*/
ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
ctx->Const.MaxPointSizeAA);
+
+ ctx->Const.NoClippingOnCopyTex = screen->get_param(screen,
+ PIPE_CAP_NO_CLIP_ON_COPY_TEX);
+
/* For vertex shaders, make sure not to emit saturate when SM 3.0
* is not supported
*/