gallium/tgsi: Add a helper for initializing ureg from a shader_info.
[mesa.git] / src / mesa / state_tracker / st_cb_program.c
index 2eb9c13d929f91a822e59516042d8255241a886b..f01e1374ebf1ee31490ac739d766588f22fd183e 100644 (file)
  * fragment program.
  */
 static struct gl_program *
-st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
+st_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
                bool is_arb_asm)
 {
-   switch (target) {
-   case GL_VERTEX_PROGRAM_ARB: {
-      struct st_program *prog = rzalloc(NULL,
-                                               struct st_program);
-      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
-   }
-   case GL_TESS_CONTROL_PROGRAM_NV:
-   case GL_TESS_EVALUATION_PROGRAM_NV:
-   case GL_GEOMETRY_PROGRAM_NV:
-   case GL_FRAGMENT_PROGRAM_ARB:
-   case GL_COMPUTE_PROGRAM_NV: {
-      struct st_program *prog = rzalloc(NULL,
-                                               struct st_program);
-      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
-   }
+   struct st_program *prog;
+
+   switch (stage) {
+   case MESA_SHADER_VERTEX:
+      prog = (struct st_program*)rzalloc(NULL, struct st_vertex_program);
+      break;
    default:
-      assert(0);
-      return NULL;
+      prog = rzalloc(NULL, struct st_program);
+      break;
    }
+
+   return _mesa_init_gl_program(&prog->Base, stage, id, is_arb_asm);
 }
 
 
@@ -89,16 +82,13 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
    struct st_context *st = st_context(ctx);
    struct st_program *stp = st_program(prog);
 
-   if (prog->Target == GL_VERTEX_PROGRAM_ARB)
-      st_release_vp_variants(st, stp);
-   if (prog->Target == GL_FRAGMENT_PROGRAM_ARB)
-      st_release_fp_variants(st, stp);
-   else
-      st_release_common_variants(st, stp);
+   st_release_variants(st, stp);
 
    if (stp->glsl_to_tgsi)
       free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
 
+   free(stp->serialized_nir);
+
    /* delete base class */
    _mesa_delete_program( ctx, prog );
 }
@@ -116,6 +106,11 @@ st_program_string_notify( struct gl_context *ctx,
    struct st_context *st = st_context(ctx);
    struct st_program *stp = (struct st_program *) prog;
 
+   /* GLSL-to-NIR should not end up here. */
+   assert(!stp->shader_program);
+
+   st_release_variants(st, stp);
+
    if (target == GL_FRAGMENT_PROGRAM_ARB ||
        target == GL_FRAGMENT_SHADER_ATI) {
       if (target == GL_FRAGMENT_SHADER_ATI) {
@@ -125,19 +120,13 @@ st_program_string_notify( struct gl_context *ctx,
          st_init_atifs_prog(ctx, prog);
       }
 
-      st_release_fp_variants(st, stp);
-      if (!stp->shader_program && /* not GLSL->NIR */
-          !st_translate_fragment_program(st, stp))
+      if (!st_translate_fragment_program(st, stp))
          return false;
    } else if (target == GL_VERTEX_PROGRAM_ARB) {
-      st_release_vp_variants(st, stp);
-      if (!stp->shader_program && /* not GLSL->NIR */
-          !st_translate_vertex_program(st, stp))
+      if (!st_translate_vertex_program(st, stp))
          return false;
    } else {
-      st_release_common_variants(st, stp);
-      if (!stp->shader_program && /* not GLSL->NIR */
-          !st_translate_common_program(st, stp))
+      if (!st_translate_common_program(st, stp))
          return false;
    }
 
@@ -152,7 +141,7 @@ st_program_string_notify( struct gl_context *ctx,
 static struct gl_program *
 st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
 {
-   struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+   struct gl_program *prog = ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT,
          curProg->Id, true);
    struct st_program *stfp = (struct st_program *)prog;
    stfp->ati_fs = curProg;
@@ -184,23 +173,8 @@ st_get_shader_program_completion_status(struct gl_context *ctx,
       if (!linked || !linked->Program)
          continue;
 
-      switch (i) {
-      case MESA_SHADER_VERTEX:
-         if (st_program(linked->Program)->vp_variants)
-            sh = st_program(linked->Program)->vp_variants->driver_shader;
-         break;
-      case MESA_SHADER_FRAGMENT:
-         if (st_program(linked->Program)->fp_variants)
-            sh = st_program(linked->Program)->fp_variants->driver_shader;
-         break;
-      case MESA_SHADER_TESS_CTRL:
-      case MESA_SHADER_TESS_EVAL:
-      case MESA_SHADER_GEOMETRY:
-      case MESA_SHADER_COMPUTE:
-         if (st_program(linked->Program)->variants)
-            sh = st_program(linked->Program)->variants->driver_shader;
-         break;
-      }
+      if (st_program(linked->Program)->variants)
+         sh = st_program(linked->Program)->variants->driver_shader;
 
       unsigned type = pipe_shader_type_from_mesa(i);