Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index 62c9ce7273d613ec73de7c8a09f9e6f646855f3b..99b231d9706a03622e7e303050ed07af6611d435 100644 (file)
@@ -29,6 +29,7 @@
 #include "main/imports.h"
 #include "main/context.h"
 #include "main/macros.h"
+#include "main/mfeatures.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
@@ -166,6 +167,8 @@ void st_init_limits(struct st_context *st)
       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
+      /* raise MaxParameters if native support is higher */
+      pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
 
       options->EmitNoNoise = TRUE;
 
@@ -186,7 +189,7 @@ void st_init_limits(struct st_context *st)
       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
 
-      if(options->EmitNoLoops)
+      if (options->EmitNoLoops)
          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
    }
 
@@ -224,8 +227,10 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
    ctx->Extensions.ARB_fragment_program = GL_TRUE;
+   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
    ctx->Extensions.ARB_multisample = GL_TRUE;
+   ctx->Extensions.ARB_sampler_objects = GL_TRUE;
    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
    ctx->Extensions.ARB_texture_compression = GL_TRUE;
    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
@@ -258,6 +263,8 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+   if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
+          ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
 
    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
 
@@ -362,59 +369,127 @@ void st_init_extensions(struct st_context *st)
     */
    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_DEPTH_STENCIL, 0) &&
+                                   PIPE_BIND_DEPTH_STENCIL) &&
        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                   PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    }
    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
                                         PIPE_TEXTURE_2D, 0,
-                                        PIPE_BIND_DEPTH_STENCIL, 0) &&
+                                        PIPE_BIND_DEPTH_STENCIL) &&
             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
                                         PIPE_TEXTURE_2D, 0,
-                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                        PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    }
 
+   /* float support - assume nothing exclusively supports 64-bit floats */
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW |
+                                   PIPE_BIND_RENDER_TARGET) &&
+      screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW |
+                                   PIPE_BIND_RENDER_TARGET)) {
+      ctx->Extensions.ARB_texture_float = GL_TRUE;
+   }
+
    /* sRGB support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0) ||
+                                   PIPE_BIND_SAMPLER_VIEW) ||
       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                   PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+      ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+      if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_RENDER_TARGET) ||
+          screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_RENDER_TARGET)) {
+         ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
+         ctx->Const.sRGBCapable = GL_TRUE;
+      }
    }
 
    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                   PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.ARB_texture_rg = GL_TRUE;
    }
 
    /* s3tc support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
-       (ctx->Mesa_DXTn ||
-        screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
-                                    PIPE_TEXTURE_2D, 0,
-                                    PIPE_BIND_RENDER_TARGET, 0))) {
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       ctx->Mesa_DXTn) {
       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
       ctx->Extensions.S3_s3tc = GL_TRUE;
    }
 
+   if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
+                                  PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)
+       ) {
+     ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_texture_snorm = GL_TRUE;
+   }
+
    /* ycbcr support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0) ||
+                                   PIPE_BIND_SAMPLER_VIEW) ||
        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                   PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
    }
 
+   /* GL_EXT_texture_array */
+   if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
+      ctx->Extensions.EXT_texture_array = GL_TRUE;
+      ctx->Extensions.MESA_texture_array = GL_TRUE;
+   }
+
    /* GL_ARB_framebuffer_object */
    if (ctx->Extensions.EXT_packed_depth_stencil) {
       /* we support always support GL_EXT_framebuffer_blit */
@@ -429,18 +504,22 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
    }
 
+   if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
+      ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
+   }
+
    /* GL_ARB_half_float_vertex */
    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
                                    PIPE_BUFFER, 0,
-                                   PIPE_BIND_VERTEX_BUFFER, 0)) {
+                                   PIPE_BIND_VERTEX_BUFFER)) {
       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
    }
 
-#if 0 /* not yet */
-   if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
-      ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER)) {
+      ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
    }
-#endif
 
    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
@@ -456,7 +535,87 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
    }
 
+   /* This extension does not actually require support of floating point
+    * render targets, just clamping controls.
+    * Advertise this extension if either fragment color clamping is supported
+    * or no render targets having color values outside of the range [0, 1]
+    * are supported, in which case the fragment color clamping has no effect
+    * on rendering.
+    */
+   if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
+       (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET))) {
+      ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
+   }
+
    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
    }
+
+   if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
+      ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+   }
+   if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
+      ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
+   }
+
+   if (screen->fence_finish) {
+      ctx->Extensions.ARB_sync = GL_TRUE;
+   }
+
+   if (st->pipe->texture_barrier) {
+      ctx->Extensions.NV_texture_barrier = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_RENDER_TARGET |
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_packed_float = GL_TRUE;
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
+      ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
+      ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
+   }
+   else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
+      ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_SM3)) {
+      ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_DEPTH_STENCIL |
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_DEPTH_STENCIL |
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
+   }
 }