void st_nir_lower_samplers(struct pipe_screen *screen, struct nir_shader *nir,
struct gl_shader_program *shader_program,
struct gl_program *prog);
+void st_nir_lower_uniforms(struct st_context *st, struct nir_shader *nir);
struct pipe_shader_state *
st_nir_finish_builtin_shader(struct st_context *st,