Merge branch '7.8' into master
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
index a0dc016b3340f3e417f0910e599d83de0bd72628..84b78181a972d4bbed104f23c2fba449985eed5e 100644 (file)
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "pipe/p_shader_tokens.h"
 #include "util/u_tile.h"
 #include "util/u_blit.h"
+#include "util/u_format.h"
 #include "util/u_surface.h"
+#include "util/u_sampler.h"
 #include "util/u_math.h"
 
 
@@ -122,6 +124,8 @@ st_DeleteTextureObject(GLcontext *ctx,
    struct st_texture_object *stObj = st_texture_object(texObj);
    if (stObj->pt)
       pipe_texture_reference(&stObj->pt, NULL);
+   if (stObj->sampler_view)
+      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
 
    _mesa_delete_texture_object(ctx, texObj);
 }
@@ -203,7 +207,7 @@ static GLuint
 default_usage(enum pipe_format fmt)
 {
    GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
-   if (pf_is_depth_stencil(fmt))
+   if (util_format_is_depth_or_stencil(fmt))
       usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
    else
       usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
@@ -311,6 +315,8 @@ guess_and_alloc_texture(struct st_context *st,
                                  depth,
                                  usage);
 
+   stObj->pipe = st->pipe;
+
    DBG("%s - success\n", __FUNCTION__);
 }
 
@@ -370,10 +376,13 @@ compress_with_blit(GLcontext * ctx,
 {
    const GLuint dstImageOffsets[1] = {0};
    struct st_texture_image *stImage = st_texture_image(texImage);
-   struct pipe_screen *screen = ctx->st->pipe->screen;
+   struct pipe_context *pipe = ctx->st->pipe;
+   struct pipe_screen *screen = pipe->screen;
    gl_format mesa_format;
    struct pipe_texture templ;
    struct pipe_texture *src_tex;
+   struct pipe_sampler_view view_templ;
+   struct pipe_sampler_view *src_view;
    struct pipe_surface *dst_surface;
    struct pipe_transfer *tex_xfer;
    void *map;
@@ -404,10 +413,9 @@ compress_with_blit(GLcontext * ctx,
    memset(&templ, 0, sizeof(templ));
    templ.target = PIPE_TEXTURE_2D;
    templ.format = st_mesa_format_to_pipe_format(mesa_format);
-   pf_get_block(templ.format, &templ.block);
-   templ.width[0] = width;
-   templ.height[0] = height;
-   templ.depth[0] = 1;
+   templ.width0 = width;
+   templ.height0 = height;
+   templ.depth0 = 1;
    templ.last_level = 0;
    templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
    src_tex = screen->texture_create(screen, &templ);
@@ -421,7 +429,7 @@ compress_with_blit(GLcontext * ctx,
                                             0, 0, 0, /* face, level are zero */
                                             PIPE_TRANSFER_WRITE,
                                             0, 0, width, height); /* x, y, w, h */
-   map = screen->transfer_map(screen, tex_xfer);
+   map = pipe->transfer_map(pipe, tex_xfer);
 
    _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
                   map,              /* dest ptr */
@@ -433,12 +441,19 @@ compress_with_blit(GLcontext * ctx,
                   pixels,           /* source data */
                   unpack);          /* source data packing */
 
-   screen->transfer_unmap(screen, tex_xfer);
-   screen->tex_transfer_destroy(tex_xfer);
+   pipe->transfer_unmap(pipe, tex_xfer);
+   pipe->tex_transfer_destroy(pipe, tex_xfer);
+
+   /* Create temporary sampler view */
+   u_sampler_view_default_template(&view_templ,
+                                   src_tex,
+                                   src_tex->format);
+   src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
+
 
    /* copy / compress image */
    util_blit_pixels_tex(ctx->st->blit,
-                        src_tex,          /* pipe_texture (src) */
+                        src_view,         /* sampler view (src) */
                         0, 0,             /* src x0, y0 */
                         width, height,    /* src x1, y1 */
                         dst_surface,      /* pipe_surface (dst) */
@@ -450,6 +465,7 @@ compress_with_blit(GLcontext * ctx,
 
    pipe_surface_reference(&dst_surface, NULL);
    pipe_texture_reference(&src_tex, NULL);
+   pipe_sampler_view_reference(&src_view, NULL);
 
    return GL_TRUE;
 }
@@ -543,29 +559,28 @@ st_TexImage(GLcontext * ctx,
       _mesa_align_free(texImage->Data);
    }
 
-   if (width == 0 || height == 0 || depth == 0) {
-      /* stop after freeing old image */
-      return;
-   }
-
-   /* If this is the only mipmap level in the texture, could call
-    * bmBufferData with NULL data to free the old block and avoid
-    * waiting on any outstanding fences.
+   /*
+    * See if the new image is somehow incompatible with the existing
+    * mipmap.  If so, free the old mipmap.
     */
    if (stObj->pt) {
       if (stObj->teximage_realloc ||
           level > (GLint) stObj->pt->last_level ||
-          (stObj->pt->last_level == level &&
-           stObj->pt->target != PIPE_TEXTURE_CUBE &&
-           !st_texture_match_image(stObj->pt, &stImage->base,
-                                   stImage->face, stImage->level))) {
+          !st_texture_match_image(stObj->pt, &stImage->base,
+                                  stImage->face, stImage->level)) {
          DBG("release it\n");
          pipe_texture_reference(&stObj->pt, NULL);
          assert(!stObj->pt);
+         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
          stObj->teximage_realloc = FALSE;
       }
    }
 
+   if (width == 0 || height == 0 || depth == 0) {
+      /* stop after freeing old image */
+      return;
+   }
+
    if (!stObj->pt) {
       guess_and_alloc_texture(ctx->st, stObj, stImage);
       if (!stObj->pt) {
@@ -633,7 +648,7 @@ st_TexImage(GLcontext * ctx,
 
    if (stImage->pt) {
       if (format == GL_DEPTH_COMPONENT &&
-          pf_is_depth_and_stencil(stImage->pt->format))
+          util_format_is_depth_and_stencil(stImage->pt->format))
          transfer_usage = PIPE_TRANSFER_READ_WRITE;
       else
          transfer_usage = PIPE_TRANSFER_WRITE;
@@ -679,7 +694,24 @@ st_TexImage(GLcontext * ctx,
     * conversion and copy:
     */
    if (compressed_src) {
-      memcpy(texImage->Data, pixels, imageSize);
+      const GLuint srcImageStride = _mesa_format_row_stride(texImage->TexFormat, width);
+      if(dstRowStride == srcImageStride)
+         memcpy(texImage->Data, pixels, imageSize);
+      else
+      {
+         char *dst = texImage->Data;
+         const char *src = pixels;
+         GLuint i, bw, bh, lines;
+         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
+         lines = (height + bh - 1) / bh;
+
+         for(i = 0; i < lines; ++i)
+         {
+            memcpy(dst, src, srcImageStride);
+            dst += dstRowStride;
+            src += srcImageStride;
+         }
+      }
    }
    else {
       const GLuint srcImageStride =
@@ -794,8 +826,11 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
                      struct gl_texture_object *texObj,
                      struct gl_texture_image *texImage)
 {
-   struct pipe_screen *screen = ctx->st->pipe->screen;
+   struct pipe_context *pipe = ctx->st->pipe;
+   struct pipe_screen *screen = pipe->screen;
    struct st_texture_image *stImage = st_texture_image(texImage);
+   struct st_texture_object *stObj = st_texture_object(texObj);
+   struct pipe_sampler_view *src_view = st_get_stobj_sampler_view(stObj);
    const GLuint width = texImage->Width;
    const GLuint height = texImage->Height;
    struct pipe_surface *dst_surface;
@@ -812,7 +847,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
 
    /* blit/render/decompress */
    util_blit_pixels_tex(ctx->st->blit,
-                        stImage->pt,      /* pipe_texture (src) */
+                        src_view,      /* pipe_texture (src) */
                         0, 0,             /* src x0, y0 */
                         width, height,    /* src x1, y1 */
                         dst_surface,      /* pipe_surface (dst) */
@@ -832,8 +867,8 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
    /* copy/pack data into user buffer */
    if (st_equal_formats(stImage->pt->format, format, type)) {
       /* memcpy */
-      const uint bytesPerRow = width * pf_get_size(stImage->pt->format);
-      ubyte *map = screen->transfer_map(screen, tex_xfer);
+      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
+      ubyte *map = pipe->transfer_map(pipe, tex_xfer);
       GLuint row;
       for (row = 0; row < height; row++) {
          GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
@@ -841,7 +876,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
          memcpy(dest, map, bytesPerRow);
          map += tex_xfer->stride;
       }
-      screen->transfer_unmap(screen, tex_xfer);
+      pipe->transfer_unmap(pipe, tex_xfer);
    }
    else {
       /* format translation via floats */
@@ -856,7 +891,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
             debug_printf("%s: fallback format translation\n", __FUNCTION__);
 
          /* get float[4] rgba row from surface */
-         pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
+         pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
 
          _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
                                     type, dest, &ctx->Pack, transferOps);
@@ -865,6 +900,8 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
 
    _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
 
+   screen->tex_transfer_destroy(tex_xfer);
+
    /* destroy the temp / dest surface */
    util_destroy_rgba_surface(dst_texture, dst_surface);
 }
@@ -889,7 +926,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
    GLubyte *dest;
 
    if (stImage->pt &&
-       pf_is_compressed(stImage->pt->format) &&
+       util_format_is_compressed(stImage->pt->format) &&
        !compressed_dst) {
       /* Need to decompress the texture.
        * We'll do this by rendering a textured quad.
@@ -914,7 +951,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
                                             PIPE_TRANSFER_READ, 0, 0,
                                             stImage->base.Width,
                                             stImage->base.Height);
-      texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size;
+      texImage->RowStride = stImage->transfer->stride / util_format_get_blocksize(stImage->pt->format);
    }
    else {
       /* Otherwise, the image should actually be stored in
@@ -1040,7 +1077,7 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
       unsigned face = _mesa_tex_target_to_face(target);
 
       if (format == GL_DEPTH_COMPONENT &&
-          pf_is_depth_and_stencil(stImage->pt->format))
+          util_format_is_depth_and_stencil(stImage->pt->format))
          transfer_usage = PIPE_TRANSFER_READ_WRITE;
       else
          transfer_usage = PIPE_TRANSFER_WRITE;
@@ -1162,10 +1199,10 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
                            struct gl_texture_image *texImage)
 {
    struct st_texture_image *stImage = st_texture_image(texImage);
-   struct pipe_format_block block;
    int srcBlockStride;
    int dstBlockStride;
    int y;
+   enum pipe_format pformat= stImage->pt->format;
 
    if (stImage->pt) {
       unsigned face = _mesa_tex_target_to_face(target);
@@ -1177,8 +1214,7 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
                                             xoffset, yoffset,
                                             width, height);
       
-      block = stImage->pt->block;
-      srcBlockStride = pf_get_stride(&block, width);
+      srcBlockStride = util_format_get_stride(pformat, width);
       dstBlockStride = stImage->transfer->stride;
    } else {
       assert(stImage->pt);
@@ -1192,16 +1228,16 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
       return;
    }
 
-   assert(xoffset % block.width == 0);
-   assert(yoffset % block.height == 0);
-   assert(width % block.width == 0);
-   assert(height % block.height == 0);
+   assert(xoffset % util_format_get_blockwidth(pformat) == 0);
+   assert(yoffset % util_format_get_blockheight(pformat) == 0);
+   assert(width % util_format_get_blockwidth(pformat) == 0);
+   assert(height % util_format_get_blockheight(pformat) == 0);
 
-   for (y = 0; y < height; y += block.height) {
+   for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
       /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
-      const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
-      char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
-      memcpy(dst, src, pf_get_stride(&block, width));
+      const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
+      char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
+      memcpy(dst, src, util_format_get_stride(pformat, width));
    }
 
    if (stImage->pt) {
@@ -1242,7 +1278,6 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
                           GLsizei width, GLsizei height)
 {
    struct pipe_context *pipe = ctx->st->pipe;
-   struct pipe_screen *screen = pipe->screen;
    struct pipe_transfer *src_trans;
    GLvoid *texDest;
    enum pipe_transfer_usage transfer_usage;
@@ -1265,7 +1300,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
 
    if ((baseFormat == GL_DEPTH_COMPONENT ||
         baseFormat == GL_DEPTH_STENCIL) &&
-       pf_is_depth_and_stencil(stImage->pt->format))
+       util_format_is_depth_and_stencil(stImage->pt->format))
       transfer_usage = PIPE_TRANSFER_READ_WRITE;
    else
       transfer_usage = PIPE_TRANSFER_WRITE;
@@ -1295,17 +1330,17 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
       /* To avoid a large temp memory allocation, do copy row by row */
       for (row = 0; row < height; row++, srcY += yStep) {
          uint data[MAX_WIDTH];
-         pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
+         pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
          if (scaleOrBias) {
             _mesa_scale_and_bias_depth_uint(ctx, width, data);
          }
-         pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
+         pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
       }
    }
    else {
       /* RGBA format */
       GLfloat *tempSrc =
-         (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
+         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
 
       if (tempSrc && texDest) {
          const GLint dims = 2;
@@ -1321,7 +1356,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
          /* XXX this usually involves a lot of int/float conversion.
           * try to avoid that someday.
           */
-         pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
+         pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
 
          /* Store into texture memory.
           * Note that this does some special things such as pixel transfer
@@ -1345,11 +1380,11 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
       }
 
       if (tempSrc)
-         _mesa_free(tempSrc);
+         free(tempSrc);
    }
 
    st_texture_image_unmap(ctx->st, stImage);
-   screen->tex_transfer_destroy(src_trans);
+   pipe->tex_transfer_destroy(pipe, src_trans);
 }
 
 
@@ -1578,6 +1613,7 @@ st_copy_texsubimage(GLcontext *ctx,
          }
          util_blit_pixels_writemask(ctx->st->blit,
                                     strb->surface,
+                                    st_renderbuffer_get_sampler_view(strb, pipe),
                                     srcX, srcY0,
                                     srcX + width, srcY1,
                                     dest_surface,
@@ -1703,29 +1739,26 @@ copy_image_data_to_texture(struct st_context *st,
       st_texture_image_copy(st->pipe,
                             stObj->pt, dstLevel,  /* dest texture, level */
                             stImage->pt, /* src texture */
-                            stImage->face
-                            );
+                            stImage->face);
 
       pipe_texture_reference(&stImage->pt, NULL);
    }
    else if (stImage->base.Data) {
       /* More straightforward upload.  
        */
-
       st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
                                   PIPE_TRANSFER_WRITE);
 
-
       st_texture_image_data(st,
                             stObj->pt,
                             stImage->face,
                             dstLevel,
                             stImage->base.Data,
                             stImage->base.RowStride * 
-                            stObj->pt->block.size,
+                            util_format_get_blocksize(stObj->pt->format),
                             stImage->base.RowStride *
                             stImage->base.Height *
-                            stObj->pt->block.size);
+                            util_format_get_blocksize(stObj->pt->format));
       _mesa_align_free(stImage->base.Data);
       stImage->base.Data = NULL;
    }
@@ -1777,6 +1810,7 @@ st_finalize_texture(GLcontext *ctx,
        firstImage->pt != stObj->pt &&
        firstImage->pt->last_level >= stObj->lastLevel) {
       pipe_texture_reference(&stObj->pt, firstImage->pt);
+      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
    }
 
    /* bytes per pixel block (blocks are usually 1x1) */
@@ -1791,12 +1825,12 @@ st_finalize_texture(GLcontext *ctx,
       if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
           stObj->pt->format != fmt ||
           stObj->pt->last_level < stObj->lastLevel ||
-          stObj->pt->width[0] != firstImage->base.Width2 ||
-          stObj->pt->height[0] != firstImage->base.Height2 ||
-          stObj->pt->depth[0] != firstImage->base.Depth2 ||
-          stObj->pt->block.size != blockSize)
+          stObj->pt->width0 != firstImage->base.Width2 ||
+          stObj->pt->height0 != firstImage->base.Height2 ||
+          stObj->pt->depth0 != firstImage->base.Depth2)
       {
          pipe_texture_reference(&stObj->pt, NULL);
+         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
          ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
       }
    }