glsl: remove LowerPrecisionTemporaries
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index 2403bd60a8c0cbf24b722c6ecbae674257d89a4b..af454dca069dd343a5c0d9c100a6d77f7b19858a 100644 (file)
@@ -340,11 +340,14 @@ void st_init_limits(struct pipe_screen *screen,
             options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
       }
 
-      /* Initialize lower precision shader compiler option based on
-       * the value of PIPE_SHADER_CAP_FP16.
-       */
-      options->LowerPrecision =
+      options->LowerPrecisionFloat16 =
          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
+      options->LowerPrecisionDerivatives =
+         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
+      options->LowerPrecisionInt16 =
+         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
+      options->LowerPrecisionConstants =
+         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
    }
 
    c->MaxUserAssignableUniformLocations =
@@ -1131,6 +1134,9 @@ void st_init_extensions(struct pipe_screen *screen,
 
    consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
 
+   consts->PrimitiveRestartFixedIndex =
+      screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX);
+
    /* Technically we are turning on the EXT_gpu_shader5 extension,
     * ARB_gpu_shader5 does not exist in GLES, but this flag is what
     * switches on EXT_gpu_shader5:
@@ -1205,6 +1211,8 @@ void st_init_extensions(struct pipe_screen *screen,
 
    if (options->glsl_zero_init) {
       consts->GLSLZeroInit = 1;
+   } else {
+      consts->GLSLZeroInit = screen->get_param(screen, PIPE_CAP_GLSL_ZERO_INIT);
    }
 
    consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;
@@ -1396,6 +1404,9 @@ void st_init_extensions(struct pipe_screen *screen,
    if (options->allow_glsl_extension_directive_midshader)
       consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
 
+   if (options->allow_glsl_120_subset_in_110)
+      consts->AllowGLSL120SubsetIn110 = GL_TRUE;
+
    if (options->allow_glsl_builtin_const_expression)
       consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
 
@@ -1459,6 +1470,9 @@ void st_init_extensions(struct pipe_screen *screen,
    bool coherent_fb_fetch =
       screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
 
+   if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_ADVANCED))
+      extensions->KHR_blend_equation_advanced = true;
+
    if (max_fb_fetch_rts > 0) {
       extensions->KHR_blend_equation_advanced = true;
       extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
@@ -1502,7 +1516,8 @@ void st_init_extensions(struct pipe_screen *screen,
     */
    if (GLSLVersion >= 130 &&
        extensions->ARB_uniform_buffer_object &&
-       extensions->NV_primitive_restart &&
+       (extensions->NV_primitive_restart ||
+        consts->PrimitiveRestartFixedIndex) &&
        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
        /* Requirements for ETC2 emulation. */