Merge branch '7.8' into master
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
index 8ceeeabcd37ec18418e0af1c824b6b6967779791..30e7afcf2a317e3ff32043eaca82560cb4d7b38e 100644 (file)
@@ -40,6 +40,7 @@
 #include "st_cb_clear.h"
 #include "st_cb_fbo.h"
 #include "st_public.h"
+#include "st_manager.h"
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_screen.h"
@@ -74,12 +75,9 @@ display_front_buffer(struct st_context *st)
       = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
 
    if (strb) {
-      struct pipe_surface *front_surf = strb->surface;
-      
       /* Hook for copying "fake" frontbuffer if necessary:
        */
-      st->pipe->screen->flush_frontbuffer( st->pipe->screen, front_surf,
-                                           st->pipe->priv );
+      st_manager_flush_frontbuffer(st);
 
       /*
         st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
@@ -161,4 +159,16 @@ void st_init_flush_functions(struct dd_function_table *functions)
 {
    functions->Flush = st_glFlush;
    functions->Finish = st_glFinish;
+
+   /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
+    * This is unnecessary and degrades performance.  Luckily we have some
+    * scope to work around this, as the externally-visible behaviour of
+    * Finish() is identical to Flush() in all cases - no differences in
+    * rendering or ReadPixels are visible if we opt not to wait here.
+    *
+    * Only set this up on windows to avoid suprise elsewhere.
+    */
+#ifdef PIPE_OS_WINDOWS
+   functions->Finish = st_glFlush;
+#endif
 }