_mesa_add_state_reference(params, clipplane_state[i]);
}
- NIR_PASS_V(nir, nir_lower_clip_vs, ucp_enables,
- true, can_compact, clipplane_state);
+ if (nir->info.stage == MESA_SHADER_VERTEX) {
+ NIR_PASS_V(nir, nir_lower_clip_vs, ucp_enables,
+ true, can_compact, clipplane_state);
+ } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+ NIR_PASS_V(nir, nir_lower_clip_gs, ucp_enables,
+ can_compact, clipplane_state);
+ }
+
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir), true, false);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
struct pipe_context *pipe = st->pipe;
struct st_variant *v;
struct pipe_shader_state state = {0};
+ struct gl_program_parameter_list *params = prog->Base.Parameters;
/* Search for existing variant */
for (v = prog->variants; v; v = v->next) {
finalize = true;
}
+ if (key->lower_ucp) {
+ lower_ucp(st, state.ir.nir, key->lower_ucp, params);
+ finalize = true;
+ }
+
state.stream_output = prog->state.stream_output;
if (finalize || !st->allow_st_finalize_nir_twice) {