Move compiler.h and imports.h/c from src/mesa/main into src/util
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index 2dbda83ca10dca2e723e1a557efa9c6b87f3d8ff..7d77ed4151d860d578ec7f9296b1b9c35b0f7f3f 100644 (file)
 
 #include "compiler/nir/nir.h"
 
-#include "main/imports.h"
+#include "util/imports.h"
 #include "main/context.h"
 #include "main/macros.h"
+#include "main/spirv_extensions.h"
 #include "main/version.h"
 
 #include "pipe/p_context.h"
@@ -76,17 +77,15 @@ static int _clamp(int a, int min, int max)
  * Note that we have to limit/clamp against Mesa's internal limits too.
  */
 void st_init_limits(struct pipe_screen *screen,
-                    struct gl_constants *c, struct gl_extensions *extensions,
-                    gl_api api)
+                    struct gl_constants *c, struct gl_extensions *extensions)
 {
    int supported_irs;
    unsigned sh;
    bool can_ubo = true;
    int temp;
 
-   c->MaxTextureLevels
-      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
-            MAX_TEXTURE_LEVELS);
+   c->MaxTextureSize = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
+   c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1));
 
    c->Max3DTextureLevels
       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
@@ -96,8 +95,7 @@ void st_init_limits(struct pipe_screen *screen,
       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
             MAX_CUBE_TEXTURE_LEVELS);
 
-   c->MaxTextureRectSize
-      = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
+   c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE);
 
    c->MaxArrayTextureLayers
       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
@@ -134,11 +132,8 @@ void st_init_limits(struct pipe_screen *screen,
    c->MaxPointSizeAA =
       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
 
-   /* these are not queryable. Note that GL basically mandates a 1.0 minimum
-    * for non-aa sizes, but we can go down to 0.0 for aa points.
-    */
    c->MinPointSize = 1.0f;
-   c->MinPointSizeAA = 0.0f;
+   c->MinPointSizeAA = 1.0f;
 
    c->MaxTextureMaxAnisotropy =
       _maxf(2.0f,
@@ -168,7 +163,10 @@ void st_init_limits(struct pipe_screen *screen,
       struct gl_program_constants *pc;
       const nir_shader_compiler_options *nir_options = NULL;
 
-      if (screen->get_compiler_options) {
+      bool prefer_nir = PIPE_SHADER_IR_NIR ==
+         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR);
+
+      if (screen->get_compiler_options && prefer_nir) {
          nir_options = (const nir_shader_compiler_options *)
             screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
       }
@@ -223,8 +221,13 @@ void st_init_limits(struct pipe_screen *screen,
       pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents,
                                       MAX_UNIFORMS * 4);
 
+      /* For ARB programs, prog_src_register::Index is a signed 13-bit number.
+       * This gives us a limit of 4096 values - but we may need to generate
+       * internal values in addition to what the source program uses.  So, we
+       * drop the limit one step lower, to 2048, to be safe.
+       */
       pc->MaxParameters =
-      pc->MaxNativeParameters = pc->MaxUniformComponents / 4;
+      pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048);
       pc->MaxInputComponents =
          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
       pc->MaxOutputComponents =
@@ -254,7 +257,7 @@ void st_init_limits(struct pipe_screen *screen,
           */
          pc->MaxAtomicCounters = temp;
          pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
-      } else {
+      } else if (pc->MaxShaderStorageBlocks) {
          pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
          /*
           * without separate atomic counters, reserve half of the available
@@ -324,7 +327,23 @@ void st_init_limits(struct pipe_screen *screen,
       if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS))
          options->LowerCombinedClipCullDistance = true;
 
-      options->LowerBufferInterfaceBlocks = true;
+      /* NIR can do the lowering on our behalf and we'll get better results
+       * because it can actually optimize SSBO access.
+       */
+      options->LowerBufferInterfaceBlocks = !prefer_nir;
+
+      if (sh == MESA_SHADER_VERTEX) {
+         if (screen->get_param(screen, PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED))
+            options->LowerBuiltinVariablesXfb |= VARYING_BIT_POS;
+         if (screen->get_param(screen, PIPE_CAP_PSIZ_CLAMPED))
+            options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
+      }
+
+      /* Initialize lower precision shader compiler option based on
+       * the value of PIPE_SHADER_CAP_FP16.
+       */
+      options->LowerPrecision =
+         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
    }
 
    c->MaxUserAssignableUniformLocations =
@@ -336,11 +355,14 @@ void st_init_limits(struct pipe_screen *screen,
 
    c->GLSLOptimizeConservatively =
       screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
+   c->GLSLLowerConstArrays =
+      screen->get_param(screen, PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF);
    c->GLSLTessLevelsAsInputs =
       screen->get_param(screen, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS);
    c->LowerTessLevel =
       !screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS);
-   c->LowerCsDerivedVariables = true;
+   c->LowerCsDerivedVariables =
+      !screen->get_param(screen, PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED);
    c->PrimitiveRestartForPatches =
       screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
 
@@ -435,17 +457,13 @@ void st_init_limits(struct pipe_screen *screen,
 
    c->GLSLFragCoordIsSysVal =
       screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
+   c->GLSLPointCoordIsSysVal =
+      screen->get_param(screen, PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL);
    c->GLSLFrontFacingIsSysVal =
       screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
 
-   /* GL_ARB_get_program_binary
-    *
-    * The QT framework has a bug in their shader program cache, which is built
-    * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
-    * we don't enable more than 1 binary format for compatibility profiles.
-    */
-   if (api != API_OPENGL_COMPAT &&
-       screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
+   /* GL_ARB_get_program_binary */
+   if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
       c->NumProgramBinaryFormats = 1;
 
    c->MaxAtomicBufferBindings =
@@ -554,6 +572,15 @@ void st_init_limits(struct pipe_screen *screen,
    temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
    if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
       c->MaxCombinedShaderOutputResources = temp;
+
+   c->VertexBufferOffsetIsInt32 =
+      screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
+
+   c->MultiDrawWithUserIndices =
+      screen->get_param(screen, PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES);
+
+   c->glBeginEndBufferSize =
+      screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE);
 }
 
 
@@ -699,8 +726,10 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
+      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
       { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
+      { o(ARB_gl_spirv),                     PIPE_CAP_GL_SPIRV                         },
       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
@@ -719,10 +748,14 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(ARB_shader_clock),                 PIPE_CAP_TGSI_CLOCK                       },
       { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
       { o(ARB_shader_group_vote),            PIPE_CAP_TGSI_VOTE                        },
+      { o(EXT_shader_image_load_formatted),  PIPE_CAP_IMAGE_LOAD_FORMATTED             },
+      { o(EXT_shader_image_load_store),      PIPE_CAP_TGSI_ATOMINC_WRAP                },
       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
       { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
-      { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
+      { o(ARB_shader_texture_lod),           PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD      },
+      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
       { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
+      { o(ARB_spirv_extensions),             PIPE_CAP_GL_SPIRV                         },
       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
       { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
@@ -735,10 +768,10 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
       { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW           },
-
-      { o(KHR_blend_equation_advanced),      PIPE_CAP_TGSI_FS_FBFETCH                  },
+      { o(ARB_fragment_shader_interlock),    PIPE_CAP_FRAGMENT_SHADER_INTERLOCK        },
 
       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
+      { o(EXT_demote_to_helper_invocation),  PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION      },
       { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
       { o(EXT_disjoint_timer_query),         PIPE_CAP_QUERY_TIMESTAMP                  },
       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
@@ -747,9 +780,11 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(EXT_multisampled_render_to_texture), PIPE_CAP_SURFACE_SAMPLE_COUNT           },
       { o(EXT_semaphore),                    PIPE_CAP_FENCE_SIGNAL                     },
       { o(EXT_semaphore_fd),                 PIPE_CAP_FENCE_SIGNAL                     },
+      { o(EXT_shader_samples_identical),     PIPE_CAP_SHADER_SAMPLES_IDENTICAL         },
       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
+      { o(EXT_texture_shadow_lod),           PIPE_CAP_TEXTURE_SHADOW_LOD               },
       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
       { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
@@ -760,7 +795,10 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
+      { o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
+      { o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX              },
       { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
+      { o(NV_compute_shader_derivatives),    PIPE_CAP_COMPUTE_SHADER_DERIVATIVES       },
       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
       { o(NV_fill_rectangle),                PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE      },
       { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
@@ -770,10 +808,11 @@ void st_init_extensions(struct pipe_screen *screen,
       /* GL_NV_point_sprite is not supported by gallium because we don't
        * support the GL_POINT_SPRITE_R_MODE_NV option. */
 
-      { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
+      { o(OES_standard_derivatives),         PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES      },
       { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
       { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
       { o(OES_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
+      { o(INTEL_blackhole_render),           PIPE_CAP_FRONTEND_NOOP,                   },
    };
 
    /* Required: render target and sampler support */
@@ -806,6 +845,11 @@ void st_init_extensions(struct pipe_screen *screen,
         { PIPE_FORMAT_R8_UNORM,
           PIPE_FORMAT_R8G8_UNORM } },
 
+      { { o(EXT_texture_norm16) },
+        { PIPE_FORMAT_R16_UNORM,
+          PIPE_FORMAT_R16G16_UNORM,
+          PIPE_FORMAT_R16G16B16A16_UNORM } },
+
       { { o(EXT_render_snorm) },
         { PIPE_FORMAT_R8_SNORM,
           PIPE_FORMAT_R8G8_SNORM,
@@ -815,6 +859,12 @@ void st_init_extensions(struct pipe_screen *screen,
           PIPE_FORMAT_R16G16B16A16_SNORM } },
    };
 
+   /* Required: render target, sampler, and blending */
+   static const struct st_extension_format_mapping rt_blendable[] = {
+      { { o(EXT_float_blend) },
+        { PIPE_FORMAT_R32G32B32A32_FLOAT } },
+   };
+
    /* Required: depth stencil and sampler support */
    static const struct st_extension_format_mapping depthstencil_mapping[] = {
       { { o(ARB_depth_buffer_float) },
@@ -855,6 +905,10 @@ void st_init_extensions(struct pipe_screen *screen,
           PIPE_FORMAT_BPTC_RGB_FLOAT,
           PIPE_FORMAT_BPTC_RGB_UFLOAT } },
 
+      { { o(TDFX_texture_compression_FXT1) },
+        { PIPE_FORMAT_FXT1_RGB,
+          PIPE_FORMAT_FXT1_RGBA } },
+
       { { o(KHR_texture_compression_astc_ldr),
           o(KHR_texture_compression_astc_sliced_3d) },
         { PIPE_FORMAT_ASTC_4x4,
@@ -933,6 +987,11 @@ void st_init_extensions(struct pipe_screen *screen,
         { PIPE_FORMAT_X24S8_UINT,
           PIPE_FORMAT_S8X24_UINT },
         GL_TRUE }, /* at least one format must be supported */
+
+      { { o(AMD_compressed_ATC_texture) },
+        { PIPE_FORMAT_ATC_RGB,
+          PIPE_FORMAT_ATC_RGBA_EXPLICIT,
+          PIPE_FORMAT_ATC_RGBA_INTERPOLATED } },
    };
 
    /* Required: vertex fetch support. */
@@ -970,13 +1029,11 @@ void st_init_extensions(struct pipe_screen *screen,
    extensions->ARB_explicit_uniform_location = GL_TRUE;
    extensions->ARB_fragment_coord_conventions = GL_TRUE;
    extensions->ARB_fragment_program = GL_TRUE;
-   extensions->ARB_fragment_program_shadow = GL_TRUE;
    extensions->ARB_fragment_shader = GL_TRUE;
    extensions->ARB_half_float_vertex = GL_TRUE;
    extensions->ARB_internalformat_query = GL_TRUE;
    extensions->ARB_internalformat_query2 = GL_TRUE;
    extensions->ARB_map_buffer_range = GL_TRUE;
-   extensions->ARB_shadow = GL_TRUE;
    extensions->ARB_sync = GL_TRUE;
    extensions->ARB_texture_border_clamp = GL_TRUE;
    extensions->ARB_texture_cube_map = GL_TRUE;
@@ -989,6 +1046,7 @@ void st_init_extensions(struct pipe_screen *screen,
    extensions->EXT_blend_color = GL_TRUE;
    extensions->EXT_blend_func_separate = GL_TRUE;
    extensions->EXT_blend_minmax = GL_TRUE;
+   extensions->EXT_EGL_image_storage = GL_TRUE;
    extensions->EXT_gpu_program_parameters = GL_TRUE;
    extensions->EXT_pixel_buffer_object = GL_TRUE;
    extensions->EXT_point_parameters = GL_TRUE;
@@ -999,8 +1057,10 @@ void st_init_extensions(struct pipe_screen *screen,
    extensions->ATI_fragment_shader = GL_TRUE;
    extensions->ATI_texture_env_combine3 = GL_TRUE;
 
+   extensions->MESA_framebuffer_flip_y = GL_TRUE;
    extensions->MESA_pack_invert = GL_TRUE;
 
+   extensions->NV_copy_image = GL_TRUE;
    extensions->NV_fog_distance = GL_TRUE;
    extensions->NV_texture_env_combine4 = GL_TRUE;
    extensions->NV_texture_rectangle = GL_TRUE;
@@ -1020,6 +1080,10 @@ void st_init_extensions(struct pipe_screen *screen,
    init_format_extensions(screen, extensions, rendertarget_mapping,
                           ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
+   init_format_extensions(screen, extensions, rt_blendable,
+                          ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D,
+                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
+                          PIPE_BIND_BLENDABLE);
    init_format_extensions(screen, extensions, depthstencil_mapping,
                           ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
@@ -1035,6 +1099,8 @@ void st_init_extensions(struct pipe_screen *screen,
    consts->GLSLVersionCompat =
       screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
 
+   const unsigned ESSLVersion =
+      screen->get_param(screen, PIPE_CAP_ESSL_FEATURE_LEVEL);
    const unsigned GLSLVersion =
       api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
                                  consts->GLSLVersion;
@@ -1056,7 +1122,14 @@ void st_init_extensions(struct pipe_screen *screen,
 
    consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
 
-   if (GLSLVersion >= 400)
+   /* Technically we are turning on the EXT_gpu_shader5 extension,
+    * ARB_gpu_shader5 does not exist in GLES, but this flag is what
+    * switches on EXT_gpu_shader5:
+    */
+   if (api == API_OPENGLES2 && ESSLVersion >= 320)
+      extensions->ARB_gpu_shader5 = GL_TRUE;
+
+   if (GLSLVersion >= 400 && !options->disable_arb_gpu_shader5)
       extensions->ARB_gpu_shader5 = GL_TRUE;
    if (GLSLVersion >= 410)
       extensions->ARB_shader_precision = GL_TRUE;
@@ -1069,6 +1142,14 @@ void st_init_extensions(struct pipe_screen *screen,
    }
 
    if (GLSLVersion >= 140) {
+      /* Since GLSL 1.40 has support for all of the features of gpu_shader4,
+       * we can always expose it if the driver can do 140. Supporting
+       * gpu_shader4 on drivers without GLSL 1.40 is left for a future
+       * pipe cap.
+       */
+      extensions->EXT_gpu_shader4 = GL_TRUE;
+      extensions->EXT_texture_buffer_object = GL_TRUE;
+
       if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
          extensions->ARB_enhanced_layouts = GL_TRUE;
    }
@@ -1093,6 +1174,11 @@ void st_init_extensions(struct pipe_screen *screen,
       extensions->EXT_shader_integer_mix = GL_TRUE;
       extensions->ARB_arrays_of_arrays = GL_TRUE;
       extensions->MESA_shader_integer_functions = GL_TRUE;
+
+      if (screen->get_param(screen, PIPE_CAP_OPENCL_INTEGER_FUNCTIONS) &&
+          screen->get_param(screen, PIPE_CAP_INTEGER_MULTIPLY_32X16)) {
+         extensions->INTEL_shader_integer_functions2 = GL_TRUE;
+      }
    } else {
       /* Optional integer support for GLSL 1.2. */
       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
@@ -1110,6 +1196,8 @@ void st_init_extensions(struct pipe_screen *screen,
 
    consts->GLSLZeroInit = options->glsl_zero_init;
 
+   consts->VendorOverride = options->force_gl_vendor;
+
    consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
 
    /* Below are the cases which cannot be moved into tables easily. */
@@ -1125,7 +1213,7 @@ void st_init_extensions(struct pipe_screen *screen,
     * invocations of a geometry shader. There is no separate cap for that, so
     * we check the GLSLVersion.
     */
-   if (GLSLVersion >= 400 &&
+   if ((GLSLVersion >= 400 || ESSLVersion >= 310) &&
        screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
       extensions->OES_geometry_shader = GL_TRUE;
@@ -1351,6 +1439,24 @@ void st_init_extensions(struct pipe_screen *screen,
          consts->DisableVaryingPacking = GL_TRUE;
    }
 
+   if (!screen->get_param(screen, PIPE_CAP_PACKED_STREAM_OUTPUT))
+      consts->DisableTransformFeedbackPacking = GL_TRUE;
+
+   unsigned max_fb_fetch_rts = screen->get_param(screen, PIPE_CAP_FBFETCH);
+   bool coherent_fb_fetch =
+      screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
+
+   if (max_fb_fetch_rts > 0) {
+      extensions->KHR_blend_equation_advanced = true;
+      extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
+
+      if (max_fb_fetch_rts >=
+          screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS)) {
+         extensions->EXT_shader_framebuffer_fetch_non_coherent = true;
+         extensions->EXT_shader_framebuffer_fetch = coherent_fb_fetch;
+      }
+   }
+
    consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
    if (consts->MaxViewports >= 16) {
       if (GLSLVersion >= 400) {
@@ -1383,7 +1489,6 @@ void st_init_extensions(struct pipe_screen *screen,
     */
    if (GLSLVersion >= 130 &&
        extensions->ARB_uniform_buffer_object &&
-       extensions->ARB_shader_bit_encoding &&
        extensions->NV_primitive_restart &&
        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
@@ -1519,16 +1624,18 @@ void st_init_extensions(struct pipe_screen *screen,
       extensions->EXT_shader_integer_mix;
 
    extensions->OES_texture_cube_map_array =
-      extensions->ARB_ES3_1_compatibility &&
+      (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
       extensions->OES_geometry_shader &&
       extensions->ARB_texture_cube_map_array;
 
    extensions->OES_viewport_array =
-      extensions->ARB_ES3_1_compatibility &&
+      (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
       extensions->OES_geometry_shader &&
       extensions->ARB_viewport_array;
 
-   extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility;
+   extensions->OES_primitive_bounding_box =
+      extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310;
+
    consts->NoPrimitiveBoundingBoxOutput = true;
 
    extensions->ANDROID_extension_pack_es31a =
@@ -1592,4 +1699,25 @@ void st_init_extensions(struct pipe_screen *screen,
             pre_snap_triangles && pre_snap_points_lines;
       }
    }
+
+   if (extensions->ARB_gl_spirv) {
+      struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities;
+
+      spirv_caps->atomic_storage             = extensions->ARB_shader_atomic_counters;
+      spirv_caps->draw_parameters            = extensions->ARB_shader_draw_parameters;
+      spirv_caps->float64                    = extensions->ARB_gpu_shader_fp64;
+      spirv_caps->geometry_streams           = extensions->ARB_gpu_shader5;
+      spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store;
+      spirv_caps->int64                      = extensions->ARB_gpu_shader_int64;
+      spirv_caps->tessellation               = extensions->ARB_tessellation_shader;
+      spirv_caps->transform_feedback         = extensions->ARB_transform_feedback3;
+      spirv_caps->variable_pointers          =
+         screen->get_param(screen, PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS);
+      spirv_caps->integer_functions2         = extensions->INTEL_shader_integer_functions2;
+
+      consts->SpirVExtensions = CALLOC_STRUCT(spirv_supported_extensions);
+      _mesa_fill_supported_spirv_extensions(consts->SpirVExtensions, spirv_caps);
+   }
+
+   consts->AllowDrawOutOfOrder = options->allow_draw_out_of_order;
 }