st/mesa: factor ucp-lowering logic into helper
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
index 2559c239ed204b5bd8a690328dc93deef6ac647e..2455a351c49a65108f757a06a2a29b934a3da878 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
+ *
  * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
 
 
@@ -33,7 +33,7 @@
  */
 
 
-#include "main/imports.h"
+
 #include "main/context.h"
 #include "main/fbobject.h"
 #include "main/framebuffer.h"
 #include "pipe/p_screen.h"
 #include "st_atom.h"
 #include "st_context.h"
+#include "st_cb_bufferobjects.h"
 #include "st_cb_fbo.h"
 #include "st_cb_flush.h"
 #include "st_cb_texture.h"
 #include "st_format.h"
 #include "st_texture.h"
+#include "st_util.h"
 #include "st_manager.h"
 
-#include "util/u_format.h"
+#include "util/format/u_format.h"
 #include "util/u_inlines.h"
 #include "util/u_surface.h"
 
@@ -82,7 +84,7 @@ st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
       format = PIPE_FORMAT_R16G16B16A16_SNORM;
    }
    else {
-      format = st_choose_renderbuffer_format(st, internalFormat, 0);
+      format = st_choose_renderbuffer_format(st, internalFormat, 0, 0);
 
       /* Not setting gl_renderbuffer::Format here will cause
        * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
@@ -133,12 +135,12 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
    pipe_surface_reference(&strb->surface_srgb, NULL);
    pipe_surface_reference(&strb->surface_linear, NULL);
    strb->surface = NULL;
-   pipe_resource_reference( &strb->texture, NULL );
+   pipe_resource_reference(&strb->texture, NULL);
 
    /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
     * formats.
     */
-   if (!ctx->Extensions.EXT_framebuffer_sRGB) {
+   if (!ctx->Extensions.EXT_sRGB) {
       internalFormat = _mesa_get_linear_internalformat(internalFormat);
    }
 
@@ -155,22 +157,73 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
     *   to <samples> and no more than the next larger sample count supported
     *   by the implementation.
     *
-    * So let's find the supported number of samples closest to NumSamples.
-    * (NumSamples == 1) is treated the same as (NumSamples == 0).
+    * Find the supported number of samples >= rb->NumSamples
     */
-   if (rb->NumSamples > 1) {
-      unsigned i;
-
-      for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
-         format = st_choose_renderbuffer_format(st, internalFormat, i);
+   if (rb->NumSamples > 0) {
+      unsigned start, start_storage;
+
+      if (ctx->Const.MaxSamples > 1 &&  rb->NumSamples == 1) {
+         /* don't try num_samples = 1 with drivers that support real msaa */
+         start = 2;
+         start_storage = 2;
+      } else {
+         start = rb->NumSamples;
+         start_storage = rb->NumStorageSamples;
+      }
 
-         if (format != PIPE_FORMAT_NONE) {
-            rb->NumSamples = i;
-            break;
+      if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
+         if (rb->_BaseFormat == GL_DEPTH_COMPONENT ||
+             rb->_BaseFormat == GL_DEPTH_STENCIL ||
+             rb->_BaseFormat == GL_STENCIL_INDEX) {
+            /* Find a supported depth-stencil format. */
+            for (unsigned samples = start;
+                 samples <= ctx->Const.MaxDepthStencilFramebufferSamples;
+                 samples++) {
+               format = st_choose_renderbuffer_format(st, internalFormat,
+                                                      samples, samples);
+
+               if (format != PIPE_FORMAT_NONE) {
+                  rb->NumSamples = samples;
+                  rb->NumStorageSamples = samples;
+                  break;
+               }
+            }
+         } else {
+            /* Find a supported color format, samples >= storage_samples. */
+            for (unsigned storage_samples = start_storage;
+                 storage_samples <= ctx->Const.MaxColorFramebufferStorageSamples;
+                 storage_samples++) {
+               for (unsigned samples = MAX2(start, storage_samples);
+                    samples <= ctx->Const.MaxColorFramebufferSamples;
+                    samples++) {
+                  format = st_choose_renderbuffer_format(st, internalFormat,
+                                                         samples,
+                                                         storage_samples);
+
+                  if (format != PIPE_FORMAT_NONE) {
+                     rb->NumSamples = samples;
+                     rb->NumStorageSamples = storage_samples;
+                     goto found;
+                  }
+               }
+            }
+            found:;
+         }
+      } else {
+         for (unsigned samples = start; samples <= ctx->Const.MaxSamples;
+              samples++) {
+            format = st_choose_renderbuffer_format(st, internalFormat,
+                                                   samples, samples);
+
+            if (format != PIPE_FORMAT_NONE) {
+               rb->NumSamples = samples;
+               rb->NumStorageSamples = samples;
+               break;
+            }
          }
       }
    } else {
-      format = st_choose_renderbuffer_format(st, internalFormat, 0);
+      format = st_choose_renderbuffer_format(st, internalFormat, 0, 0);
    }
 
    /* Not setting gl_renderbuffer::Format here will cause
@@ -197,6 +250,8 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
    templ.depth0 = 1;
    templ.array_size = 1;
    templ.nr_samples = rb->NumSamples;
+   templ.nr_storage_samples = rb->NumStorageSamples;
+
    if (util_format_is_depth_or_stencil(format)) {
       templ.bind = PIPE_BIND_DEPTH_STENCIL;
    }
@@ -231,8 +286,11 @@ st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
       struct st_context *st = st_context(ctx);
       pipe_surface_release(st->pipe, &strb->surface_srgb);
       pipe_surface_release(st->pipe, &strb->surface_linear);
-      strb->surface = NULL;
+   } else {
+      pipe_surface_release_no_context(&strb->surface_srgb);
+      pipe_surface_release_no_context(&strb->surface_linear);
    }
+   strb->surface = NULL;
    pipe_resource_reference(&strb->texture, NULL);
    free(strb->data);
    _mesa_delete_renderbuffer(ctx, rb);
@@ -262,7 +320,7 @@ st_new_renderbuffer(struct gl_context *ctx, GLuint name)
  * renderbuffer).  The window system code determines the format.
  */
 struct gl_renderbuffer *
-st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
+st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw)
 {
    struct st_renderbuffer *strb;
 
@@ -275,11 +333,20 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
    _mesa_init_renderbuffer(&strb->Base, 0);
    strb->Base.ClassID = 0x4242; /* just a unique value */
    strb->Base.NumSamples = samples;
+   strb->Base.NumStorageSamples = samples;
    strb->Base.Format = st_pipe_format_to_mesa_format(format);
    strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
    strb->software = sw;
 
    switch (format) {
+   case PIPE_FORMAT_B10G10R10A2_UNORM:
+   case PIPE_FORMAT_R10G10B10A2_UNORM:
+      strb->Base.InternalFormat = GL_RGB10_A2;
+      break;
+   case PIPE_FORMAT_R10G10B10X2_UNORM:
+   case PIPE_FORMAT_B10G10R10X2_UNORM:
+      strb->Base.InternalFormat = GL_RGB10;
+      break;
    case PIPE_FORMAT_R8G8B8A8_UNORM:
    case PIPE_FORMAT_B8G8R8A8_UNORM:
    case PIPE_FORMAT_A8R8G8B8_UNORM:
@@ -288,6 +355,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
    case PIPE_FORMAT_R8G8B8X8_UNORM:
    case PIPE_FORMAT_B8G8R8X8_UNORM:
    case PIPE_FORMAT_X8R8G8B8_UNORM:
+   case PIPE_FORMAT_R8G8B8_UNORM:
       strb->Base.InternalFormat = GL_RGB8;
       break;
    case PIPE_FORMAT_R8G8B8A8_SRGB:
@@ -333,6 +401,9 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
    case PIPE_FORMAT_R16G16B16A16_UNORM:
       strb->Base.InternalFormat = GL_RGBA16;
       break;
+   case PIPE_FORMAT_R16G16B16_UNORM:
+      strb->Base.InternalFormat = GL_RGB16;
+      break;
    case PIPE_FORMAT_R8_UNORM:
       strb->Base.InternalFormat = GL_R8;
       break;
@@ -348,12 +419,19 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
    case PIPE_FORMAT_R32G32B32A32_FLOAT:
       strb->Base.InternalFormat = GL_RGBA32F;
       break;
+   case PIPE_FORMAT_R32G32B32X32_FLOAT:
+   case PIPE_FORMAT_R32G32B32_FLOAT:
+      strb->Base.InternalFormat = GL_RGB32F;
+      break;
    case PIPE_FORMAT_R16G16B16A16_FLOAT:
       strb->Base.InternalFormat = GL_RGBA16F;
       break;
+   case PIPE_FORMAT_R16G16B16X16_FLOAT:
+      strb->Base.InternalFormat = GL_RGB16F;
+      break;
    default:
       _mesa_problem(NULL,
-                   "Unexpected format %s in st_new_renderbuffer_fb",
+                    "Unexpected format %s in st_new_renderbuffer_fb",
                     util_format_name(format));
       free(strb);
       return NULL;
@@ -392,7 +470,7 @@ st_update_renderbuffer_surface(struct st_context *st,
     * to determine if the rb is sRGB-capable.
     */
    boolean enable_srgb = st->ctx->Color.sRGBEnabled &&
-      _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB;
+      _mesa_is_format_srgb(strb->Base.Format);
    enum pipe_format format = resource->format;
 
    if (strb->is_rtt) {
@@ -448,10 +526,12 @@ st_update_renderbuffer_surface(struct st_context *st,
 
    if (!surf ||
        surf->texture->nr_samples != strb->Base.NumSamples ||
+       surf->texture->nr_storage_samples != strb->Base.NumStorageSamples ||
        surf->format != format ||
        surf->texture != resource ||
        surf->width != rtt_width ||
        surf->height != rtt_height ||
+       surf->nr_samples != strb->rtt_nr_samples ||
        surf->u.tex.level != level ||
        surf->u.tex.first_layer != first_layer ||
        surf->u.tex.last_layer != last_layer) {
@@ -459,6 +539,7 @@ st_update_renderbuffer_surface(struct st_context *st,
       struct pipe_surface surf_tmpl;
       memset(&surf_tmpl, 0, sizeof(surf_tmpl));
       surf_tmpl.format = format;
+      surf_tmpl.nr_samples = strb->rtt_nr_samples;
       surf_tmpl.u.tex.level = level;
       surf_tmpl.u.tex.first_layer = first_layer;
       surf_tmpl.u.tex.last_layer = last_layer;
@@ -470,6 +551,21 @@ st_update_renderbuffer_surface(struct st_context *st,
    strb->surface = *psurf;
 }
 
+
+/**
+ * Return the pipe_resource which stores a particular texture image.
+ */
+static struct pipe_resource *
+get_teximage_resource(struct gl_texture_object *texObj,
+                      unsigned face, unsigned level)
+{
+   struct st_texture_image *stImg =
+      st_texture_image(texObj->Image[face][level]);
+
+   return stImg->pt;
+}
+
+
 /**
  * Called by ctx->Driver.RenderTexture
  */
@@ -479,15 +575,13 @@ st_render_texture(struct gl_context *ctx,
                   struct gl_renderbuffer_attachment *att)
 {
    struct st_context *st = st_context(ctx);
-   struct pipe_context *pipe = st->pipe;
    struct gl_renderbuffer *rb = att->Renderbuffer;
    struct st_renderbuffer *strb = st_renderbuffer(rb);
    struct pipe_resource *pt;
 
-   if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
-      return;
-
-   pt = st_get_texobj_resource(att->Texture);
+   pt = get_teximage_resource(att->Texture,
+                              att->CubeMapFace,
+                              att->TextureLevel);
    assert(pt);
 
    /* point renderbuffer at texobject */
@@ -495,6 +589,7 @@ st_render_texture(struct gl_context *ctx,
    strb->rtt_face = att->CubeMapFace;
    strb->rtt_slice = att->Zoffset;
    strb->rtt_layered = att->Layered;
+   strb->rtt_nr_samples = att->NumSamples;
    pipe_resource_reference(&strb->texture, pt);
 
    st_update_renderbuffer_surface(st, strb);
@@ -548,9 +643,9 @@ st_fbo_invalid(const char *reason)
  */
 static GLboolean
 st_validate_attachment(struct gl_context *ctx,
-                      struct pipe_screen *screen,
-                      const struct gl_renderbuffer_attachment *att,
-                      unsigned bindings)
+                       struct pipe_screen *screen,
+                       const struct gl_renderbuffer_attachment *att,
+                       unsigned bindings)
 {
    const struct st_texture_object *stObj = st_texture_object(att->Texture);
    enum pipe_format format;
@@ -579,22 +674,23 @@ st_validate_attachment(struct gl_context *ctx,
    /* If the encoding is sRGB and sRGB rendering cannot be enabled,
     * check for linear format support instead.
     * Later when we create a surface, we change the format to a linear one. */
-   if (!ctx->Extensions.EXT_framebuffer_sRGB &&
-       _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
+   if (!ctx->Extensions.EXT_sRGB && _mesa_is_format_srgb(texFormat)) {
       const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
       format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
    }
 
    valid = screen->is_format_supported(screen, format,
-                                      PIPE_TEXTURE_2D,
-                                      stObj->pt->nr_samples, bindings);
+                                       PIPE_TEXTURE_2D,
+                                       stObj->pt->nr_samples,
+                                       stObj->pt->nr_storage_samples,
+                                       bindings);
    if (!valid) {
       st_fbo_invalid("Invalid format");
    }
 
    return valid;
 }
+
 
 /**
  * Check that the framebuffer configuration is valid in terms of what
@@ -636,18 +732,12 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
       return;
    }
 
-   if (!st_validate_attachment(ctx,
-                               screen,
-                               depth,
-                              PIPE_BIND_DEPTH_STENCIL)) {
+   if (!st_validate_attachment(ctx, screen, depth, PIPE_BIND_DEPTH_STENCIL)) {
       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
       st_fbo_invalid("Invalid depth attachment");
       return;
    }
-   if (!st_validate_attachment(ctx,
-                               screen,
-                               stencil,
-                              PIPE_BIND_DEPTH_STENCIL)) {
+   if (!st_validate_attachment(ctx, screen, stencil, PIPE_BIND_DEPTH_STENCIL)) {
       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
       st_fbo_invalid("Invalid stencil attachment");
       return;
@@ -657,13 +747,10 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
             &fb->Attachment[BUFFER_COLOR0 + i];
       enum pipe_format format;
 
-      if (!st_validate_attachment(ctx,
-                                  screen,
-                                 att,
-                                 PIPE_BIND_RENDER_TARGET)) {
-        fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
-        st_fbo_invalid("Invalid color attachment");
-        return;
+      if (!st_validate_attachment(ctx, screen, att, PIPE_BIND_RENDER_TARGET)) {
+         fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+         st_fbo_invalid("Invalid color attachment");
+         return;
       }
 
       if (!mixed_formats) {
@@ -686,6 +773,30 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
 }
 
 
+/**
+ * Called by ctx->Driver.DiscardFramebuffer
+ */
+static void
+st_discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+                       struct gl_renderbuffer_attachment *att)
+{
+   struct st_context *st = st_context(ctx);
+   struct pipe_resource *prsc;
+
+   if (!att->Renderbuffer || !att->Complete)
+      return;
+
+   prsc = st_renderbuffer(att->Renderbuffer)->surface->texture;
+
+   /* using invalidate_resource will only work for simple 2D resources */
+   if (prsc->depth0 != 1 || prsc->array_size != 1 || prsc->last_level != 0)
+      return;
+
+   if (st->pipe->invalidate_resource)
+      st->pipe->invalidate_resource(st->pipe, prsc);
+}
+
+
 /**
  * Called via glDrawBuffer.  We only provide this driver function so that we
  * can check if we need to allocate a new renderbuffer.  Specifically, we
@@ -695,21 +806,18 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
  * created FBOs.
  */
 static void
-st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
+st_DrawBufferAllocate(struct gl_context *ctx)
 {
    struct st_context *st = st_context(ctx);
    struct gl_framebuffer *fb = ctx->DrawBuffer;
 
-   (void) count;
-   (void) buffers;
-
    if (_mesa_is_winsys_fbo(fb)) {
       GLuint i;
       /* add the renderbuffers on demand */
       for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
-         GLint idx = fb->_ColorDrawBufferIndexes[i];
+         gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
 
-         if (idx >= 0) {
+         if (idx != BUFFER_NONE) {
             st_manager_add_color_renderbuffer(st, fb, idx);
          }
       }
@@ -718,8 +826,8 @@ st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
 
 
 /**
- * Called via glReadBuffer.  As with st_DrawBuffers, we use this function
- * to check if we need to allocate a renderbuffer on demand.
+ * Called via glReadBuffer.  As with st_DrawBufferAllocate, we use this
+ * function to check if we need to allocate a renderbuffer on demand.
  */
 static void
 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
@@ -754,13 +862,13 @@ st_MapRenderbuffer(struct gl_context *ctx,
                    struct gl_renderbuffer *rb,
                    GLuint x, GLuint y, GLuint w, GLuint h,
                    GLbitfield mode,
-                   GLubyte **mapOut, GLint *rowStrideOut)
+                   GLubyte **mapOut, GLint *rowStrideOut,
+                   bool flip_y)
 {
    struct st_context *st = st_context(ctx);
    struct st_renderbuffer *strb = st_renderbuffer(rb);
    struct pipe_context *pipe = st->pipe;
-   const GLboolean invert = rb->Name == 0;
-   unsigned usage;
+   const GLboolean invert = flip_y;
    GLuint y2;
    GLubyte *map;
 
@@ -780,13 +888,13 @@ st_MapRenderbuffer(struct gl_context *ctx,
       return;
    }
 
-   usage = 0x0;
-   if (mode & GL_MAP_READ_BIT)
-      usage |= PIPE_TRANSFER_READ;
-   if (mode & GL_MAP_WRITE_BIT)
-      usage |= PIPE_TRANSFER_WRITE;
-   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
-      usage |= PIPE_TRANSFER_DISCARD_RANGE;
+   /* Check for unexpected flags */
+   assert((mode & ~(GL_MAP_READ_BIT |
+                    GL_MAP_WRITE_BIT |
+                    GL_MAP_INVALIDATE_RANGE_BIT)) == 0);
+
+   const enum pipe_transfer_usage transfer_flags =
+      st_access_flags_to_transfer_flags(mode, false);
 
    /* Note: y=0=bottom of buffer while y2=0=top of buffer.
     * 'invert' will be true for window-system buffers and false for
@@ -801,7 +909,7 @@ st_MapRenderbuffer(struct gl_context *ctx,
                             strb->texture,
                             strb->surface->u.tex.level,
                             strb->surface->u.tex.first_layer,
-                            usage, x, y2, w, h, &strb->transfer);
+                            transfer_flags, x, y2, w, h, &strb->transfer);
    if (map) {
       if (invert) {
          *rowStrideOut = -(int) strb->transfer->stride;
@@ -840,8 +948,22 @@ st_UnmapRenderbuffer(struct gl_context *ctx,
 }
 
 
+/**
+ * Called via ctx->Driver.EvaluateDepthValues.
+ */
+static void
+st_EvaluateDepthValues(struct gl_context *ctx)
+{
+   struct st_context *st = st_context(ctx);
+
+   st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
+
+   st->pipe->evaluate_depth_buffer(st->pipe);
+}
+
 
-void st_init_fbo_functions(struct dd_function_table *functions)
+void
+st_init_fbo_functions(struct dd_function_table *functions)
 {
    functions->NewFramebuffer = _mesa_new_framebuffer;
    functions->NewRenderbuffer = st_new_renderbuffer;
@@ -849,12 +971,12 @@ void st_init_fbo_functions(struct dd_function_table *functions)
    functions->RenderTexture = st_render_texture;
    functions->FinishRenderTexture = st_finish_render_texture;
    functions->ValidateFramebuffer = st_validate_framebuffer;
+   functions->DiscardFramebuffer = st_discard_framebuffer;
 
-   functions->DrawBuffers = st_DrawBuffers;
+   functions->DrawBufferAllocate = st_DrawBufferAllocate;
    functions->ReadBuffer = st_ReadBuffer;
 
    functions->MapRenderbuffer = st_MapRenderbuffer;
    functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
+   functions->EvaluateDepthValues = st_EvaluateDepthValues;
 }
-
-