#include "main/imports.h"
#include "main/context.h"
+#include "main/shaderobj.h"
+#include "program/prog_cache.h"
#include "vbo/vbo.h"
-#include "shader/shader_api.h"
#include "glapi/glapi.h"
#include "st_context.h"
-#include "st_public.h"
#include "st_debug.h"
#include "st_cb_accum.h"
#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_clear.h"
#include "st_cb_condrender.h"
-#if FEATURE_drawpix
#include "st_cb_drawpixels.h"
#include "st_cb_rasterpos.h"
-#endif
-#if FEATURE_OES_draw_texture
#include "st_cb_drawtex.h"
-#endif
+#include "st_cb_eglimage.h"
#include "st_cb_fbo.h"
-#if FEATURE_feedback
#include "st_cb_feedback.h"
-#endif
#include "st_cb_program.h"
#include "st_cb_queryobj.h"
#include "st_cb_readpixels.h"
#include "st_cb_texture.h"
+#include "st_cb_xformfb.h"
#include "st_cb_flush.h"
#include "st_cb_strings.h"
+#include "st_cb_viewport.h"
#include "st_atom.h"
#include "st_draw.h"
#include "st_extensions.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
-#include "util/u_rect.h"
-#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"
+DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
+
+
/**
* Called via ctx->Driver.UpdateState()
*/
}
-/** Default method for pipe_context::surface_copy() */
-static void
-st_surface_copy(struct pipe_context *pipe,
- struct pipe_surface *dst,
- unsigned dst_x, unsigned dst_y,
- struct pipe_surface *src,
- unsigned src_x, unsigned src_y,
- unsigned w, unsigned h)
-{
- util_surface_copy(pipe, FALSE, dst, dst_x, dst_y, src, src_x, src_y, w, h);
-}
-
-
static struct st_context *
st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
{
/* state tracker needs the VBO module */
_vbo_CreateContext(ctx);
-#if FEATURE_feedback || FEATURE_drawpix
- st->draw = draw_create(); /* for selection/feedback */
-
- /* Disable draw options that might convert points/lines to tris, etc.
- * as that would foul-up feedback/selection mode.
- */
- draw_wide_line_threshold(st->draw, 1000.0f);
- draw_wide_point_threshold(st->draw, 1000.0f);
- draw_enable_line_stipple(st->draw, FALSE);
- draw_enable_point_sprites(st->draw, FALSE);
-#endif
-
st->dirty.mesa = ~0;
st->dirty.st = ~0;
st_init_generate_mipmap(st);
st_init_blit(st);
+ if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
+ st->internal_target = PIPE_TEXTURE_2D;
+ else
+ st->internal_target = PIPE_TEXTURE_RECT;
+
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
st->state.sampler_list[i] = &st->state.samplers[i];
st_init_limits(st);
st_init_extensions(st);
- /* plug in helper driver functions if needed */
- if (!pipe->surface_copy)
- pipe->surface_copy = st_surface_copy;
-
return st;
}
-struct st_context *st_create_context(struct pipe_context *pipe,
+struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
const __GLcontextModes *visual,
struct st_context *share)
{
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
- ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
+ ctx = _mesa_create_context_for_api(api, visual, shareCtx, &funcs, NULL);
/* XXX: need a capability bit in gallium to query if the pipe
* driver prefers DP4 or MUL/MAD for vertex transformation.
*/
- if (debug_get_bool_option("MESA_MVP_DP4", FALSE))
+ if (debug_get_option_mesa_mvp_dp4())
_mesa_set_mvp_with_dp4( ctx, GL_TRUE );
return st_create_context_priv(ctx, pipe);
{
uint i;
-#if FEATURE_feedback || FEATURE_drawpix
- draw_destroy(st->draw);
-#endif
st_destroy_atoms( st );
st_destroy_draw( st );
st_destroy_generate_mipmap(st);
-#if FEATURE_EXT_framebuffer_blit
st_destroy_blit(st);
-#endif
st_destroy_clear(st);
-#if FEATURE_drawpix
st_destroy_bitmap(st);
st_destroy_drawpix(st);
-#endif
-#if FEATURE_OES_draw_texture
st_destroy_drawtex(st);
-#endif
for (i = 0; i < Elements(st->state.sampler_views); i++) {
pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
for (i = 0; i < Elements(st->state.constants); i++) {
if (st->state.constants[i]) {
- pipe_buffer_reference(&st->state.constants[i], NULL);
+ pipe_resource_reference(&st->state.constants[i], NULL);
}
}
}
-GLboolean
-st_make_current(struct st_context *st,
- struct st_framebuffer *draw,
- struct st_framebuffer *read,
- void *winsys_drawable_handle )
-{
- /* Call this periodically to detect when the user has begun using
- * GL rendering from multiple threads.
- */
- _glapi_check_multithread();
-
- if (st) {
- if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base)) {
- st->pipe->priv = NULL;
- return GL_FALSE;
- }
-
- _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight);
- st->winsys_drawable_handle = winsys_drawable_handle;
-
- return GL_TRUE;
- }
- else {
- return _mesa_make_current(NULL, NULL, NULL);
- }
-}
-
-struct st_context *st_get_current(void)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- return (ctx == NULL) ? NULL : ctx->st;
-}
-
-void st_copy_context_state(struct st_context *dst,
- struct st_context *src,
- uint mask)
-{
- _mesa_copy_context(dst->ctx, src->ctx, mask);
-}
-
-
-
-st_proc st_get_proc_address(const char *procname)
-{
- return (st_proc) _glapi_get_proc_address(procname);
-}
-
-
-
void st_init_driver_functions(struct dd_function_table *functions)
{
- _mesa_init_glsl_driver_functions(functions);
+ _mesa_init_shader_object_functions(functions);
-#if FEATURE_accum
st_init_accum_functions(functions);
-#endif
-#if FEATURE_EXT_framebuffer_blit
st_init_blit_functions(functions);
-#endif
st_init_bufferobject_functions(functions);
st_init_clear_functions(functions);
-#if FEATURE_drawpix
st_init_bitmap_functions(functions);
st_init_drawpixels_functions(functions);
st_init_rasterpos_functions(functions);
-#endif
-#if FEATURE_OES_draw_texture
st_init_drawtex_functions(functions);
-#endif
+
+ st_init_eglimage_functions(functions);
st_init_fbo_functions(functions);
-#if FEATURE_feedback
st_init_feedback_functions(functions);
-#endif
st_init_program_functions(functions);
-#if FEATURE_queryobj
st_init_query_functions(functions);
-#endif
st_init_cond_render_functions(functions);
st_init_readpixels_functions(functions);
st_init_texture_functions(functions);
st_init_flush_functions(functions);
st_init_string_functions(functions);
+ st_init_viewport_functions(functions);
+
+ st_init_xformfb_functions(functions);
functions->UpdateState = st_invalidate_state;
}