stp->affected_states |= ST_NEW_VS_CONSTANTS;
/* Translate to NIR if preferred. */
- if (st->pipe->screen->get_shader_param(st->pipe->screen,
+ if (PIPE_SHADER_IR_NIR ==
+ st->pipe->screen->get_shader_param(st->pipe->screen,
PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_PREFERRED_IR)) {
assert(!stp->glsl_to_tgsi);
/* Translate to NIR. */
if (!stfp->ati_fs &&
+ PIPE_SHADER_IR_NIR ==
st->pipe->screen->get_shader_param(st->pipe->screen,
PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_PREFERRED_IR)) {