struct st_context;
struct gl_buffer_object;
-struct pipe_buffer;
+struct pipe_resource;
/**
* State_tracker vertex/pixel buffer object, derived from Mesa's
struct st_buffer_object
{
struct gl_buffer_object Base;
- struct pipe_buffer *buffer;
+ struct pipe_resource *buffer; /* GPU storage */
+ struct pipe_transfer *transfer; /* In-progress map information */
};