/**************************************************************************
- *
+ *
* Copyright 2007 VMware, Inc.
* Copyright (c) 2008 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include "compiler/nir/nir.h"
-#include "main/imports.h"
+
#include "main/context.h"
#include "main/macros.h"
#include "main/spirv_extensions.h"
#include "pipe/p_screen.h"
#include "tgsi/tgsi_from_mesa.h"
#include "util/u_math.h"
+#include "util/u_memory.h"
#include "st_context.h"
#include "st_debug.h"
if (screen->get_param(screen, PIPE_CAP_PSIZ_CLAMPED))
options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
}
+
+ options->LowerPrecisionFloat16 =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
+ options->LowerPrecisionDerivatives =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
+ options->LowerPrecisionInt16 =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
+ options->LowerPrecisionConstants =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
}
c->MaxUserAssignableUniformLocations =
c->AllowMappedBuffersDuringExecution =
screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
+ c->BufferCreateMapUnsynchronizedThreadSafe =
+ screen->get_param(screen, PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE);
+
c->UseSTD430AsDefaultPacking =
screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
c->VertexBufferOffsetIsInt32 =
screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
+
+ c->MultiDrawWithUserIndices =
+ screen->get_param(screen, PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES);
+
+ c->AllowDynamicVAOFastPath = true;
+
+ c->glBeginEndBufferSize =
+ screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE);
}
{ o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
{ o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX },
{ o(MESA_tile_raster_order), PIPE_CAP_TILE_RASTER_ORDER },
+ { o(NV_alpha_to_coverage_dither_control), PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL },
{ o(NV_compute_shader_derivatives), PIPE_CAP_COMPUTE_SHADER_DERIVATIVES },
{ o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
{ o(NV_fill_rectangle), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE },
{ o(NV_primitive_restart), PIPE_CAP_PRIMITIVE_RESTART },
{ o(NV_shader_atomic_float), PIPE_CAP_TGSI_ATOMFADD },
{ o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
+ { o(NV_viewport_array2), PIPE_CAP_VIEWPORT_MASK },
+ { o(NV_viewport_swizzle), PIPE_CAP_VIEWPORT_SWIZZLE },
{ o(NVX_gpu_memory_info), PIPE_CAP_QUERY_MEMORY_INFO },
/* GL_NV_point_sprite is not supported by gallium because we don't
* support the GL_POINT_SPRITE_R_MODE_NV option. */
consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
+ consts->PrimitiveRestartFixedIndex =
+ screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX);
+
/* Technically we are turning on the EXT_gpu_shader5 extension,
* ARB_gpu_shader5 does not exist in GLES, but this flag is what
* switches on EXT_gpu_shader5:
extensions->EXT_texture_integer = GL_FALSE;
}
- consts->GLSLZeroInit = options->glsl_zero_init;
+ if (options->glsl_zero_init) {
+ consts->GLSLZeroInit = 1;
+ } else {
+ consts->GLSLZeroInit = screen->get_param(screen, PIPE_CAP_GLSL_ZERO_INIT);
+ }
+
+ consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;
consts->VendorOverride = options->force_gl_vendor;
if (options->allow_glsl_extension_directive_midshader)
consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
+ if (options->allow_glsl_120_subset_in_110)
+ consts->AllowGLSL120SubsetIn110 = GL_TRUE;
+
if (options->allow_glsl_builtin_const_expression)
consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
bool coherent_fb_fetch =
screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
+ if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_ADVANCED))
+ extensions->KHR_blend_equation_advanced = true;
+
if (max_fb_fetch_rts > 0) {
extensions->KHR_blend_equation_advanced = true;
extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
*/
if (GLSLVersion >= 130 &&
extensions->ARB_uniform_buffer_object &&
- extensions->NV_primitive_restart &&
+ (extensions->NV_primitive_restart ||
+ consts->PrimitiveRestartFixedIndex) &&
screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
/* Requirements for ETC2 emulation. */
struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities;
spirv_caps->atomic_storage = extensions->ARB_shader_atomic_counters;
+ spirv_caps->demote_to_helper_invocation = extensions->EXT_demote_to_helper_invocation;
spirv_caps->draw_parameters = extensions->ARB_shader_draw_parameters;
spirv_caps->float64 = extensions->ARB_gpu_shader_fp64;
spirv_caps->geometry_streams = extensions->ARB_gpu_shader5;
+ spirv_caps->image_ms_array = extensions->ARB_shader_image_load_store &&
+ consts->MaxImageSamples > 1;
+ spirv_caps->image_read_without_format = extensions->EXT_shader_image_load_formatted;
spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store;
spirv_caps->int64 = extensions->ARB_gpu_shader_int64;
+ spirv_caps->post_depth_coverage = extensions->ARB_post_depth_coverage;
+ spirv_caps->shader_clock = extensions->ARB_shader_clock;
+ spirv_caps->shader_viewport_index_layer = extensions->ARB_shader_viewport_layer_array;
+ spirv_caps->stencil_export = extensions->ARB_shader_stencil_export;
+ spirv_caps->storage_image_ms = extensions->ARB_shader_image_load_store &&
+ consts->MaxImageSamples > 1;
+ spirv_caps->subgroup_ballot = extensions->ARB_shader_ballot;
+ spirv_caps->subgroup_vote = extensions->ARB_shader_group_vote;
spirv_caps->tessellation = extensions->ARB_tessellation_shader;
spirv_caps->transform_feedback = extensions->ARB_transform_feedback3;
spirv_caps->variable_pointers =
consts->SpirVExtensions = CALLOC_STRUCT(spirv_supported_extensions);
_mesa_fill_supported_spirv_extensions(consts->SpirVExtensions, spirv_caps);
}
+
+ consts->AllowDrawOutOfOrder = options->allow_draw_out_of_order;
}