if (compressed) {
if (texObj->Image[face][baseLevel]->TexFormat == MESA_FORMAT_SIGNED_RED_RGTC1 ||
- texObj->Image[face][baseLevel]->TexFormat == MESA_FORMAT_SIGNED_RG_RGTC2)
+ texObj->Image[face][baseLevel]->TexFormat == MESA_FORMAT_SIGNED_RG_RGTC2 ||
+ texObj->Image[face][baseLevel]->TexFormat == MESA_FORMAT_SIGNED_L_LATC1 ||
+ texObj->Image[face][baseLevel]->TexFormat == MESA_FORMAT_SIGNED_LA_LATC2)
datatype = GL_FLOAT;
else
datatype = GL_UNSIGNED_BYTE;