#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "vbo/vbo.h"
* to implement glRasterPos.
* This is very much like the normal draw_vbo() function above.
* Look at code refactoring some day.
- * Might move this into the failover module some day.
*/
void
st_feedback_draw_vbo(struct gl_context *ctx,
- const struct gl_client_array **arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
- GLuint max_index)
+ GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer ibuffer;
- struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
struct pipe_transfer *ib_transfer = NULL;
+ const struct gl_client_array **arrays = ctx->Array._DrawArrays;
GLuint attr, i;
+ const GLubyte *low_addr = NULL;
const void *mapped_indices = NULL;
assert(draw);
st_validate_state(st);
if (!index_bounds_valid)
- vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+ vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
/* must get these after state validation! */
vp = st->vp;
draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
set_feedback_vertex_format(ctx);
+ /* Find the lowest address of the arrays we're drawing */
+ if (vp->num_inputs) {
+ low_addr = arrays[vp->index_to_input[0]]->Ptr;
+
+ for (attr = 1; attr < vp->num_inputs; attr++) {
+ const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
+ low_addr = MIN2(low_addr, start);
+ }
+ }
+
/* loop over TGSI shader inputs to determine vertex buffer
* and attribute info
*/
assert(stobj->buffer);
vbuffers[attr].buffer = NULL;
+ vbuffers[attr].user_buffer = NULL;
pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
- vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
- velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
+
+ /* map the attrib buffer */
+ map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
+ PIPE_TRANSFER_READ,
+ &vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, map);
}
else {
- /* attribute data is in user-space memory, not a VBO */
- uint bytes = (arrays[mesaAttr]->Size
- * _mesa_sizeof_type(arrays[mesaAttr]->Type)
- * (max_index + 1));
-
- /* wrap user data */
- vbuffers[attr].buffer
- = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
- bytes,
- PIPE_BIND_VERTEX_BUFFER);
+ vbuffers[attr].buffer = NULL;
+ vbuffers[attr].user_buffer = arrays[mesaAttr]->Ptr;
vbuffers[attr].buffer_offset = 0;
velements[attr].src_offset = 0;
+
+ draw_set_mapped_vertex_buffer(draw, attr, vbuffers[attr].user_buffer);
}
/* common-case setup */
vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
- vbuffers[attr].max_index = max_index;
velements[attr].instance_divisor = 0;
velements[attr].vertex_buffer_index = attr;
velements[attr].src_format =
st_pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
arrays[mesaAttr]->Format,
- arrays[mesaAttr]->Normalized);
+ arrays[mesaAttr]->Normalized,
+ arrays[mesaAttr]->Integer);
assert(velements[attr].src_format);
/* tell draw about this attribute */
#if 0
draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
#endif
-
- /* map the attrib buffer */
- map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
- PIPE_TRANSFER_READ,
- &vb_transfer[attr]);
- draw_set_mapped_vertex_buffer(draw, attr, map);
}
draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
if (ib) {
struct gl_buffer_object *bufobj = ib->obj;
- switch (ib->type) {
- case GL_UNSIGNED_INT:
- ibuffer.index_size = 4;
- break;
- case GL_UNSIGNED_SHORT:
- ibuffer.index_size = 2;
- break;
- case GL_UNSIGNED_BYTE:
- ibuffer.index_size = 1;
- break;
- default:
- assert(0);
- return;
- }
+ ibuffer.index_size = vbo_sizeof_ib_type(ib->type);
+ if (ibuffer.index_size == 0)
+ goto out_unref_vertex;
if (bufobj && bufobj->Name) {
struct st_buffer_object *stobj = st_buffer_object(bufobj);
/*
* unmap vertex/index buffers
*/
- for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (draw->pt.vertex_buffer[i].buffer) {
- pipe_buffer_unmap(pipe, vb_transfer[i]);
- pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
- draw_set_mapped_vertex_buffer(draw, i, NULL);
- }
- }
-
if (ib) {
draw_set_mapped_index_buffer(draw, NULL);
draw_set_index_buffer(draw, NULL);
pipe_buffer_unmap(pipe, ib_transfer);
pipe_resource_reference(&ibuffer.buffer, NULL);
}
+
+ out_unref_vertex:
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ if (vb_transfer[attr])
+ pipe_buffer_unmap(pipe, vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, NULL);
+ pipe_resource_reference(&vbuffers[attr].buffer, NULL);
+ }
+ draw_set_vertex_buffers(draw, 0, NULL);
}
#endif /* FEATURE_feedback || FEATURE_rastpos */