glsl: lower mediump integer types to int16 and uint16
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index f13ded7c19d94b988fcbfe85994270b1e58131c7..ca0e5db30d6ed92e87e62bfd958d08b41f5f5237 100644 (file)
@@ -343,7 +343,7 @@ void st_init_limits(struct pipe_screen *screen,
       /* Initialize lower precision shader compiler option based on
        * the value of PIPE_SHADER_CAP_FP16.
        */
-      options->LowerPrecision =
+      options->LowerPrecisionFloat16 =
          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
    }