Merge branch 'glsl-to-tgsi'
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
index f4dd2a42847b9371ab96e4d78c269693bfa5e676..390c518699f62651bdfce6f279397ee9ba160b72 100644 (file)
@@ -94,27 +94,6 @@ is_passthrough_program(const struct gl_fragment_program *prog)
 }
 
 
-/* XXX copied verbatim from st_atom_pixeltransfer.c */
-static struct pipe_resource *
-create_color_map_texture(struct gl_context *ctx)
-{
-   struct st_context *st = st_context(ctx);
-   struct pipe_context *pipe = st->pipe;
-   struct pipe_resource *pt;
-   enum pipe_format format;
-   const uint texSize = 256; /* simple, and usually perfect */
-
-   /* find an RGBA texture format */
-   format = st_choose_format(pipe->screen, GL_RGBA,
-                             PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
-
-   /* create texture for color map/table */
-   pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
-                          texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
-   return pt;
-}
-
-
 /**
  * Returns a fragment program which implements the current pixel transfer ops.
  */
@@ -142,7 +121,7 @@ get_glsl_pixel_transfer_program(struct st_context *st,
    if (pixelMaps) {
       /* create the colormap/texture now if not already done */
       if (!st->pixel_xfer.pixelmap_texture) {
-         st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
+         st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx);
          st->pixel_xfer.pixelmap_sampler_view =
             st_create_texture_sampler_view(st->pipe,
                                            st->pixel_xfer.pixelmap_texture);
@@ -337,26 +316,6 @@ make_passthrough_vertex_shader(struct st_context *st,
 }
 
 
-/**
- * Return a texture base format for drawing/copying an image
- * of the given format.
- */
-static GLenum
-base_format(GLenum format)
-{
-   switch (format) {
-   case GL_DEPTH_COMPONENT:
-      return GL_DEPTH_COMPONENT;
-   case GL_DEPTH_STENCIL:
-      return GL_DEPTH_STENCIL;
-   case GL_STENCIL_INDEX:
-      return GL_STENCIL_INDEX;
-   default:
-      return GL_RGBA;
-   }
-}
-
-
 /**
  * Return a texture internalFormat for drawing/copying an image
  * of the given format and type.
@@ -366,11 +325,36 @@ internal_format(struct gl_context *ctx, GLenum format, GLenum type)
 {
    switch (format) {
    case GL_DEPTH_COMPONENT:
-      return GL_DEPTH_COMPONENT;
+      switch (type) {
+      case GL_UNSIGNED_SHORT:
+         return GL_DEPTH_COMPONENT16;
+
+      case GL_UNSIGNED_INT:
+         return GL_DEPTH_COMPONENT32;
+
+      case GL_FLOAT:
+         if (ctx->Extensions.ARB_depth_buffer_float)
+            return GL_DEPTH_COMPONENT32F;
+         else
+            return GL_DEPTH_COMPONENT;
+
+      default:
+         return GL_DEPTH_COMPONENT;
+      }
+
    case GL_DEPTH_STENCIL:
-      return GL_DEPTH_STENCIL;
+      switch (type) {
+      case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+         return GL_DEPTH32F_STENCIL8;
+
+      case GL_UNSIGNED_INT_24_8:
+      default:
+         return GL_DEPTH24_STENCIL8;
+      }
+
    case GL_STENCIL_INDEX:
       return GL_STENCIL_INDEX;
+
    default:
       if (_mesa_is_integer_format(format)) {
          switch (type) {
@@ -877,6 +861,7 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
       for (row = 0; row < height; row++) {
          GLubyte sValues[MAX_WIDTH];
          GLuint zValues[MAX_WIDTH];
+         GLfloat *zValuesFloat = (GLfloat*)zValues;
          GLenum destType = GL_UNSIGNED_BYTE;
          const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
                                                       width, height,
@@ -887,7 +872,11 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
                                    ctx->_ImageTransferState);
 
          if (format == GL_DEPTH_STENCIL) {
-            _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
+            GLenum ztype =
+               pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED ?
+               GL_FLOAT : GL_UNSIGNED_INT;
+
+            _mesa_unpack_depth_span(ctx, spanWidth, ztype, zValues,
                                     (1 << 24) - 1, type, source,
                                     &clippedUnpack);
          }
@@ -952,6 +941,26 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
                   }
                }
                break;
+            case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
+               if (format == GL_DEPTH_STENCIL) {
+                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+                  GLfloat *destf = (GLfloat*)dest;
+                  GLint k;
+                  assert(usage == PIPE_TRANSFER_WRITE);
+                  for (k = 0; k < spanWidth; k++) {
+                     destf[k*2] = zValuesFloat[k];
+                     dest[k*2+1] = sValues[k] & 0xff;
+                  }
+               }
+               else {
+                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+                  GLint k;
+                  assert(usage == PIPE_TRANSFER_READ_WRITE);
+                  for (k = 0; k < spanWidth; k++) {
+                     dest[k*2+1] = sValues[k] & 0xff;
+                  }
+               }
+               break;
             default:
                assert(0);
             }
@@ -1039,7 +1048,6 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
    GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
    struct pipe_sampler_view *sv[2];
    int num_sampler_view = 1;
-   enum pipe_format stencil_format = PIPE_FORMAT_NONE;
    struct st_fp_variant *fpv;
 
    if (format == GL_DEPTH_STENCIL)
@@ -1049,23 +1057,12 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
    else if (format == GL_DEPTH_COMPONENT)
       write_depth = GL_TRUE;
 
-   if (write_stencil) {
-      enum pipe_format tex_format;
-      /* can we write to stencil if not fallback */
-      if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
-        goto stencil_fallback;
-      
-      tex_format = st_choose_format(st->pipe->screen, base_format(format),
-                                    PIPE_TEXTURE_2D,
-                                   0, PIPE_BIND_SAMPLER_VIEW);
-      if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
-        stencil_format = PIPE_FORMAT_X24S8_USCALED;
-      else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
-        stencil_format = PIPE_FORMAT_S8X24_USCALED;
-      else
-        stencil_format = PIPE_FORMAT_S8_USCALED;
-      if (stencil_format == PIPE_FORMAT_NONE)
-        goto stencil_fallback;
+   if (write_stencil &&
+       !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
+      /* software fallback */
+      draw_stencil_pixels(ctx, x, y, width, height, format, type,
+                          unpack, pixels);
+      return;
    }
 
    /* Mesa state should be up to date by now */
@@ -1110,7 +1107,32 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
          sv[0] = st_create_texture_sampler_view(st->pipe, pt);
 
          if (sv[0]) {
-           if (write_stencil) {
+            /* Create a second sampler view to read stencil.
+             * The stencil is written using the shader stencil export
+             * functionality. */
+            if (write_stencil) {
+               enum pipe_format stencil_format = PIPE_FORMAT_NONE;
+
+               switch (pt->format) {
+               case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+               case PIPE_FORMAT_X24S8_USCALED:
+                  stencil_format = PIPE_FORMAT_X24S8_USCALED;
+                  break;
+               case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+               case PIPE_FORMAT_S8X24_USCALED:
+                  stencil_format = PIPE_FORMAT_S8X24_USCALED;
+                  break;
+               case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
+               case PIPE_FORMAT_X32_S8X24_USCALED:
+                  stencil_format = PIPE_FORMAT_X32_S8X24_USCALED;
+                  break;
+               case PIPE_FORMAT_S8_USCALED:
+                  stencil_format = PIPE_FORMAT_S8_USCALED;
+                  break;
+               default:
+                  assert(0);
+               }
+
               sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
                                                              stencil_format);
               num_sampler_view++;
@@ -1131,11 +1153,6 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
          pipe_resource_reference(&pt, NULL);
       }
    }
-   return;
-
-stencil_fallback:
-   draw_stencil_pixels(ctx, x, y, width, height, format, type,
-                      unpack, pixels);
 }
 
 
@@ -1252,6 +1269,18 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
          assert(usage == PIPE_TRANSFER_WRITE);
          memcpy(dst, src, width);
          break;
+      case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
+         {
+            uint *dst4 = (uint *) dst;
+            int j;
+            dst4++;
+            assert(usage == PIPE_TRANSFER_READ_WRITE);
+            for (j = 0; j < width; j++) {
+               *dst4 = src[j] & 0xff;
+               dst4 += 2;
+            }
+         }
+         break;
       default:
          assert(0);
       }
@@ -1464,13 +1493,14 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
       /* srcFormat can't be used as a texture format */
       if (type == GL_DEPTH) {
          texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
-                                      st->internal_target, sample_count,
-                                      PIPE_BIND_DEPTH_STENCIL);
+                                      GL_NONE, GL_NONE, st->internal_target,
+                                     sample_count, PIPE_BIND_DEPTH_STENCIL);
          assert(texFormat != PIPE_FORMAT_NONE);
       }
       else {
          /* default color format */
-         texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
+         texFormat = st_choose_format(screen, GL_RGBA,
+                                      GL_NONE, GL_NONE, st->internal_target,
                                       sample_count, PIPE_BIND_SAMPLER_VIEW);
          assert(texFormat != PIPE_FORMAT_NONE);
       }