screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
options->LowerPrecisionTemporaries =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_TEMPS);
+ options->LowerPrecisionConstants = options->LowerPrecisionTemporaries;
}
c->MaxUserAssignableUniformLocations =