*/
-#include "main/imports.h"
+
#include "main/context.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "st_util.h"
#include "st_manager.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
case PIPE_FORMAT_R8G8B8X8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_R8G8B8_UNORM:
strb->Base.InternalFormat = GL_RGB8;
break;
case PIPE_FORMAT_R8G8B8A8_SRGB:
case PIPE_FORMAT_R16G16B16A16_UNORM:
strb->Base.InternalFormat = GL_RGBA16;
break;
+ case PIPE_FORMAT_R16G16B16_UNORM:
+ strb->Base.InternalFormat = GL_RGB16;
+ break;
case PIPE_FORMAT_R8_UNORM:
strb->Base.InternalFormat = GL_R8;
break;
strb->Base.InternalFormat = GL_RGBA32F;
break;
case PIPE_FORMAT_R32G32B32X32_FLOAT:
+ case PIPE_FORMAT_R32G32B32_FLOAT:
strb->Base.InternalFormat = GL_RGB32F;
break;
case PIPE_FORMAT_R16G16B16A16_FLOAT: