#include "util/u_format.h"
#include "st_cb_eglimage.h"
#include "st_cb_fbo.h"
+#include "st_context.h"
#include "st_texture.h"
#include "st_format.h"
#include "st_manager.h"
}
static void
-st_egl_image_target_renderbuffer_storage(GLcontext *ctx,
+st_egl_image_target_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLeglImageOES image_handle)
{
struct pipe_surface *ps;
unsigned usage;
- usage = PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLIT_SOURCE | PIPE_BIND_BLIT_DESTINATION;
+ usage = PIPE_BIND_RENDER_TARGET;
ps = st_manager_get_egl_image_surface(st, (void *) image_handle, usage);
if (ps) {
strb->Base.Width = ps->width;
}
static void
-st_bind_surface(GLcontext *ctx, GLenum target,
+st_bind_surface(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
struct pipe_surface *ps)
_mesa_set_fetch_functions(texImage, 2);
/* FIXME create a non-default sampler view from the pipe_surface? */
- pipe_resource_reference(&stImage->pt, ps->texture);
+ pipe_resource_reference(&stObj->pt, ps->texture);
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+
+ stObj->width0 = ps->width;
+ stObj->height0 = ps->height;
+ stObj->depth0 = 1;
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
}
static void
-st_egl_image_target_texture_2d(GLcontext *ctx, GLenum target,
+st_egl_image_target_texture_2d(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLeglImageOES image_handle)
struct pipe_surface *ps;
unsigned usage;
- usage = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_BLIT_DESTINATION | PIPE_BIND_BLIT_SOURCE;
+ usage = PIPE_BIND_SAMPLER_VIEW;
ps = st_manager_get_egl_image_surface(st, (void *) image_handle, usage);
if (ps) {
st_bind_surface(ctx, target, texObj, texImage, ps);