st/mesa: fix corrupted texture levels, when adding more levels than expected
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
index ff4694da9e0687e4f1aba78d21e08c21b158601b..a2d7aa6a6d3ce1dbf4973756ffa4724bf37de52b 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
+ *
  * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
 
 #include <stdio.h>
@@ -34,7 +34,7 @@
 #include "main/format_utils.h"
 #include "main/glformats.h"
 #include "main/image.h"
-#include "main/imports.h"
+
 #include "main/macros.h"
 #include "main/mipmap.h"
 #include "main/pack.h"
@@ -62,6 +62,7 @@
 #include "state_tracker/st_gen_mipmap.h"
 #include "state_tracker/st_atom.h"
 #include "state_tracker/st_sampler_view.h"
+#include "state_tracker/st_util.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
@@ -69,7 +70,7 @@
 #include "util/u_upload_mgr.h"
 #include "pipe/p_shader_tokens.h"
 #include "util/u_tile.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
 #include "util/u_surface.h"
 #include "util/u_sampler.h"
 #include "util/u_math.h"
@@ -156,8 +157,14 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
    if (!obj)
       return NULL;
 
-   /* Pre-allocate a sampler views container to save a branch in the fast path. */
-   obj->sampler_views = calloc(1, sizeof(struct st_sampler_views) + sizeof(struct st_sampler_view));
+   obj->level_override = -1;
+   obj->layer_override = -1;
+
+   /* Pre-allocate a sampler views container to save a branch in the
+    * fast path.
+    */
+   obj->sampler_views = calloc(1, sizeof(struct st_sampler_views)
+                               + sizeof(struct st_sampler_view));
    if (!obj->sampler_views) {
       free(obj);
       return NULL;
@@ -173,8 +180,9 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
    return &obj->base;
 }
 
+
 /** called via ctx->Driver.DeleteTextureObject() */
-static void 
+static void
 st_DeleteTextureObject(struct gl_context *ctx,
                        struct gl_texture_object *texObj)
 {
@@ -182,12 +190,27 @@ st_DeleteTextureObject(struct gl_context *ctx,
    struct st_texture_object *stObj = st_texture_object(texObj);
 
    pipe_resource_reference(&stObj->pt, NULL);
-   st_texture_release_all_sampler_views(st, stObj);
-   st_texture_free_sampler_views(stObj);
+   st_delete_texture_sampler_views(st, stObj);
    simple_mtx_destroy(&stObj->validate_mutex);
    _mesa_delete_texture_object(ctx, texObj);
 }
 
+/**
+ * Called via ctx->Driver.TextureRemovedFromShared()
+ * When texture is removed from ctx->Shared->TexObjects we lose
+ * the ability to clean up views on context destruction, which may
+ * lead to dangling pointers to destroyed contexts.
+ * Release the views to prevent this.
+ */
+static void
+st_TextureReleaseAllSamplerViews(struct gl_context *ctx,
+                                 struct gl_texture_object *texObj)
+{
+   struct st_context *st = st_context(ctx);
+   struct st_texture_object *stObj = st_texture_object(texObj);
+
+   st_texture_release_all_sampler_views(st, stObj);
+}
 
 /** called via ctx->Driver.FreeTextureImageBuffer() */
 static void
@@ -208,7 +231,9 @@ st_FreeTextureImageBuffer(struct gl_context *ctx,
    stImage->transfer = NULL;
    stImage->num_transfers = 0;
 
-   if (stImage->compressed_data) {
+   if (stImage->compressed_data &&
+       pipe_reference(&stImage->compressed_data->reference, NULL)) {
+      free(stImage->compressed_data->ptr);
       free(stImage->compressed_data);
       stImage->compressed_data = NULL;
    }
@@ -219,6 +244,19 @@ st_FreeTextureImageBuffer(struct gl_context *ctx,
    st_texture_release_all_sampler_views(st, stObj);
 }
 
+bool
+st_astc_format_fallback(const struct st_context *st, mesa_format format)
+{
+   if (!_mesa_is_format_astc_2d(format))
+      return false;
+
+   if (format == MESA_FORMAT_RGBA_ASTC_5x5 ||
+       format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5)
+      return !st->has_astc_5x5_ldr;
+
+   return !st->has_astc_2d_ldr;
+}
+
 bool
 st_compressed_format_fallback(struct st_context *st, mesa_format format)
 {
@@ -228,12 +266,13 @@ st_compressed_format_fallback(struct st_context *st, mesa_format format)
    if (_mesa_is_format_etc2(format))
       return !st->has_etc2;
 
-   if (_mesa_is_format_astc_2d(format))
-      return !st->has_astc_2d_ldr;
+   if (st_astc_format_fallback(st, format))
+      return true;
 
    return false;
 }
 
+
 static void
 compressed_tex_fallback_allocate(struct st_context *st,
                                  struct st_texture_image *stImage)
@@ -243,18 +282,24 @@ compressed_tex_fallback_allocate(struct st_context *st,
    if (!st_compressed_format_fallback(st, texImage->TexFormat))
       return;
 
-   if (stImage->compressed_data)
+   if (stImage->compressed_data &&
+       pipe_reference(&stImage->compressed_data->reference, NULL)) {
+      free(stImage->compressed_data->ptr);
       free(stImage->compressed_data);
+   }
 
    unsigned data_size = _mesa_format_image_size(texImage->TexFormat,
                                                 texImage->Width2,
                                                 texImage->Height2,
                                                 texImage->Depth2);
 
-   stImage->compressed_data =
+   stImage->compressed_data = ST_CALLOC_STRUCT(st_compressed_data);
+   stImage->compressed_data->ptr =
       malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target));
+   pipe_reference_init(&stImage->compressed_data->reference, 1);
 }
 
+
 /** called via ctx->Driver.MapTextureImage() */
 static void
 st_MapTextureImage(struct gl_context *ctx,
@@ -298,8 +343,9 @@ st_MapTextureImage(struct gl_context *ctx,
             _mesa_format_row_stride(texImage->TexFormat, texImage->Width2);
          unsigned block_size = _mesa_get_format_bytes(texImage->TexFormat);
 
+         assert(stImage->compressed_data);
          *mapOut = itransfer->temp_data =
-            stImage->compressed_data +
+            stImage->compressed_data->ptr +
             (z * y_blocks + (y / blk_h)) * stride +
             (x / blk_w) * block_size;
          itransfer->map = map;
@@ -340,17 +386,20 @@ st_UnmapTextureImage(struct gl_context *ctx,
             _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
                                        itransfer->temp_data,
                                        itransfer->temp_stride,
-                                       transfer->box.width, transfer->box.height);
+                                       transfer->box.width,
+                                       transfer->box.height);
          } else if (_mesa_is_format_etc2(texImage->TexFormat)) {
-           bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB;
+            bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB;
             _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
-                                     itransfer->temp_data, itransfer->temp_stride,
+                                     itransfer->temp_data,
+                                     itransfer->temp_stride,
                                      transfer->box.width, transfer->box.height,
-                                    texImage->TexFormat,
-                                    bgra);
+                                     texImage->TexFormat,
+                                     bgra);
          } else if (_mesa_is_format_astc_2d(texImage->TexFormat)) {
             _mesa_unpack_astc_2d_ldr(itransfer->map, transfer->stride,
-                                     itransfer->temp_data, itransfer->temp_stride,
+                                     itransfer->temp_data,
+                                     itransfer->temp_stride,
                                      transfer->box.width, transfer->box.height,
                                      texImage->TexFormat);
          } else {
@@ -409,7 +458,7 @@ static GLboolean
 guess_base_level_size(GLenum target,
                       GLuint width, GLuint height, GLuint depth, GLuint level,
                       GLuint *width0, GLuint *height0, GLuint *depth0)
-{ 
+{
    assert(width >= 1);
    assert(height >= 1);
    assert(depth >= 1);
@@ -500,6 +549,17 @@ allocate_full_mipmap(const struct st_texture_object *stObj,
    if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
       return TRUE;
 
+   /* If the application has explicitly called glTextureParameter to set
+    * GL_TEXTURE_MAX_LEVEL, such that (max - base) > 0, then they're trying
+    * to communicate that they will have multiple miplevels.
+    *
+    * Core Mesa will initialize MaxLevel to value much larger than
+    * MAX_TEXTURE_LEVELS, so we check that to see if it's been set at all.
+    */
+   if (stObj->base.MaxLevel < MAX_TEXTURE_LEVELS &&
+       stObj->base.MaxLevel - stObj->base.BaseLevel > 0)
+      return TRUE;
+
    if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
       /* depth/stencil textures are seldom mipmapped */
@@ -513,6 +573,18 @@ allocate_full_mipmap(const struct st_texture_object *stObj,
       /* not a mipmap minification filter */
       return FALSE;
 
+   /* If the following sequence of GL calls is used:
+    *   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, ...
+    *   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    *
+    * we would needlessly allocate a mipmapped texture, because the initial
+    * MinFilter is GL_NEAREST_MIPMAP_LINEAR. Catch this case and don't
+    * allocate a mipmapped texture by default. This may cause texture
+    * reallocation later, but GL_NEAREST_MIPMAP_LINEAR is pretty rare.
+    */
+   if (stObj->base.Sampler.MinFilter == GL_NEAREST_MIPMAP_LINEAR)
+      return FALSE;
+
    if (stObj->base.Target == GL_TEXTURE_3D)
       /* 3D textures are seldom mipmapped */
       return FALSE;
@@ -531,8 +603,8 @@ allocate_full_mipmap(const struct st_texture_object *stObj,
  */
 static GLboolean
 guess_and_alloc_texture(struct st_context *st,
-                       struct st_texture_object *stObj,
-                       const struct st_texture_image *stImage)
+                        struct st_texture_object *stObj,
+                        const struct st_texture_image *stImage)
 {
    const struct gl_texture_image *firstImage;
    GLuint lastLevel, width, height, depth;
@@ -637,7 +709,6 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
    struct st_context *st = st_context(ctx);
    struct st_texture_image *stImage = st_texture_image(texImage);
    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
-   const GLuint level = texImage->Level;
    GLuint width = texImage->Width;
    GLuint height = texImage->Height;
    GLuint depth = texImage->Depth;
@@ -649,29 +720,34 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
    stObj->needs_validation = true;
 
    compressed_tex_fallback_allocate(st, stImage);
+   const bool allowAllocateToStObj = !stObj->pt ||
+                                     stObj->pt->last_level == 0 ||
+                                     texImage->Level == 0;
 
-   /* Look if the parent texture object has space for this image */
-   if (stObj->pt &&
-       level <= stObj->pt->last_level &&
-       st_texture_match_image(st, stObj->pt, texImage)) {
-      /* this image will fit in the existing texture object's memory */
-      pipe_resource_reference(&stImage->pt, stObj->pt);
-      return GL_TRUE;
-   }
+   if (allowAllocateToStObj) {
+      /* Look if the parent texture object has space for this image */
+      if (stObj->pt &&
+          st_texture_match_image(st, stObj->pt, texImage)) {
+         /* this image will fit in the existing texture object's memory */
+         pipe_resource_reference(&stImage->pt, stObj->pt);
+         assert(stImage->pt);
+         return GL_TRUE;
+      }
 
-   /* The parent texture object does not have space for this image */
+      /* The parent texture object does not have space for this image */
 
-   pipe_resource_reference(&stObj->pt, NULL);
-   st_texture_release_all_sampler_views(st, stObj);
+      pipe_resource_reference(&stObj->pt, NULL);
+      st_texture_release_all_sampler_views(st, stObj);
 
-   if (!guess_and_alloc_texture(st, stObj, stImage)) {
-      /* Probably out of memory.
-       * Try flushing any pending rendering, then retry.
-       */
-      st_finish(st);
       if (!guess_and_alloc_texture(st, stObj, stImage)) {
-         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
-         return GL_FALSE;
+         /* Probably out of memory.
+         * Try flushing any pending rendering, then retry.
+         */
+         st_finish(st);
+         if (!guess_and_alloc_texture(st, stObj, stImage)) {
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+            return GL_FALSE;
+         }
       }
    }
 
@@ -732,8 +808,8 @@ prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
 
       assert(!st_texture_image(texImage)->pt);
       _mesa_clear_texture_object(ctx, texObj, texImage);
-      stObj->layer_override = 0;
-      stObj->level_override = 0;
+      stObj->layer_override = -1;
+      stObj->level_override = -1;
       pipe_resource_reference(&stObj->pt, NULL);
 
       /* oops, need to init this image again */
@@ -784,6 +860,7 @@ st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
 
    case GL_STENCIL_INDEX:
       switch (srcFormat) {
+      case GL_DEPTH_STENCIL:
       case GL_STENCIL_INDEX:
          return PIPE_MASK_S;
       default:
@@ -824,6 +901,7 @@ unswizzle_format(enum pipe_format format)
    }
 }
 
+
 /**
  * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
  */
@@ -864,6 +942,7 @@ alpha_to_red(enum pipe_format format)
    }
 }
 
+
 /**
  * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
  */
@@ -904,6 +983,7 @@ red_alpha_to_red_green(enum pipe_format format)
    }
 }
 
+
 /**
  * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
  */
@@ -944,6 +1024,7 @@ luminance_alpha_to_red_green(enum pipe_format format)
    }
 }
 
+
 /**
  * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
  */
@@ -962,6 +1043,7 @@ format_is_alpha(enum pipe_format format)
    return false;
 }
 
+
 /**
  * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
  */
@@ -1017,6 +1099,7 @@ format_is_red_alpha(enum pipe_format format)
    return false;
 }
 
+
 static bool
 format_is_swizzled_rgba(enum pipe_format format)
 {
@@ -1031,6 +1114,7 @@ format_is_swizzled_rgba(enum pipe_format format)
     return true;
 }
 
+
 struct format_table
 {
    unsigned char swizzle[4];
@@ -1200,7 +1284,7 @@ try_pbo_upload_common(struct gl_context *ctx,
                         CSO_BIT_DEPTH_STENCIL_ALPHA |
                         CSO_BIT_RASTERIZER |
                         CSO_BIT_STREAM_OUTPUTS |
-                        CSO_BIT_PAUSE_QUERIES |
+                        (st->active_queries ? CSO_BIT_PAUSE_QUERIES : 0) |
                         CSO_BIT_SAMPLE_MASK |
                         CSO_BIT_MIN_SAMPLES |
                         CSO_BIT_RENDER_CONDITION |
@@ -1272,6 +1356,7 @@ fail:
    return success;
 }
 
+
 static bool
 try_pbo_upload(struct gl_context *ctx, GLuint dims,
                struct gl_texture_image *texImage,
@@ -1313,7 +1398,8 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims,
     * support at all because of the remapping we later perform and because
     * at least the Radeon driver actually supports some formats for texture
     * buffers which it doesn't support for regular textures. */
-   src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
+   src_format = st_choose_matching_format(st, 0, format, type,
+                                          unpack->SwapBytes);
    if (!src_format) {
       return false;
    }
@@ -1361,7 +1447,8 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims,
 
    /* Set up the surface */
    {
-      unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
+      unsigned level = stObj->pt != stImage->pt
+         ? 0 : texImage->TexObject->MinLevel + texImage->Level;
       unsigned max_layer = util_max_layer(texture, level);
 
       zoffset += texImage->Face + texImage->TexObject->MinLayer;
@@ -1428,7 +1515,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
 
    /* Try texture_subdata, which should be the fastest memcpy path. */
    if (pixels &&
-       !_mesa_is_bufferobj(unpack->BufferObj) &&
+       !unpack->BufferObj &&
        _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
                                      texImage->TexFormat, format, type,
                                      unpack)) {
@@ -1452,7 +1539,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
       }
 
       util_throttle_memory_usage(pipe, &st->throttle,
-                                 width * height * depth *
+                                 (uint64_t) width * height * depth *
                                  util_format_get_blocksize(dst->format));
 
       u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
@@ -1498,7 +1585,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
       goto fallback;
    }
 
-   if (_mesa_is_bufferobj(unpack->BufferObj)) {
+   if (unpack->BufferObj) {
       if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
                          xoffset, yoffset, zoffset,
                          width, height, depth, pixels, unpack))
@@ -1561,7 +1648,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
    }
 
    util_throttle_memory_usage(pipe, &st->throttle,
-                              width * height * depth *
+                              (uint64_t) width * height * depth *
                               util_format_get_blocksize(src_templ.format));
    throttled = true;
 
@@ -1657,7 +1744,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
 fallback:
    if (!throttled) {
       util_throttle_memory_usage(pipe, &st->throttle,
-                                 width * height * depth *
+                                 (uint64_t) width * height * depth *
                                  _mesa_get_format_bytes(texImage->TexFormat));
    }
    _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
@@ -1665,6 +1752,7 @@ fallback:
                            unpack);
 }
 
+
 static void
 st_TexImage(struct gl_context * ctx, GLuint dims,
             struct gl_texture_image *texImage,
@@ -1717,7 +1805,7 @@ st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
       goto fallback;
    }
 
-   if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
+   if (!ctx->Unpack.BufferObj)
       goto fallback;
 
    if (st_compressed_format_fallback(st, texImage->TexFormat))
@@ -1782,13 +1870,15 @@ st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
    addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
    addr.image_height = store.TotalRowsPerSlice;
 
-   if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer,
+   if (!st_pbo_addresses_setup(st,
+                               st_buffer_object(ctx->Unpack.BufferObj)->buffer,
                                buf_offset, &addr))
       goto fallback;
 
    /* Set up the surface. */
    {
-      unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
+      unsigned level = stObj->pt != stImage->pt
+         ? 0 : texImage->TexObject->MinLevel + texImage->Level;
       unsigned max_layer = util_max_layer(texture, level);
 
       z += texImage->Face + texImage->TexObject->MinLayer;
@@ -1818,6 +1908,7 @@ fallback:
                                       format, imageSize, data);
 }
 
+
 static void
 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
                       struct gl_texture_image *texImage,
@@ -1854,8 +1945,6 @@ st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
 }
 
 
-
-
 /**
  * Called via ctx->Driver.GetTexSubImage()
  *
@@ -1969,7 +2058,7 @@ st_GetTexSubImage(struct gl_context * ctx,
    /* Choose the destination format by finding the best match
     * for the format+type combo. */
    dst_format = st_choose_matching_format(st, bind, format, type,
-                                         ctx->Pack.SwapBytes);
+                                          ctx->Pack.SwapBytes);
 
    if (dst_format == PIPE_FORMAT_NONE) {
       GLenum dst_glformat;
@@ -2008,6 +2097,8 @@ st_GetTexSubImage(struct gl_context * ctx,
       case PIPE_FORMAT_ASTC_12x10:
       case PIPE_FORMAT_ASTC_12x12:
       case PIPE_FORMAT_BPTC_RGBA_UNORM:
+      case PIPE_FORMAT_FXT1_RGB:
+      case PIPE_FORMAT_FXT1_RGBA:
          dst_glformat = GL_RGBA8;
          break;
       case PIPE_FORMAT_RGTC1_SNORM:
@@ -2052,7 +2143,8 @@ st_GetTexSubImage(struct gl_context * ctx,
       }
 
       dst_format = st_choose_format(st, dst_glformat, format, type,
-                                    pipe_target, 0, 0, bind, FALSE);
+                                    pipe_target, 0, 0, bind,
+                                    false, false);
 
       if (dst_format == PIPE_FORMAT_NONE) {
          /* unable to get an rgba format!?! */
@@ -2171,8 +2263,8 @@ st_GetTexSubImage(struct gl_context * ctx,
                                           slice, 0, 0);
 
          /* get float[4] rgba row from surface */
-         pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, height,
-                                   dst_format, rgba);
+         pipe_get_tile_rgba(tex_xfer, map, 0, 0, width, height, dst_format,
+                            rgba);
 
          _mesa_format_convert(dest, dstMesaFormat, dstStride,
                               rgba, RGBA32_FLOAT, srcStride,
@@ -2248,6 +2340,10 @@ fallback_copy_texsubimage(struct gl_context *ctx,
                            PIPE_TRANSFER_READ,
                            srcX, srcY,
                            width, height, &src_trans);
+   if (!map) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
+      return;
+   }
 
    if ((baseFormat == GL_DEPTH_COMPONENT ||
         baseFormat == GL_DEPTH_STENCIL) &&
@@ -2260,6 +2356,10 @@ fallback_copy_texsubimage(struct gl_context *ctx,
                                   destX, destY, slice,
                                   dst_width, dst_height, dst_depth,
                                   &transfer);
+   if (!texDest) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
+      goto err;
+   }
 
    if (baseFormat == GL_DEPTH_COMPONENT ||
        baseFormat == GL_DEPTH_STENCIL) {
@@ -2281,20 +2381,19 @@ fallback_copy_texsubimage(struct gl_context *ctx,
       data = malloc(width * sizeof(uint));
 
       if (data) {
+         unsigned dst_stride = (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ?
+                                transfer->layer_stride : transfer->stride);
          /* To avoid a large temp memory allocation, do copy row by row */
          for (row = 0; row < height; row++, srcY += yStep) {
-            pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
+            util_format_unpack_z_32unorm(strb->texture->format,
+                                         data, (uint8_t *)map + src_trans->stride * srcY,
+                                         width);
             if (scaleOrBias) {
                _mesa_scale_and_bias_depth_uint(ctx, width, data);
             }
 
-            if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
-               pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
-                               0, 0, width, 1, data);
-            }
-            else {
-               pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
-            }
+            util_format_pack_z_32unorm(stImage->pt->format,
+                                       texDest + row * dst_stride, data, width);
          }
       }
       else {
@@ -2308,7 +2407,7 @@ fallback_copy_texsubimage(struct gl_context *ctx,
       GLfloat *tempSrc =
          malloc(width * height * 4 * sizeof(GLfloat));
 
-      if (tempSrc && texDest) {
+      if (tempSrc) {
          const GLint dims = 2;
          GLint dstRowStride;
          struct gl_texture_image *texImage = &stImage->base;
@@ -2329,9 +2428,9 @@ fallback_copy_texsubimage(struct gl_context *ctx,
          /* XXX this usually involves a lot of int/float conversion.
           * try to avoid that someday.
           */
-         pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
-                                   util_format_linear(strb->texture->format),
-                                   tempSrc);
+         pipe_get_tile_rgba(src_trans, map, 0, 0, width, height,
+                            util_format_linear(strb->texture->format),
+                            tempSrc);
 
          /* Store into texture memory.
           * Note that this does some special things such as pixel transfer
@@ -2340,8 +2439,8 @@ fallback_copy_texsubimage(struct gl_context *ctx,
           * need to fill-in/override the alpha channel with 1.0.
           */
          _mesa_texstore(ctx, dims,
-                        texImage->_BaseFormat, 
-                        texImage->TexFormat, 
+                        texImage->_BaseFormat,
+                        texImage->TexFormat,
                         dstRowStride,
                         &texDest,
                         width, height, 1,
@@ -2356,9 +2455,11 @@ fallback_copy_texsubimage(struct gl_context *ctx,
    }
 
    st_texture_image_unmap(st, stImage, slice);
+err:
    pipe->transfer_unmap(pipe, src_trans);
 }
 
+
 static bool
 st_can_copyteximage_using_blit(const struct gl_texture_image *texImage,
                                const struct gl_renderbuffer *rb)
@@ -2385,6 +2486,7 @@ st_can_copyteximage_using_blit(const struct gl_texture_image *texImage,
    return true;
 }
 
+
 /**
  * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
  * Note that the region to copy has already been clipped so we know we
@@ -2478,7 +2580,8 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
    blit.src.box.depth = 1;
    blit.dst.resource = stImage->pt;
    blit.dst.format = dst_format;
-   blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
+   blit.dst.level = stObj->pt != stImage->pt
+      ? 0 : texImage->Level + texImage->TexObject->MinLevel;
    blit.dst.box.x = destX;
    blit.dst.box.y = destY;
    blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
@@ -2505,13 +2608,13 @@ fallback:
  */
 static void
 copy_image_data_to_texture(struct st_context *st,
-                          struct st_texture_object *stObj,
+                           struct st_texture_object *stObj,
                            GLuint dstLevel,
-                          struct st_texture_image *stImage)
+                           struct st_texture_image *stImage)
 {
    /* debug checks */
    {
-      const struct gl_texture_image MAYBE_UNUSED *dstImage =
+      ASSERTED const struct gl_texture_image *dstImage =
          stObj->base.Image[stImage->base.Face][dstLevel];
       assert(dstImage);
       assert(dstImage->Width == stImage->base.Width);
@@ -2554,9 +2657,9 @@ copy_image_data_to_texture(struct st_context *st,
  */
 GLboolean
 st_finalize_texture(struct gl_context *ctx,
-                   struct pipe_context *pipe,
-                   struct gl_texture_object *tObj,
-                   GLuint cubeMapFace)
+                    struct pipe_context *pipe,
+                    struct gl_texture_object *tObj,
+                    GLuint cubeMapFace)
 {
    struct st_context *st = st_context(ctx);
    struct st_texture_object *stObj = st_texture_object(tObj);
@@ -2590,7 +2693,8 @@ st_finalize_texture(struct gl_context *ctx,
       return GL_TRUE;
    }
 
-   firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]);
+   firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace]
+                                       [stObj->base.BaseLevel]);
    assert(firstImage);
 
    /* If both firstImage and stObj point to a texture which can contain
@@ -2753,6 +2857,7 @@ st_finalize_texture(struct gl_context *ctx,
    return GL_TRUE;
 }
 
+
 /**
  * Allocate a new pipe_resource object
  * width0, height0, depth0 are the dimensions of the level 0 image
@@ -2771,7 +2876,7 @@ st_texture_create_from_memory(struct st_context *st,
                               GLuint depth0,
                               GLuint layers,
                               GLuint nr_samples,
-                              GLuint bind )
+                              GLuint bind)
 {
    struct pipe_resource pt, *newtex;
    struct pipe_screen *screen = st->pipe->screen;
@@ -2812,6 +2917,7 @@ st_texture_create_from_memory(struct st_context *st,
    return newtex;
 }
 
+
 /**
  * Allocate texture memory for a whole mipmap stack.
  * Note: for multisample textures if the requested sample count is not
@@ -2987,7 +3093,7 @@ st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
       }
       else {
          /* assume a full set of mipmaps */
-         pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
+         pt.last_level = util_logbase2(MAX3(width, height, depth));
       }
 
       return pipe->screen->can_create_resource(pipe->screen, &pt);
@@ -3022,7 +3128,15 @@ st_TextureView(struct gl_context *ctx,
       for (face = 0; face < numFaces; face++) {
          struct st_texture_image *stImage =
             st_texture_image(texObj->Image[face][level]);
+         struct st_texture_image *origImage =
+            st_texture_image(origTexObj->Image[face][level]);
          pipe_resource_reference(&stImage->pt, tex->pt);
+         if (origImage &&
+             origImage->compressed_data) {
+            pipe_reference(NULL,
+                           &origImage->compressed_data->reference);
+            stImage->compressed_data = origImage->compressed_data;
+         }
       }
    }
 
@@ -3277,6 +3391,7 @@ st_init_texture_functions(struct dd_function_table *functions)
    functions->NewTextureImage = st_NewTextureImage;
    functions->DeleteTextureImage = st_DeleteTextureImage;
    functions->DeleteTexture = st_DeleteTextureObject;
+   functions->TextureRemovedFromShared = st_TextureReleaseAllSamplerViews;
    functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
    functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
    functions->MapTextureImage = st_MapTextureImage;