Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index 1e4b7b88405da4dc98a52f5355525eca19967f27..6cd74db897b34ad1c82804a2d9429ee2ecfd1a19 100644 (file)
@@ -67,6 +67,7 @@ void st_init_limits(struct st_context *st)
 {
    struct pipe_screen *screen = st->pipe->screen;
    struct gl_constants *c = &st->ctx->Const;
+   struct gl_program_constants *pc;
 
    c->MaxTextureLevels
       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -140,6 +141,33 @@ void st_init_limits(struct st_context *st)
 
    /* Quads always follow GL provoking rules. */
    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
+
+   pc = &c->FragmentProgram;
+   pc->MaxNativeInstructions    = screen->get_param(screen, PIPE_CAP_MAX_FS_INSTRUCTIONS);
+   pc->MaxNativeAluInstructions = screen->get_param(screen, PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS);
+   pc->MaxNativeTexInstructions = screen->get_param(screen, PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS);
+   pc->MaxNativeTexIndirections = screen->get_param(screen, PIPE_CAP_MAX_FS_TEX_INDIRECTIONS);
+   pc->MaxNativeAttribs         = screen->get_param(screen, PIPE_CAP_MAX_FS_INPUTS);
+   pc->MaxNativeTemps           = screen->get_param(screen, PIPE_CAP_MAX_FS_TEMPS);
+   pc->MaxNativeAddressRegs     = screen->get_param(screen, PIPE_CAP_MAX_FS_ADDRS);
+   pc->MaxNativeParameters      = screen->get_param(screen, PIPE_CAP_MAX_FS_CONSTS);
+
+   pc = &c->VertexProgram;
+   pc->MaxNativeInstructions    = screen->get_param(screen, PIPE_CAP_MAX_VS_INSTRUCTIONS);
+   pc->MaxNativeAluInstructions = screen->get_param(screen, PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS);
+   pc->MaxNativeTexInstructions = screen->get_param(screen, PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS);
+   pc->MaxNativeTexIndirections = screen->get_param(screen, PIPE_CAP_MAX_VS_TEX_INDIRECTIONS);
+   pc->MaxNativeAttribs         = screen->get_param(screen, PIPE_CAP_MAX_VS_INPUTS);
+   pc->MaxNativeTemps           = screen->get_param(screen, PIPE_CAP_MAX_VS_TEMPS);
+   pc->MaxNativeAddressRegs     = screen->get_param(screen, PIPE_CAP_MAX_VS_ADDRS);
+   pc->MaxNativeParameters      = screen->get_param(screen, PIPE_CAP_MAX_VS_CONSTS);
+
+   /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
+    * and is set in MaxNativeAttribs. It's always 2 colors + N generic
+    * attributes. The GLSL compiler never uses COLORn for varyings, so we
+    * subtract the 2 colors to get the maximum number of varyings (generic
+    * attributes) supported by a driver. */
+   c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_FS_INPUTS) - 2;
 }
 
 
@@ -159,6 +187,7 @@ void st_init_extensions(struct st_context *st)
     * Extensions that are supported by all Gallium drivers:
     */
    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
+   ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
    ctx->Extensions.ARB_fragment_program = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
@@ -198,6 +227,8 @@ void st_init_extensions(struct st_context *st)
 
    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
 
+   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+
    ctx->Extensions.MESA_pack_invert = GL_TRUE;
 
    ctx->Extensions.NV_blend_square = GL_TRUE;
@@ -227,6 +258,10 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
    }
 
+   if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
+      ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+   }
+
    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
@@ -245,6 +280,7 @@ void st_init_extensions(struct st_context *st)
 
    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+      ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
    }
 
    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
@@ -274,9 +310,13 @@ void st_init_extensions(struct st_context *st)
    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
    }
+   if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
+     ctx->Extensions.EXT_timer_query = GL_TRUE;
+   }
 
    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
       ctx->Extensions.ARB_depth_texture = GL_TRUE;
+      ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
       ctx->Extensions.ARB_shadow = GL_TRUE;
       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
@@ -286,39 +326,39 @@ void st_init_extensions(struct st_context *st)
     * a depth/stencil buffer and texture from depth/stencil source.
     */
    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
-                                   PIPE_TEXTURE_2D, 
+                                   PIPE_TEXTURE_2D, 0,
                                    PIPE_BIND_DEPTH_STENCIL, 0) &&
        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
-                                   PIPE_TEXTURE_2D, 
+                                   PIPE_TEXTURE_2D, 0,
                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    }
    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
-                                        PIPE_TEXTURE_2D, 
+                                        PIPE_TEXTURE_2D, 0,
                                         PIPE_BIND_DEPTH_STENCIL, 0) &&
             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
-                                        PIPE_TEXTURE_2D, 
+                                        PIPE_TEXTURE_2D, 0,
                                         PIPE_BIND_SAMPLER_VIEW, 0)) {
       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    }
 
    /* sRGB support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
-                                   PIPE_TEXTURE_2D, 
+                                   PIPE_TEXTURE_2D, 0,
                                    PIPE_BIND_SAMPLER_VIEW, 0) ||
       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
-                                   PIPE_TEXTURE_2D, 
+                                   PIPE_TEXTURE_2D, 0,
                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
    }
 
    /* s3tc support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
-                                   PIPE_TEXTURE_2D,
+                                   PIPE_TEXTURE_2D, 0,
                                    PIPE_BIND_SAMPLER_VIEW, 0) &&
        (ctx->Mesa_DXTn ||
         screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
-                                    PIPE_TEXTURE_2D,
+                                    PIPE_TEXTURE_2D, 0,
                                     PIPE_BIND_RENDER_TARGET, 0))) {
       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
       ctx->Extensions.S3_s3tc = GL_TRUE;
@@ -326,10 +366,10 @@ void st_init_extensions(struct st_context *st)
 
    /* ycbcr support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
-                                   PIPE_TEXTURE_2D, 
+                                   PIPE_TEXTURE_2D, 0,
                                    PIPE_BIND_SAMPLER_VIEW, 0) ||
        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
-                                   PIPE_TEXTURE_2D, 
+                                   PIPE_TEXTURE_2D, 0,
                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
    }
@@ -348,9 +388,24 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
    }
 
+   /* GL_ARB_half_float_vertex */
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER, 0)) {
+      ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+   }
+
 #if 0 /* not yet */
    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
    }
 #endif
+
+   if (screen->get_param(screen, PIPE_CAP_GEOMETRY_SHADER4)) {
+      ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
+      ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+   }
 }