gallium/draw: use correct rasterization state for wide/AA points/lines
[mesa.git] / src / mesa / state_tracker / st_draw_feedback.c
index 087f2f22bbf70da581bf688a299bae4eae1b412a..6bffdd8daa8640604877dcc167a596f5437b72a8 100644 (file)
@@ -134,7 +134,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
    assert(draw);
    draw_set_viewport_state(draw, &st->state.viewport);
    draw_set_clip_state(draw, &st->state.clip);
-   draw_set_rasterizer_state(draw, &st->state.rasterizer);
+   draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
    draw_bind_vertex_shader(draw, st->vp_varient->draw_shader);
    set_feedback_vertex_format(ctx);