gallium/tgsi: Add a helper for initializing ureg from a shader_info.
[mesa.git] / src / mesa / state_tracker / st_cb_program.c
index b104649b0364cf7a3d2ab1ddba725d2e4443d93b..f01e1374ebf1ee31490ac739d766588f22fd183e 100644 (file)
@@ -45,8 +45,9 @@
 #include "st_program.h"
 #include "st_mesa_to_tgsi.h"
 #include "st_cb_program.h"
-#include "st_glsl_to_tgsi.h"
+#include "st_glsl_to_ir.h"
 #include "st_atifs_to_tgsi.h"
+#include "st_util.h"
 
 
 /**
  * fragment program.
  */
 static struct gl_program *
-st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
+st_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
                bool is_arb_asm)
 {
-   switch (target) {
-   case GL_VERTEX_PROGRAM_ARB: {
-      struct st_vertex_program *prog = rzalloc(NULL,
-                                               struct st_vertex_program);
-      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
-   }
-   case GL_FRAGMENT_PROGRAM_ARB: {
-      struct st_fragment_program *prog = rzalloc(NULL,
-                                                 struct st_fragment_program);
-      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
-   }
-   case GL_GEOMETRY_PROGRAM_NV: {
-      struct st_geometry_program *prog = rzalloc(NULL,
-                                                 struct st_geometry_program);
-      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
-   }
-   case GL_TESS_CONTROL_PROGRAM_NV: {
-      struct st_tessctrl_program *prog = rzalloc(NULL,
-                                                 struct st_tessctrl_program);
-      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
-   }
-   case GL_TESS_EVALUATION_PROGRAM_NV: {
-      struct st_tesseval_program *prog = rzalloc(NULL,
-                                                 struct st_tesseval_program);
-      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
-   }
-   case GL_COMPUTE_PROGRAM_NV: {
-      struct st_compute_program *prog = rzalloc(NULL,
-                                                struct st_compute_program);
-      return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
-   }
+   struct st_program *prog;
+
+   switch (stage) {
+   case MESA_SHADER_VERTEX:
+      prog = (struct st_program*)rzalloc(NULL, struct st_vertex_program);
+      break;
    default:
-      assert(0);
-      return NULL;
+      prog = rzalloc(NULL, struct st_program);
+      break;
    }
+
+   return _mesa_init_gl_program(&prog->Base, stage, id, is_arb_asm);
 }
 
 
@@ -102,84 +80,19 @@ static void
 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
 {
    struct st_context *st = st_context(ctx);
+   struct st_program *stp = st_program(prog);
 
-   switch( prog->Target ) {
-   case GL_VERTEX_PROGRAM_ARB:
-      {
-         struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
-         st_release_vp_variants( st, stvp );
-         
-         if (stvp->glsl_to_tgsi)
-            free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
-      }
-      break;
-   case GL_GEOMETRY_PROGRAM_NV:
-      {
-         struct st_geometry_program *stgp =
-            (struct st_geometry_program *) prog;
-
-         st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
-                                   &stgp->tgsi);
-         
-         if (stgp->glsl_to_tgsi)
-            free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
-      }
-      break;
-   case GL_FRAGMENT_PROGRAM_ARB:
-      {
-         struct st_fragment_program *stfp =
-            (struct st_fragment_program *) prog;
-
-         st_release_fp_variants(st, stfp);
-         
-         if (stfp->glsl_to_tgsi)
-            free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
-      }
-      break;
-   case GL_TESS_CONTROL_PROGRAM_NV:
-      {
-         struct st_tessctrl_program *sttcp =
-            (struct st_tessctrl_program *) prog;
+   st_release_variants(st, stp);
 
-         st_release_basic_variants(st, sttcp->Base.Target, &sttcp->variants,
-                                   &sttcp->tgsi);
+   if (stp->glsl_to_tgsi)
+      free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
 
-         if (sttcp->glsl_to_tgsi)
-            free_glsl_to_tgsi_visitor(sttcp->glsl_to_tgsi);
-      }
-      break;
-   case GL_TESS_EVALUATION_PROGRAM_NV:
-      {
-         struct st_tesseval_program *sttep =
-            (struct st_tesseval_program *) prog;
-
-         st_release_basic_variants(st, sttep->Base.Target,
-                                   &sttep->variants, &sttep->tgsi);
-
-         if (sttep->glsl_to_tgsi)
-            free_glsl_to_tgsi_visitor(sttep->glsl_to_tgsi);
-      }
-      break;
-   case GL_COMPUTE_PROGRAM_NV:
-      {
-         struct st_compute_program *stcp =
-            (struct st_compute_program *) prog;
-
-         st_release_cp_variants(st, stcp);
-
-         if (stcp->glsl_to_tgsi)
-            free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
-      }
-      break;
-   default:
-      assert(0); /* problem */
-   }
+   free(stp->serialized_nir);
 
    /* delete base class */
    _mesa_delete_program( ctx, prog );
 }
 
-
 /**
  * Called via ctx->Driver.ProgramStringNotify()
  * Called when the program's text/code is changed.  We have to free
@@ -191,95 +104,33 @@ st_program_string_notify( struct gl_context *ctx,
                                            struct gl_program *prog )
 {
    struct st_context *st = st_context(ctx);
-   gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
-
-   if (target == GL_FRAGMENT_PROGRAM_ARB) {
-      struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
-
-      st_release_fp_variants(st, stfp);
-      if (!st_translate_fragment_program(st, stfp))
-         return false;
+   struct st_program *stp = (struct st_program *) prog;
 
-      if (st->fp == stfp)
-        st->dirty |= stfp->affected_states;
-   }
-   else if (target == GL_GEOMETRY_PROGRAM_NV) {
-      struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
+   /* GLSL-to-NIR should not end up here. */
+   assert(!stp->shader_program);
 
-      st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
-                                &stgp->tgsi);
-      if (!st_translate_geometry_program(st, stgp))
-         return false;
+   st_release_variants(st, stp);
 
-      if (st->gp == stgp)
-        st->dirty |= stgp->affected_states;
-   }
-   else if (target == GL_VERTEX_PROGRAM_ARB) {
-      struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+   if (target == GL_FRAGMENT_PROGRAM_ARB ||
+       target == GL_FRAGMENT_SHADER_ATI) {
+      if (target == GL_FRAGMENT_SHADER_ATI) {
+         assert(stp->ati_fs);
+         assert(stp->ati_fs->Program == prog);
 
-      st_release_vp_variants(st, stvp);
-      if (!st_translate_vertex_program(st, stvp))
-         return false;
-
-      if (st->vp == stvp)
-        st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
-   }
-   else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
-      struct st_tessctrl_program *sttcp =
-         (struct st_tessctrl_program *) prog;
+         st_init_atifs_prog(ctx, prog);
+      }
 
-      st_release_basic_variants(st, sttcp->Base.Target, &sttcp->variants,
-                                &sttcp->tgsi);
-      if (!st_translate_tessctrl_program(st, sttcp))
+      if (!st_translate_fragment_program(st, stp))
          return false;
-
-      if (st->tcp == sttcp)
-         st->dirty |= sttcp->affected_states;
-   }
-   else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
-      struct st_tesseval_program *sttep =
-         (struct st_tesseval_program *) prog;
-
-      st_release_basic_variants(st, sttep->Base.Target, &sttep->variants,
-                                &sttep->tgsi);
-      if (!st_translate_tesseval_program(st, sttep))
+   } else if (target == GL_VERTEX_PROGRAM_ARB) {
+      if (!st_translate_vertex_program(st, stp))
          return false;
-
-      if (st->tep == sttep)
-         st->dirty |= sttep->affected_states;
-   }
-   else if (target == GL_COMPUTE_PROGRAM_NV) {
-      struct st_compute_program *stcp =
-         (struct st_compute_program *) prog;
-
-      st_release_cp_variants(st, stcp);
-      if (!st_translate_compute_program(st, stcp))
-         return false;
-
-      if (st->cp == stcp)
-         st->dirty |= stcp->affected_states;
-   }
-   else if (target == GL_FRAGMENT_SHADER_ATI) {
-      assert(prog);
-
-      struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
-      assert(stfp->ati_fs);
-      assert(stfp->ati_fs->Program == prog);
-
-      st_init_atifs_prog(ctx, prog);
-
-      st_release_fp_variants(st, stfp);
-      if (!st_translate_fragment_program(st, stfp))
+   } else {
+      if (!st_translate_common_program(st, stp))
          return false;
-
-      if (st->fp == stfp)
-         st->dirty |= stfp->affected_states;
    }
 
-   if (ST_DEBUG & DEBUG_PRECOMPILE ||
-       st->shader_has_one_variant[stage])
-      st_precompile_shader_variant(st, prog);
-
+   st_finalize_program(st, prog);
    return GL_TRUE;
 }
 
@@ -290,13 +141,50 @@ st_program_string_notify( struct gl_context *ctx,
 static struct gl_program *
 st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
 {
-   struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+   struct gl_program *prog = ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT,
          curProg->Id, true);
-   struct st_fragment_program *stfp = (struct st_fragment_program *)prog;
+   struct st_program *stfp = (struct st_program *)prog;
    stfp->ati_fs = curProg;
    return prog;
 }
 
+static void
+st_max_shader_compiler_threads(struct gl_context *ctx, unsigned count)
+{
+   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+
+   if (screen->set_max_shader_compiler_threads)
+      screen->set_max_shader_compiler_threads(screen, count);
+}
+
+static bool
+st_get_shader_program_completion_status(struct gl_context *ctx,
+                                        struct gl_shader_program *shprog)
+{
+   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+
+   if (!screen->is_parallel_shader_compilation_finished)
+      return true;
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *linked = shprog->_LinkedShaders[i];
+      void *sh = NULL;
+
+      if (!linked || !linked->Program)
+         continue;
+
+      if (st_program(linked->Program)->variants)
+         sh = st_program(linked->Program)->variants->driver_shader;
+
+      unsigned type = pipe_shader_type_from_mesa(i);
+
+      if (sh &&
+          !screen->is_parallel_shader_compilation_finished(screen, sh, type))
+         return false;
+   }
+   return true;
+}
+
 /**
  * Plug in the program and shader-related device driver functions.
  */
@@ -307,6 +195,8 @@ st_init_program_functions(struct dd_function_table *functions)
    functions->DeleteProgram = st_delete_program;
    functions->ProgramStringNotify = st_program_string_notify;
    functions->NewATIfs = st_new_ati_fs;
-   
    functions->LinkShader = st_link_shader;
+   functions->SetMaxShaderCompilerThreads = st_max_shader_compiler_threads;
+   functions->GetShaderProgramCompletionStatus =
+      st_get_shader_program_completion_status;
 }