softpipe: Refactor pipe_get/put_tile_rgba_* paths.
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
index 1ace61863ff2796754d0760acf4363519adcfcb3..88951f5059d70cb2d3ccbf8acdb9bf9cf3e6c2ca 100644 (file)
@@ -70,7 +70,7 @@
 #include "util/u_upload_mgr.h"
 #include "pipe/p_shader_tokens.h"
 #include "util/u_tile.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
 #include "util/u_surface.h"
 #include "util/u_sampler.h"
 #include "util/u_math.h"
@@ -157,6 +157,9 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
    if (!obj)
       return NULL;
 
+   obj->level_override = -1;
+   obj->layer_override = -1;
+
    /* Pre-allocate a sampler views container to save a branch in the
     * fast path.
     */
@@ -223,6 +226,18 @@ st_FreeTextureImageBuffer(struct gl_context *ctx,
    st_texture_release_all_sampler_views(st, stObj);
 }
 
+bool
+st_astc_format_fallback(const struct st_context *st, mesa_format format)
+{
+   if (!_mesa_is_format_astc_2d(format))
+      return false;
+
+   if (format == MESA_FORMAT_RGBA_ASTC_5x5 ||
+       format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5)
+      return !st->has_astc_5x5_ldr;
+
+   return !st->has_astc_2d_ldr;
+}
 
 bool
 st_compressed_format_fallback(struct st_context *st, mesa_format format)
@@ -233,8 +248,8 @@ st_compressed_format_fallback(struct st_context *st, mesa_format format)
    if (_mesa_is_format_etc2(format))
       return !st->has_etc2;
 
-   if (_mesa_is_format_astc_2d(format))
-      return !st->has_astc_2d_ldr;
+   if (st_astc_format_fallback(st, format))
+      return true;
 
    return false;
 }
@@ -510,6 +525,17 @@ allocate_full_mipmap(const struct st_texture_object *stObj,
    if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
       return TRUE;
 
+   /* If the application has explicitly called glTextureParameter to set
+    * GL_TEXTURE_MAX_LEVEL, such that (max - base) > 0, then they're trying
+    * to communicate that they will have multiple miplevels.
+    *
+    * Core Mesa will initialize MaxLevel to value much larger than
+    * MAX_TEXTURE_LEVELS, so we check that to see if it's been set at all.
+    */
+   if (stObj->base.MaxLevel < MAX_TEXTURE_LEVELS &&
+       stObj->base.MaxLevel - stObj->base.BaseLevel > 0)
+      return TRUE;
+
    if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
       /* depth/stencil textures are seldom mipmapped */
@@ -754,8 +780,8 @@ prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
 
       assert(!st_texture_image(texImage)->pt);
       _mesa_clear_texture_object(ctx, texObj, texImage);
-      stObj->layer_override = 0;
-      stObj->level_override = 0;
+      stObj->layer_override = -1;
+      stObj->level_override = -1;
       pipe_resource_reference(&stObj->pt, NULL);
 
       /* oops, need to init this image again */
@@ -1230,7 +1256,7 @@ try_pbo_upload_common(struct gl_context *ctx,
                         CSO_BIT_DEPTH_STENCIL_ALPHA |
                         CSO_BIT_RASTERIZER |
                         CSO_BIT_STREAM_OUTPUTS |
-                        CSO_BIT_PAUSE_QUERIES |
+                        (st->active_queries ? CSO_BIT_PAUSE_QUERIES : 0) |
                         CSO_BIT_SAMPLE_MASK |
                         CSO_BIT_MIN_SAMPLES |
                         CSO_BIT_RENDER_CONDITION |
@@ -2043,6 +2069,8 @@ st_GetTexSubImage(struct gl_context * ctx,
       case PIPE_FORMAT_ASTC_12x10:
       case PIPE_FORMAT_ASTC_12x12:
       case PIPE_FORMAT_BPTC_RGBA_UNORM:
+      case PIPE_FORMAT_FXT1_RGB:
+      case PIPE_FORMAT_FXT1_RGBA:
          dst_glformat = GL_RGBA8;
          break;
       case PIPE_FORMAT_RGTC1_SNORM:
@@ -2087,7 +2115,8 @@ st_GetTexSubImage(struct gl_context * ctx,
       }
 
       dst_format = st_choose_format(st, dst_glformat, format, type,
-                                    pipe_target, 0, 0, bind, FALSE);
+                                    pipe_target, 0, 0, bind,
+                                    false, false);
 
       if (dst_format == PIPE_FORMAT_NONE) {
          /* unable to get an rgba format!?! */
@@ -2206,8 +2235,8 @@ st_GetTexSubImage(struct gl_context * ctx,
                                           slice, 0, 0);
 
          /* get float[4] rgba row from surface */
-         pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, height,
-                                   dst_format, rgba);
+         pipe_get_tile_rgba(tex_xfer, map, 0, 0, width, height, dst_format,
+                            rgba);
 
          _mesa_format_convert(dest, dstMesaFormat, dstStride,
                               rgba, RGBA32_FLOAT, srcStride,
@@ -2316,20 +2345,19 @@ fallback_copy_texsubimage(struct gl_context *ctx,
       data = malloc(width * sizeof(uint));
 
       if (data) {
+         unsigned dst_stride = (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ?
+                                transfer->layer_stride : transfer->stride);
          /* To avoid a large temp memory allocation, do copy row by row */
          for (row = 0; row < height; row++, srcY += yStep) {
-            pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
+            util_format_unpack_z_32unorm(strb->texture->format,
+                                         data, (uint8_t *)map + src_trans->stride * srcY,
+                                         width);
             if (scaleOrBias) {
                _mesa_scale_and_bias_depth_uint(ctx, width, data);
             }
 
-            if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
-               pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
-                               0, 0, width, 1, data);
-            }
-            else {
-               pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
-            }
+            util_format_pack_z_32unorm(stImage->pt->format,
+                                       texDest + row * dst_stride, data, width);
          }
       }
       else {
@@ -2364,9 +2392,9 @@ fallback_copy_texsubimage(struct gl_context *ctx,
          /* XXX this usually involves a lot of int/float conversion.
           * try to avoid that someday.
           */
-         pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
-                                   util_format_linear(strb->texture->format),
-                                   tempSrc);
+         pipe_get_tile_rgba(src_trans, map, 0, 0, width, height,
+                            util_format_linear(strb->texture->format),
+                            tempSrc);
 
          /* Store into texture memory.
           * Note that this does some special things such as pixel transfer