draw_set_mapped_texture(draw, PIPE_SHADER_VERTEX, i, width0,
res->height0, num_layers, first_level,
- last_level, (void*)base_addr, row_stride,
+ last_level, 0, 0, (void*)base_addr, row_stride,
img_stride, mip_offset);
}
}
draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, width, height,
- num_layers, addr, row_stride, img_stride);
+ num_layers, addr, row_stride, img_stride, 0, 0);
}
draw_set_images(draw, PIPE_SHADER_VERTEX, images, prog->info.num_images);
/* unmap images */
for (unsigned i = 0; i < prog->info.num_images; i++) {
if (img_transfer[i]) {
- draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, 0, 0, 0, NULL, 0, 0);
+ draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, 0, 0, 0, NULL, 0, 0, 0, 0);
pipe_transfer_unmap(pipe, img_transfer[i]);
}
}