st_init_driver_flags(st);
/* Initialize context's winsys buffers list */
- LIST_INITHEAD(&st->winsys_buffers);
+ list_inithead(&st->winsys_buffers);
- LIST_INITHEAD(&st->zombie_sampler_views.list.node);
+ list_inithead(&st->zombie_sampler_views.list.node);
simple_mtx_init(&st->zombie_sampler_views.mutex, mtx_plain);
- LIST_INITHEAD(&st->zombie_shaders.list.node);
+ list_inithead(&st->zombie_shaders.list.node);
simple_mtx_init(&st->zombie_shaders.mutex, mtx_plain);
return st;