#include "st_context.h"
#include "st_texture.h"
#include "st_gen_mipmap.h"
+#include "st_cb_bitmap.h"
#include "st_cb_texture.h"
-/**
- * Compute the expected number of mipmap levels in the texture given
- * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
- * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
- * levels should be generated.
- */
-static GLuint
-compute_num_levels(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLenum target)
-{
- const struct gl_texture_image *baseImage;
- GLuint numLevels;
-
- baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
-
- numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
- numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
- if (texObj->Immutable)
- numLevels = MIN2(numLevels, texObj->NumLevels);
- assert(numLevels >= 1);
-
- return numLevels;
-}
-
-
/**
* Called via ctx->Driver.GenerateMipmap().
*/
const uint baseLevel = texObj->BaseLevel;
enum pipe_format format;
uint lastLevel, first_layer, last_layer;
- uint dstLevel;
if (!pt)
return;
assert(pt->nr_samples < 2);
/* find expected last mipmap level to generate*/
- lastLevel = compute_num_levels(ctx, texObj, target) - 1;
+ lastLevel = _mesa_compute_num_levels(ctx, texObj, target) - 1;
if (lastLevel == 0)
return;
+ st_flush_bitmap_cache(st);
+ st_invalidate_readpix_cache(st);
+
/* The texture isn't in a "complete" state yet so set the expected
* lastLevel here, since it won't get done in st_finalize_texture().
*/
stObj->lastLevel = lastLevel;
if (!texObj->Immutable) {
- if (pt->last_level < lastLevel) {
- /* The current gallium texture doesn't have space for all the
- * mipmap levels we need to generate. So allocate a new texture.
- */
- struct pipe_resource *oldTex = stObj->pt;
-
- /* create new texture with space for more levels */
- stObj->pt = st_texture_create(st,
- oldTex->target,
- oldTex->format,
- lastLevel,
- oldTex->width0,
- oldTex->height0,
- oldTex->depth0,
- oldTex->array_size,
- 0,
- oldTex->bind);
-
- /* This will copy the old texture's base image into the new texture
- * which we just allocated.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
-
- /* release the old tex (will likely be freed too) */
- pipe_resource_reference(&oldTex, NULL);
- st_texture_release_all_sampler_views(st, stObj);
- }
- else {
- /* Make sure that the base texture image data is present in the
- * texture buffer.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
- }
+ const GLboolean genSave = texObj->GenerateMipmap;
+
+ /* Temporarily set GenerateMipmap to true so that allocate_full_mipmap()
+ * makes the right decision about full mipmap allocation.
+ */
+ texObj->GenerateMipmap = GL_TRUE;
+
+ _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, lastLevel);
+
+ texObj->GenerateMipmap = genSave;
+
+ /* At this point, memory for all the texture levels has been
+ * allocated. However, the base level image may be in one resource
+ * while the subsequent/smaller levels may be in another resource.
+ * Finalizing the texture will copy the base images from the former
+ * resource to the latter.
+ *
+ * After this, we'll have all mipmap levels in one resource.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj, 0);
}
pt = stObj->pt;
+ if (!pt) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation");
+ return;
+ }
assert(pt->last_level >= lastLevel);
_mesa_generate_mipmap(ctx, target, texObj);
}
}
-
- /* Fill in the Mesa gl_texture_image fields */
- for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
- const uint srcLevel = dstLevel - 1;
- const struct gl_texture_image *srcImage
- = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
- struct gl_texture_image *dstImage;
- struct st_texture_image *stImage;
- uint border = srcImage->Border;
- uint dstWidth, dstHeight, dstDepth;
-
- dstWidth = u_minify(pt->width0, dstLevel);
- if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
- dstHeight = pt->array_size;
- }
- else {
- dstHeight = u_minify(pt->height0, dstLevel);
- }
- if (texObj->Target == GL_TEXTURE_2D_ARRAY ||
- texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
- dstDepth = pt->array_size;
- }
- else {
- dstDepth = u_minify(pt->depth0, dstLevel);
- }
-
- dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
-
- /* Free old image data */
- ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
-
- /* initialize new image */
- _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
- dstDepth, border, srcImage->InternalFormat,
- srcImage->TexFormat);
-
- stImage = st_texture_image(dstImage);
-
- pipe_resource_reference(&stImage->pt, pt);
- }
}