{
struct st_zombie_sampler_view_node *entry, *next;
- if (LIST_IS_EMPTY(&st->zombie_sampler_views.list.node)) {
+ if (list_is_empty(&st->zombie_sampler_views.list.node)) {
return;
}
free(entry);
}
- assert(LIST_IS_EMPTY(&st->zombie_sampler_views.list.node));
+ assert(list_is_empty(&st->zombie_sampler_views.list.node));
simple_mtx_unlock(&st->zombie_sampler_views.mutex);
}
{
struct st_zombie_shader_node *entry, *next;
- if (LIST_IS_EMPTY(&st->zombie_shaders.list.node)) {
+ if (list_is_empty(&st->zombie_shaders.list.node)) {
return;
}
free(entry);
}
- assert(LIST_IS_EMPTY(&st->zombie_shaders.list.node));
+ assert(list_is_empty(&st->zombie_shaders.list.node));
simple_mtx_unlock(&st->zombie_shaders.mutex);
}