pipe_resource_reference(&stObj->pt, stimg->texture);
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, stObj->pt);
+ st->pipe->screen->resource_changed(st->pipe->screen, stImage->pt);
stObj->surface_format = stimg->format;
stObj->level_override = stimg->level;