-static void
-set_st_program(struct gl_program *prog,
- struct gl_shader_program *shader_program,
- nir_shader *nir)
-{
- struct st_vertex_program *stvp;
- struct st_common_program *stp;
- struct st_fragment_program *stfp;
- struct st_compute_program *stcp;
-
- switch (prog->info.stage) {
- case MESA_SHADER_VERTEX:
- stvp = (struct st_vertex_program *)prog;
- stvp->shader_program = shader_program;
- stvp->tgsi.type = PIPE_SHADER_IR_NIR;
- stvp->tgsi.ir.nir = nir;
- break;
- case MESA_SHADER_GEOMETRY:
- case MESA_SHADER_TESS_CTRL:
- case MESA_SHADER_TESS_EVAL:
- stp = (struct st_common_program *)prog;
- stp->shader_program = shader_program;
- stp->tgsi.type = PIPE_SHADER_IR_NIR;
- stp->tgsi.ir.nir = nir;
- break;
- case MESA_SHADER_FRAGMENT:
- stfp = (struct st_fragment_program *)prog;
- stfp->shader_program = shader_program;
- stfp->tgsi.type = PIPE_SHADER_IR_NIR;
- stfp->tgsi.ir.nir = nir;
- break;
- case MESA_SHADER_COMPUTE:
- stcp = (struct st_compute_program *)prog;
- stcp->shader_program = shader_program;
- stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
- stcp->tgsi.prog = nir;
- break;
- default:
- unreachable("unknown shader stage");