Merge branch '7.8'
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
index b937288f8c0dd60d24aa11c19d939ae4f21866ef..c9d1e9c6c4b2b15796405e12a5342c2556b11ca1 100644 (file)
@@ -59,7 +59,6 @@
 #include "util/u_draw_quad.h"
 #include "util/u_format.h"
 #include "util/u_math.h"
-#include "util/u_rect.h"
 #include "shader/prog_instruction.h"
 #include "cso_cache/cso_context.h"
 
@@ -292,6 +291,51 @@ base_format(GLenum format)
 }
 
 
+/**
+ * Create a temporary texture to hold an image of the given size.
+ * If width, height are not POT and the driver only handles POT textures,
+ * allocate the next larger size of texture that is POT.
+ */
+static struct pipe_texture *
+alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
+              enum pipe_format texFormat)
+{
+   struct pipe_context *pipe = st->pipe;
+   struct pipe_screen *screen = pipe->screen;
+   struct pipe_texture *pt;
+   int ptw, pth;
+
+   ptw = width;
+   pth = height;
+
+   /* Need to use POT texture? */
+   if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
+      int l2pt, maxSize;
+
+      l2pt = util_logbase2(width);
+      if (1 << l2pt != width) {
+         ptw = 1 << (l2pt + 1);
+      }
+
+      l2pt = util_logbase2(height);
+      if (1 << l2pt != height) {
+         pth = 1 << (l2pt + 1);
+      }
+
+      /* Check against maximum texture size */
+      maxSize = 1 << (pipe->screen->get_param(pipe->screen,
+                               PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+      assert(ptw <= maxSize);
+      assert(pth <= maxSize);
+   }
+
+   pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0,
+                          ptw, pth, 1, PIPE_TEXTURE_USAGE_SAMPLER);
+
+   return pt;
+}
+
+
 /**
  * Make texture containing an image for glDrawPixels image.
  * If 'pixels' is NULL, leave the texture image data undefined.
@@ -304,13 +348,11 @@ make_texture(struct st_context *st,
 {
    GLcontext *ctx = st->ctx;
    struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
    gl_format mformat;
    struct pipe_texture *pt;
    enum pipe_format pipeFormat;
    GLuint cpp;
    GLenum baseFormat;
-   int ptw, pth;
 
    baseFormat = base_format(format);
 
@@ -325,29 +367,8 @@ make_texture(struct st_context *st,
    if (!pixels)
       return NULL;
 
-   /* Need to use POT texture? */
-   ptw = width;
-   pth = height;
-   if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
-      int l2pt, maxSize;
-
-      l2pt = util_logbase2(width);
-      if (1<<l2pt != width) {
-         ptw = 1<<(l2pt+1);
-      }
-      l2pt = util_logbase2(height);
-      if (1<<l2pt != height) {
-         pth = 1<<(l2pt+1);
-      }
-
-      /* Check against maximum texture size */
-      maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
-      assert(ptw <= maxSize);
-      assert(pth <= maxSize);
-   }
-
-   pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, ptw, pth, 1,
-                          PIPE_TEXTURE_USAGE_SAMPLER);
+   /* alloc temporary texture */
+   pt = alloc_texture(st, width, height, pipeFormat);
    if (!pt) {
       _mesa_unmap_pbo_source(ctx, unpack);
       return NULL;
@@ -368,7 +389,7 @@ make_texture(struct st_context *st,
                                              width, height);
 
       /* map texture transfer */
-      dest = screen->transfer_map(screen, transfer);
+      dest = pipe->transfer_map(pipe, transfer);
 
 
       /* Put image into texture transfer.
@@ -388,8 +409,8 @@ make_texture(struct st_context *st,
                                unpack);
 
       /* unmap */
-      screen->transfer_unmap(screen, transfer);
-      screen->tex_transfer_destroy(transfer);
+      pipe->transfer_unmap(pipe, transfer);
+      pipe->tex_transfer_destroy(pipe, transfer);
 
       assert(success);
 
@@ -503,7 +524,7 @@ static void
 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
                    GLsizei width, GLsizei height,
                    GLfloat zoomX, GLfloat zoomY,
-                   struct pipe_texture *pt,
+                   struct pipe_sampler_view *sv,
                    void *driver_vp,
                    void *driver_fp,
                    const GLfloat *color,
@@ -526,9 +547,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
    cso_save_rasterizer(cso);
    cso_save_viewport(cso);
    cso_save_samplers(cso);
-   cso_save_sampler_textures(cso);
+   cso_save_fragment_sampler_views(cso);
    cso_save_fragment_shader(cso);
    cso_save_vertex_shader(cso);
+   cso_save_vertex_elements(cso);
 
    /* rasterizer state: just scissor */
    {
@@ -581,15 +603,17 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
       cso_set_viewport(cso, &vp);
    }
 
+   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
+
    /* texture state: */
    if (st->pixel_xfer.pixelmap_enabled) {
-      struct pipe_texture *textures[2];
-      textures[0] = pt;
-      textures[1] = st->pixel_xfer.pixelmap_texture;
-      pipe->set_fragment_sampler_textures(pipe, 2, textures);
+      struct pipe_sampler_view *sampler_views[2];
+      sampler_views[0] = sv;
+      sampler_views[1] = st->pixel_xfer.pixelmap_sampler_view;
+      cso_set_fragment_sampler_views(cso, 2, sampler_views);
    }
    else {
-      pipe->set_fragment_sampler_textures(pipe, 1, &pt);
+      cso_set_fragment_sampler_views(cso, 1, &sv);
    }
 
    /* Compute Gallium window coords (y=0=top) with pixel zoom.
@@ -610,16 +634,17 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
    z = z * 2.0 - 1.0;
 
    draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
-            (GLfloat) width / pt->width0,
-            (GLfloat) height / pt->height0);
+             (GLfloat) width / sv->texture->width0,
+             (GLfloat) height / sv->texture->height0);
 
    /* restore state */
    cso_restore_rasterizer(cso);
    cso_restore_viewport(cso);
    cso_restore_samplers(cso);
-   cso_restore_sampler_textures(cso);
+   cso_restore_fragment_sampler_views(cso);
    cso_restore_fragment_shader(cso);
    cso_restore_vertex_shader(cso);
+   cso_restore_vertex_elements(cso);
 }
 
 
@@ -631,7 +656,6 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
 {
    struct st_context *st = st_context(ctx);
    struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
    struct st_renderbuffer *strb;
    enum pipe_transfer_usage usage;
    struct pipe_transfer *pt;
@@ -665,7 +689,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
                                       usage, x, y,
                                       width, height);
 
-   stmap = screen->transfer_map(screen, pt);
+   stmap = pipe->transfer_map(pipe, pt);
 
    pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
    assert(pixels);
@@ -765,8 +789,8 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
    _mesa_unmap_pbo_source(ctx, &clippedUnpack);
 
    /* unmap the stencil buffer */
-   screen->transfer_unmap(screen, pt);
-   screen->tex_transfer_destroy(pt);
+   pipe->transfer_unmap(pipe, pt);
+   pipe->tex_transfer_destroy(pipe, pt);
 }
 
 
@@ -810,12 +834,17 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
       struct pipe_texture *pt
          = make_texture(st, width, height, format, type, unpack, pixels);
       if (pt) {
-         draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
-                            width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
-                            pt, 
-                            driver_vp, 
-                            driver_fp,
-                            color, GL_FALSE);
+         struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt);
+
+         if (sv) {
+            draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
+                               width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+                               sv,
+                               driver_vp, 
+                               driver_fp,
+                               color, GL_FALSE);
+            pipe_sampler_view_reference(&sv, NULL);
+         }
          pipe_texture_reference(&pt, NULL);
       }
    }
@@ -829,7 +858,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
                     GLint dstx, GLint dsty)
 {
    struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
-   struct pipe_screen *screen = ctx->st->pipe->screen;
+   struct pipe_context *pipe = ctx->st->pipe;
    enum pipe_transfer_usage usage;
    struct pipe_transfer *ptDraw;
    ubyte *drawMap;
@@ -865,7 +894,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
    assert(util_format_get_blockheight(ptDraw->texture->format) == 1);
 
    /* map the stencil buffer */
-   drawMap = screen->transfer_map(screen, ptDraw);
+   drawMap = pipe->transfer_map(pipe, ptDraw);
 
    /* draw */
    /* XXX PixelZoom not handled yet */
@@ -918,8 +947,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
    free(buffer);
 
    /* unmap the stencil buffer */
-   screen->transfer_unmap(screen, ptDraw);
-   screen->tex_transfer_destroy(ptDraw);
+   pipe->transfer_unmap(pipe, ptDraw);
+   pipe->tex_transfer_destroy(pipe, ptDraw);
 }
 
 
@@ -934,9 +963,9 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
    struct st_renderbuffer *rbRead;
    void *driver_vp, *driver_fp;
    struct pipe_texture *pt;
+   struct pipe_sampler_view *sv;
    GLfloat *color;
    enum pipe_format srcFormat, texFormat;
-   int ptw, pth;
    GLboolean invertTex = GL_FALSE;
    GLint readX, readY, readW, readH;
    struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
@@ -1007,33 +1036,17 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
    readW = MAX2(0, readW);
    readH = MAX2(0, readH);
 
-   /* Need to use POT texture? */
-   ptw = width;
-   pth = height;
-   if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
-      int l2pt, maxSize;
-
-      l2pt = util_logbase2(width);
-      if (1<<l2pt != width) {
-         ptw = 1<<(l2pt+1);
-      }
-      l2pt = util_logbase2(height);
-      if (1<<l2pt != height) {
-         pth = 1<<(l2pt+1);
-      }
-
-      /* Check against maximum texture size */
-      maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
-      assert(ptw <= maxSize);
-      assert(pth <= maxSize);
-   }
-
-   pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0,
-                          ptw, pth, 1,
-                          PIPE_TEXTURE_USAGE_SAMPLER);
+   /* alloc temporary texture */
+   pt = alloc_texture(st, width, height, texFormat);
    if (!pt)
       return;
 
+   sv = st_sampler_view_from_texture(st->pipe, pt);
+   if (!sv) {
+      pipe_texture_reference(&pt, NULL);
+      return;
+   }
+
    /* Make temporary texture which is a copy of the src region.
     */
    if (srcFormat == texFormat) {
@@ -1043,24 +1056,17 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
                                        PIPE_BUFFER_USAGE_GPU_READ);
       struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, 
                                       PIPE_BUFFER_USAGE_GPU_WRITE );
-      if (pipe->surface_copy) {
-         pipe->surface_copy(pipe,
-                            psTex,                               /* dest surf */
-                            pack.SkipPixels, pack.SkipRows,      /* dest pos */
-                            psRead,                              /* src surf */
-                            readX, readY, readW, readH);         /* src region */
-      } else {
-         util_surface_copy(pipe, FALSE,
-                           psTex,
-                           pack.SkipPixels, pack.SkipRows,
-                           psRead,
-                           readX, readY, readW, readH);
-      }
+
+      pipe->surface_copy(pipe,
+                         psTex,                               /* dest surf */
+                         pack.SkipPixels, pack.SkipRows,      /* dest pos */
+                         psRead,                              /* src surf */
+                         readX, readY, readW, readH);         /* src region */
 
       if (0) {
          /* debug */
-         debug_dump_surface("copypixsrcsurf", psRead);
-         debug_dump_surface("copypixtemptex", psTex);
+         debug_dump_surface(pipe, "copypixsrcsurf", psRead);
+         debug_dump_surface(pipe, "copypixtemptex", psTex);
       }
 
       pipe_surface_reference(&psRead, NULL); 
@@ -1090,22 +1096,22 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
       if (type == GL_COLOR) {
          /* alternate path using get/put_tile() */
          GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-         pipe_get_tile_rgba(ptRead, readX, readY, readW, readH, buf);
-         pipe_put_tile_rgba(ptTex, pack.SkipPixels, pack.SkipRows,
+         pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
+         pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
                             readW, readH, buf);
          free(buf);
       }
       else {
          /* GL_DEPTH */
          GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
-         pipe_get_tile_z(ptRead, readX, readY, readW, readH, buf);
-         pipe_put_tile_z(ptTex, pack.SkipPixels, pack.SkipRows,
-                            readW, readH, buf);
+         pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf);
+         pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+                         readW, readH, buf);
          free(buf);
       }
 
-      screen->tex_transfer_destroy(ptRead);
-      screen->tex_transfer_destroy(ptTex);
+      pipe->tex_transfer_destroy(pipe, ptRead);
+      pipe->tex_transfer_destroy(pipe, ptTex);
    }
 
    /* OK, the texture 'pt' contains the src image/pixels.  Now draw a
@@ -1113,12 +1119,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
     */
    draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
                       width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
-                      pt
+                      sv
                       driver_vp, 
                       driver_fp,
                       color, invertTex);
 
    pipe_texture_reference(&pt, NULL);
+   pipe_sampler_view_reference(&sv, NULL);
 }