (offset == 0 && length == obj->Size)
+         flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+      else
+         flags |= PIPE_TRANSFER_DISCARD_RANGE;
+   }
+
    if (access & GL_MAP_UNSYNCHRONIZED_BIT)
       flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
 
@@ -291,36 +317,26 @@ st_bufferobj_map_range(GLcontext *ctx, GLenum target,
    assert(offset < obj->Size);
    assert(offset + length <= obj->Size);
 
-   /*
-    * We go out of way here to hide the degenerate yet valid case of zero
-    * length range from the pipe driver.
-    */
-   if (!length) {
-      obj->Pointer = &st_bufferobj_zero_length_range;
-   }
-   else {
-      obj->Pointer = pipe_buffer_map_range(pipe, 
-                                           st_obj->buffer,
-                                           offset, length,
-                                           flags,
-                                           &st_obj->transfer);
-      if (obj->Pointer) {
-         obj->Pointer = (ubyte *) obj->Pointer + offset;
-      }
-   }
-   
+   obj->Pointer = pipe_buffer_map_range(pipe,
+                                        st_obj->buffer,
+                                        offset, length,
+                                        flags,
+                                        &st_obj->transfer);
    if (obj->Pointer) {
       obj->Offset = offset;
       obj->Length = length;
       obj->AccessFlags = access;
    }
+   else {
+      st_obj->transfer = NULL;
+   }
 
    return obj->Pointer;
 }
 
 
 static void
-st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, 
+st_bufferobj_flush_mapped_range(struct gl_context *ctx,
                                 GLintptr offset, GLsizeiptr length,
                                 struct gl_buffer_object *obj)
 {
@@ -332,11 +348,11 @@ st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
    assert(length >= 0);
    assert(offset + length <= obj->Length);
    assert(obj->Pointer);
-   
+
    if (!length)
       return;
 
-   pipe_buffer_flush_mapped_range(pipe, st_obj->transfer, 
+   pipe_buffer_flush_mapped_range(pipe, st_obj->transfer,
                                   obj->Offset + offset, length);
 }
 
@@ -345,13 +361,13 @@ st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
  * Called via glUnmapBufferARB().
  */
 static GLboolean
-st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
+st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj)
 {
    struct pipe_context *pipe = st_context(ctx)->pipe;
    struct st_buffer_object *st_obj = st_buffer_object(obj);
 
    if (obj->Length)
-      pipe_buffer_unmap(pipe, st_obj->buffer, st_obj->transfer);
+      pipe_buffer_unmap(pipe, st_obj->transfer);
 
    st_obj->transfer = NULL;
    obj->Pointer = NULL;
@@ -365,7 +381,7 @@ st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
  * Called via glCopyBufferSubData().
  */
 static void
-st_copy_buffer_subdata(GLcontext *ctx,
+st_copy_buffer_subdata(struct gl_context *ctx,
                        struct gl_buffer_object *src,
                        struct gl_buffer_object *dst,
                        GLintptr readOffset, GLintptr writeOffset,
@@ -374,34 +390,19 @@ st_copy_buffer_subdata(GLcontext *ctx,
    struct pipe_context *pipe = st_context(ctx)->pipe;
    struct st_buffer_object *srcObj = st_buffer_object(src);
    struct st_buffer_object *dstObj = st_buffer_object(dst);
-   struct pipe_transfer *src_transfer;
-   struct pipe_transfer *dst_transfer;
-   ubyte *srcPtr, *dstPtr;
+   struct pipe_box box;
 
-   if(!size)
+   if (!size)
       return;
 
    /* buffer should not already be mapped */
    assert(!src->Pointer);
    assert(!dst->Pointer);
 
-   srcPtr = (ubyte *) pipe_buffer_map_range(pipe,
-                                            srcObj->buffer,
-                                            readOffset, size,
-                                            PIPE_TRANSFER_READ,
-                                           &src_transfer);
+   u_box_1d(readOffset, size, &box);
 
-   dstPtr = (ubyte *) pipe_buffer_map_range(pipe,
-                                            dstObj->buffer,
-                                            writeOffset, size,
-                                            PIPE_TRANSFER_WRITE,
-                                           &dst_transfer);
-
-   if (srcPtr && dstPtr)
-      memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
-
-   pipe_buffer_unmap(pipe, srcObj->buffer, src_transfer);
-   pipe_buffer_unmap(pipe, dstObj->buffer, dst_transfer);
+   pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
+                              srcObj->buffer, 0, &box);
 }
 
 
@@ -421,12 +422,14 @@ st_bufferobj_validate_usage(struct st_context *st,
 void
 st_init_bufferobject_functions(struct dd_function_table *functions)
 {
+   /* plug in default driver fallbacks (such as for ClearBufferSubData) */
+   _mesa_init_buffer_object_functions(functions);
+
    functions->NewBufferObject = st_bufferobj_alloc;
    functions->DeleteBuffer = st_bufferobj_free;
    functions->BufferData = st_bufferobj_data;
    functions->BufferSubData = st_bufferobj_subdata;
    functions->GetBufferSubData = st_bufferobj_get_subdata;
-   functions->MapBuffer = st_bufferobj_map;
    functions->MapBufferRange = st_bufferobj_map_range;
    functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
    functions->UnmapBuffer = st_bufferobj_unmap;