#include "vbo/vbo.h"
#include "shader/shader_api.h"
#include "glapi/glapi.h"
+#include "st_context.h"
#include "st_public.h"
#include "st_debug.h"
-#include "st_context.h"
#include "st_cb_accum.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#if FEATURE_OES_draw_texture
#include "st_cb_drawtex.h"
#endif
+#include "st_cb_eglimage.h"
#include "st_cb_fbo.h"
#if FEATURE_feedback
#include "st_cb_feedback.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
+#include "util/u_rect.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"
}
+/** Default method for pipe_context::surface_copy() */
+static void
+st_surface_copy(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned dst_x, unsigned dst_y,
+ struct pipe_surface *src,
+ unsigned src_x, unsigned src_y,
+ unsigned w, unsigned h)
+{
+ util_surface_copy(pipe, FALSE, dst, dst_x, dst_y, src, src_x, src_y, w, h);
+}
+
+
static struct st_context *
st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
{
st_init_limits(st);
st_init_extensions(st);
+ /* plug in helper driver functions if needed */
+ if (!pipe->surface_copy)
+ pipe->surface_copy = st_surface_copy;
+
return st;
}
st_init_drawtex_functions(functions);
#endif
+ st_init_eglimage_functions(functions);
+
st_init_fbo_functions(functions);
#if FEATURE_feedback
st_init_feedback_functions(functions);