gallium/tgsi: Add a helper for initializing ureg from a shader_info.
[mesa.git] / src / mesa / state_tracker / st_program.c
index dba4795e6d7852eb131b3b7c47875cdffcdacf5b..f052655efcee8d76ef5734eac9d8972dd634915d 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
+ *
  * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
  /*
   * Authors:
@@ -32,7 +32,7 @@
 
 
 #include "main/errors.h"
-#include "main/imports.h"
+
 #include "main/hash.h"
 #include "main/mtypes.h"
 #include "program/prog_parameter.h"
@@ -41,6 +41,7 @@
 #include "program/programopt.h"
 
 #include "compiler/nir/nir.h"
+#include "compiler/nir/nir_serialize.h"
 #include "draw/draw_context.h"
 
 #include "pipe/p_context.h"
@@ -52,6 +53,8 @@
 #include "tgsi/tgsi_parse.h"
 #include "tgsi/tgsi_ureg.h"
 
+#include "util/u_memory.h"
+
 #include "st_debug.h"
 #include "st_cb_bitmap.h"
 #include "st_cb_drawpixels.h"
@@ -67,6 +70,8 @@
 #include "cso_cache/cso_context.h"
 
 
+static void
+destroy_program_variants(struct st_context *st, struct gl_program *target);
 
 static void
 set_affected_state_flags(uint64_t *states,
@@ -333,6 +338,19 @@ st_release_variants(struct st_context *st, struct st_program *p)
     */
 }
 
+/**
+ * Free all basic program variants and unref program.
+ */
+void
+st_release_program(struct st_context *st, struct st_program **p)
+{
+   if (!*p)
+      return;
+
+   destroy_program_variants(st, &((*p)->Base));
+   st_reference_prog(st, p, NULL);
+}
+
 void
 st_finalize_nir_before_variants(struct nir_shader *nir)
 {
@@ -370,6 +388,7 @@ st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
 
    NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, screen);
    NIR_PASS_V(nir, nir_lower_system_values);
+   NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
 
    /* Optimise NIR */
    NIR_PASS_V(nir, nir_opt_constant_folding);
@@ -477,8 +496,6 @@ st_translate_vertex_program(struct st_context *st,
    if (stp->Base.arb.IsPositionInvariant)
       _mesa_insert_mvp_code(st->ctx, &stp->Base);
 
-   st_prepare_vertex_program(stp);
-
    /* ARB_vp: */
    if (!stp->glsl_to_tgsi) {
       _mesa_remove_output_reads(&stp->Base, PROGRAM_OUTPUT);
@@ -494,7 +511,8 @@ st_translate_vertex_program(struct st_context *st,
          stp->affected_states |= ST_NEW_VS_CONSTANTS;
 
       /* Translate to NIR if preferred. */
-      if (st->pipe->screen->get_shader_param(st->pipe->screen,
+      if (PIPE_SHADER_IR_NIR ==
+          st->pipe->screen->get_shader_param(st->pipe->screen,
                                              PIPE_SHADER_VERTEX,
                                              PIPE_SHADER_CAP_PREFERRED_IR)) {
          assert(!stp->glsl_to_tgsi);
@@ -502,17 +520,43 @@ st_translate_vertex_program(struct st_context *st,
          if (stp->Base.nir)
             ralloc_free(stp->Base.nir);
 
+         if (stp->serialized_nir) {
+            free(stp->serialized_nir);
+            stp->serialized_nir = NULL;
+         }
+
          stp->state.type = PIPE_SHADER_IR_NIR;
          stp->Base.nir = st_translate_prog_to_nir(st, &stp->Base,
                                                   MESA_SHADER_VERTEX);
+
+         /* We must update stp->Base.info after translation and before
+          * st_prepare_vertex_program is called, because inputs_read
+          * may become outdated after NIR optimization passes.
+          *
+          * For ffvp/ARB_vp inputs_read is populated based
+          * on declared attributes without taking their usage into
+          * consideration. When creating shader variants we expect
+          * that their inputs_read would match the base ones for
+          * input mapping to work properly.
+          */
+         nir_shader_gather_info(stp->Base.nir,
+                                nir_shader_get_entrypoint(stp->Base.nir));
+         st_nir_assign_vs_in_locations(stp->Base.nir);
+         stp->Base.info = stp->Base.nir->info;
+
          /* For st_draw_feedback, we need to generate TGSI too if draw doesn't
           * use LLVM.
           */
-         if (draw_has_llvm())
+         /* TODO: Draw can't handle lowered IO. */
+         if (draw_has_llvm() && !stp->Base.info.io_lowered) {
+            st_prepare_vertex_program(stp);
             return true;
+         }
       }
    }
 
+   st_prepare_vertex_program(stp);
+
    /* Get semantic names and indices. */
    for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
       if (stp->Base.info.outputs_written & BITFIELD64_BIT(attr)) {
@@ -532,12 +576,7 @@ st_translate_vertex_program(struct st_context *st,
    if (ureg == NULL)
       return false;
 
-   if (stp->Base.info.clip_distance_array_size)
-      ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
-                    stp->Base.info.clip_distance_array_size);
-   if (stp->Base.info.cull_distance_array_size)
-      ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
-                    stp->Base.info.cull_distance_array_size);
+   ureg_setup_shader_info(ureg, &stp->Base.info);
 
    if (ST_DEBUG & DEBUG_MESA) {
       _mesa_print_program(&stp->Base);
@@ -604,6 +643,70 @@ st_translate_vertex_program(struct st_context *st,
    return stp->state.tokens != NULL;
 }
 
+static struct nir_shader *
+get_nir_shader(struct st_context *st, struct st_program *stp)
+{
+   if (stp->Base.nir) {
+      nir_shader *nir = stp->Base.nir;
+
+      /* The first shader variant takes ownership of NIR, so that there is
+       * no cloning. Additional shader variants are always generated from
+       * serialized NIR to save memory.
+       */
+      stp->Base.nir = NULL;
+      assert(stp->serialized_nir && stp->serialized_nir_size);
+      return nir;
+   }
+
+   struct blob_reader blob_reader;
+   const struct nir_shader_compiler_options *options =
+      st->ctx->Const.ShaderCompilerOptions[stp->Base.info.stage].NirOptions;
+
+   blob_reader_init(&blob_reader, stp->serialized_nir, stp->serialized_nir_size);
+   return nir_deserialize(NULL, options, &blob_reader);
+}
+
+static void
+lower_ucp(struct st_context *st,
+          struct nir_shader *nir,
+          unsigned ucp_enables,
+          struct gl_program_parameter_list *params)
+{
+   if (nir->info.outputs_written & VARYING_BIT_CLIP_DIST0)
+      NIR_PASS_V(nir, nir_lower_clip_disable, ucp_enables);
+   else {
+      struct pipe_screen *screen = st->pipe->screen;
+      bool can_compact = screen->get_param(screen,
+                                           PIPE_CAP_NIR_COMPACT_ARRAYS);
+      bool use_eye = st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL;
+
+      gl_state_index16 clipplane_state[MAX_CLIP_PLANES][STATE_LENGTH];
+      for (int i = 0; i < MAX_CLIP_PLANES; ++i) {
+         if (use_eye) {
+            clipplane_state[i][0] = STATE_CLIPPLANE;
+            clipplane_state[i][1] = i;
+         } else {
+            clipplane_state[i][0] = STATE_INTERNAL;
+            clipplane_state[i][1] = STATE_CLIP_INTERNAL;
+            clipplane_state[i][2] = i;
+         }
+         _mesa_add_state_reference(params, clipplane_state[i]);
+      }
+
+      if (nir->info.stage == MESA_SHADER_VERTEX) {
+         NIR_PASS_V(nir, nir_lower_clip_vs, ucp_enables,
+                    true, can_compact, clipplane_state);
+      } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+         NIR_PASS_V(nir, nir_lower_clip_gs, ucp_enables,
+                    can_compact, clipplane_state);
+      }
+
+      NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+                 nir_shader_get_entrypoint(nir), true, false);
+      NIR_PASS_V(nir, nir_lower_global_vars_to_local);
+   }
+}
+
 static const gl_state_index16 depth_range_state[STATE_LENGTH] =
    { STATE_DEPTH_RANGE };
 
@@ -614,7 +717,6 @@ st_create_vp_variant(struct st_context *st,
 {
    struct st_common_variant *vpv = CALLOC_STRUCT(st_common_variant);
    struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
    struct pipe_shader_state state = {0};
 
    static const gl_state_index16 point_size_state[STATE_LENGTH] =
@@ -626,11 +728,13 @@ st_create_vp_variant(struct st_context *st,
    state.stream_output = stvp->state.stream_output;
 
    if (stvp->state.type == PIPE_SHADER_IR_NIR &&
-       (!key->is_draw_shader || draw_has_llvm())) {
+       (!key->is_draw_shader ||
+        /* TODO: Draw can't handle lowered IO. */
+        (draw_has_llvm() && !stvp->Base.info.io_lowered))) {
       bool finalize = false;
 
       state.type = PIPE_SHADER_IR_NIR;
-      state.ir.nir = nir_shader_clone(NULL, stvp->Base.nir);
+      state.ir.nir = get_nir_shader(st, stvp);
       if (key->clamp_color) {
          NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
          finalize = true;
@@ -648,28 +752,7 @@ st_create_vp_variant(struct st_context *st,
       }
 
       if (key->lower_ucp) {
-         bool can_compact = screen->get_param(screen,
-                                              PIPE_CAP_NIR_COMPACT_ARRAYS);
-
-         bool use_eye = st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL;
-         gl_state_index16 clipplane_state[MAX_CLIP_PLANES][STATE_LENGTH];
-         for (int i = 0; i < MAX_CLIP_PLANES; ++i) {
-            if (use_eye) {
-               clipplane_state[i][0] = STATE_CLIPPLANE;
-               clipplane_state[i][1] = i;
-            } else {
-               clipplane_state[i][0] = STATE_INTERNAL;
-               clipplane_state[i][1] = STATE_CLIP_INTERNAL;
-               clipplane_state[i][2] = i;
-            }
-            _mesa_add_state_reference(params, clipplane_state[i]);
-         }
-
-         NIR_PASS_V(state.ir.nir, nir_lower_clip_vs, key->lower_ucp,
-                    true, can_compact, clipplane_state);
-         NIR_PASS_V(state.ir.nir, nir_lower_io_to_temporaries,
-                    nir_shader_get_entrypoint(state.ir.nir), true, false);
-         NIR_PASS_V(state.ir.nir, nir_lower_global_vars_to_local);
+         lower_ucp(st, state.ir.nir, key->lower_ucp, params);
          finalize = true;
       }
 
@@ -819,6 +902,7 @@ st_translate_fragment_program(struct st_context *st,
 
       /* Translate to NIR. */
       if (!stfp->ati_fs &&
+          PIPE_SHADER_IR_NIR ==
           st->pipe->screen->get_shader_param(st->pipe->screen,
                                              PIPE_SHADER_FRAGMENT,
                                              PIPE_SHADER_CAP_PREFERRED_IR)) {
@@ -827,6 +911,10 @@ st_translate_fragment_program(struct st_context *st,
 
          if (stfp->Base.nir)
             ralloc_free(stfp->Base.nir);
+         if (stfp->serialized_nir) {
+            free(stfp->serialized_nir);
+            stfp->serialized_nir = NULL;
+         }
          stfp->state.type = PIPE_SHADER_IR_NIR;
          stfp->Base.nir = nir;
          return true;
@@ -1065,6 +1153,8 @@ st_translate_fragment_program(struct st_context *st,
    if (ureg == NULL)
       return false;
 
+   ureg_setup_shader_info(ureg, &stfp->Base.info);
+
    if (ST_DEBUG & DEBUG_MESA) {
       _mesa_print_program(&stfp->Base);
       _mesa_print_program_parameters(st->ctx, &stfp->Base);
@@ -1073,29 +1163,6 @@ st_translate_fragment_program(struct st_context *st,
    if (write_all == GL_TRUE)
       ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
 
-   if (stfp->Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
-      switch (stfp->Base.info.fs.depth_layout) {
-      case FRAG_DEPTH_LAYOUT_ANY:
-         ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
-                       TGSI_FS_DEPTH_LAYOUT_ANY);
-         break;
-      case FRAG_DEPTH_LAYOUT_GREATER:
-         ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
-                       TGSI_FS_DEPTH_LAYOUT_GREATER);
-         break;
-      case FRAG_DEPTH_LAYOUT_LESS:
-         ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
-                       TGSI_FS_DEPTH_LAYOUT_LESS);
-         break;
-      case FRAG_DEPTH_LAYOUT_UNCHANGED:
-         ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
-                       TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
-         break;
-      default:
-         assert(0);
-      }
-   }
-
    if (stfp->glsl_to_tgsi) {
       st_translate_program(st->ctx,
                            PIPE_SHADER_FRAGMENT,
@@ -1184,7 +1251,7 @@ st_create_fp_variant(struct st_context *st,
       bool finalize = false;
 
       state.type = PIPE_SHADER_IR_NIR;
-      state.ir.nir = nir_shader_clone(NULL, stfp->Base.nir);
+      state.ir.nir = get_nir_shader(st, stfp);
 
       if (key->clamp_color) {
          NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
@@ -1204,13 +1271,14 @@ st_create_fp_variant(struct st_context *st,
       }
 
       if (key->lower_two_sided_color) {
-         NIR_PASS_V(state.ir.nir, nir_lower_two_sided_color);
+         bool face_sysval = st->ctx->Const.GLSLFrontFacingIsSysVal;
+         NIR_PASS_V(state.ir.nir, nir_lower_two_sided_color, face_sysval);
          finalize = true;
       }
 
       if (key->persample_shading) {
           nir_shader *shader = state.ir.nir;
-          nir_foreach_variable(var, &shader->inputs)
+          nir_foreach_shader_in_variable(var, shader)
              var->data.sample = true;
           finalize = true;
       }
@@ -1516,48 +1584,7 @@ st_translate_common_program(struct st_context *st,
    if (ureg == NULL)
       return false;
 
-   switch (stage) {
-   case PIPE_SHADER_TESS_CTRL:
-      ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
-                    stp->Base.info.tess.tcs_vertices_out);
-      break;
-
-   case PIPE_SHADER_TESS_EVAL:
-      if (stp->Base.info.tess.primitive_mode == GL_ISOLINES)
-         ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
-      else
-         ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
-                       stp->Base.info.tess.primitive_mode);
-
-      STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
-      STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
-                    PIPE_TESS_SPACING_FRACTIONAL_ODD);
-      STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
-                    PIPE_TESS_SPACING_FRACTIONAL_EVEN);
-
-      ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
-                    (stp->Base.info.tess.spacing + 1) % 3);
-
-      ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
-                    !stp->Base.info.tess.ccw);
-      ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
-                    stp->Base.info.tess.point_mode);
-      break;
-
-   case PIPE_SHADER_GEOMETRY:
-      ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM,
-                    stp->Base.info.gs.input_primitive);
-      ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM,
-                    stp->Base.info.gs.output_primitive);
-      ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
-                    stp->Base.info.gs.vertices_out);
-      ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS,
-                    stp->Base.info.gs.invocations);
-      break;
-
-   default:
-      break;
-   }
+   ureg_setup_shader_info(ureg, &stp->Base.info);
 
    ubyte inputSlotToAttr[VARYING_SLOT_TESS_MAX];
    ubyte inputMapping[VARYING_SLOT_TESS_MAX];
@@ -1579,13 +1606,6 @@ st_translate_common_program(struct st_context *st,
    memset(outputMapping, 0, sizeof(outputMapping));
    memset(&stp->state, 0, sizeof(stp->state));
 
-   if (prog->info.clip_distance_array_size)
-      ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
-                    prog->info.clip_distance_array_size);
-   if (prog->info.cull_distance_array_size)
-      ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
-                    prog->info.cull_distance_array_size);
-
    /*
     * Convert Mesa program inputs to TGSI input register semantics.
     */
@@ -1700,6 +1720,7 @@ st_get_common_variant(struct st_context *st,
    struct pipe_context *pipe = st->pipe;
    struct st_variant *v;
    struct pipe_shader_state state = {0};
+   struct gl_program_parameter_list *params = prog->Base.Parameters;
 
    /* Search for existing variant */
    for (v = prog->variants; v; v = v->next) {
@@ -1715,13 +1736,18 @@ st_get_common_variant(struct st_context *st,
             bool finalize = false;
 
            state.type = PIPE_SHADER_IR_NIR;
-           state.ir.nir = nir_shader_clone(NULL, prog->Base.nir);
+           state.ir.nir = get_nir_shader(st, prog);
 
             if (key->clamp_color) {
                NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
                finalize = true;
             }
 
+            if (key->lower_ucp) {
+               lower_ucp(st, state.ir.nir, key->lower_ucp, params);
+               finalize = true;
+            }
+
             state.stream_output = prog->state.stream_output;
 
             if (finalize || !st->allow_st_finalize_nir_twice) {
@@ -1953,6 +1979,20 @@ st_precompile_shader_variant(struct st_context *st,
    }
 }
 
+void
+st_serialize_nir(struct st_program *stp)
+{
+   if (!stp->serialized_nir) {
+      struct blob blob;
+      size_t size;
+
+      blob_init(&blob);
+      nir_serialize(&blob, stp->Base.nir, false);
+      blob_finish_get_buffer(&blob, &stp->serialized_nir, &size);
+      stp->serialized_nir_size = size;
+   }
+}
+
 void
 st_finalize_program(struct st_context *st, struct gl_program *prog)
 {
@@ -1963,9 +2003,16 @@ st_finalize_program(struct st_context *st, struct gl_program *prog)
          st->dirty |= ((struct st_program *)prog)->affected_states;
    }
 
-   if (prog->nir)
+   if (prog->nir) {
       nir_sweep(prog->nir);
 
+      /* This is only needed for ARB_vp/fp programs and when the disk cache
+       * is disabled. If the disk cache is enabled, GLSL programs are
+       * serialized in write_nir_to_cache.
+       */
+      st_serialize_nir(st_program(prog));
+   }
+
    /* Create Gallium shaders now instead of on demand. */
    if (ST_DEBUG & DEBUG_PRECOMPILE ||
        st->shader_has_one_variant[prog->info.stage])