#include "main/format_unpack.h"
#include "main/format_pack.h"
#include "main/macros.h"
-#include "util/imports.h"
+
#include "s_context.h"
#include "s_depth.h"
/* Convert floating point values in [0,1] to device Z coordinates in
* [0, DepthMax].
* ex: If the Z buffer has 24 bits, DepthMax = 0xffffff.
- *
+ *
* XXX this all falls apart if we have 31 or more bits of Z because
* the triangle rasterization code produces unsigned Z values. Negative
* vertex Z values come out as large fragment Z uints.