*/
-#include "glheader.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "convolve.h"
-#include "image.h"
-#include "macros.h"
-#include "imports.h"
-#include "pixel.h"
-#include "state.h"
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/convolve.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/pixel.h"
+#include "main/state.h"
#include "s_context.h"
-#include "s_drawpix.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_zoom.h"
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
- const GLenum rbType = rb->DataType;
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ GLenum rbType;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
GLboolean simpleZoom;
struct gl_pixelstore_attrib unpack;
GLint destX, destY, drawWidth, drawHeight; /* post clipping */
+ if (!rb)
+ return GL_TRUE; /* no-op */
+
+ rbType = rb->DataType;
+
if ((swrast->_RasterMask & ~CLIP_BIT) ||
ctx->Texture._EnabledCoordUnits ||
userUnpack->SwapBytes ||
IMAGE_POST_CONVOLUTION_SCALE_BIAS);
}
- if (ctx->DrawBuffer->_NumColorDrawBuffers[0] > 0 &&
- ctx->DrawBuffer->_ColorDrawBuffers[0][0]->DataType != GL_FLOAT &&
+ if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
ctx->Color.ClampFragmentColor != GL_FALSE) {
/* need to clamp colors before applying fragment ops */
transferOps |= IMAGE_CLAMP_BIT;
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- RENDER_START(swrast,ctx);
+ swrast_render_start(ctx);
if (ctx->NewState)
_mesa_update_state(ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
- pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
- if (!pixels)
- return;
+ pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
+ if (!pixels) {
+ swrast_render_finish(ctx);
+ return;
+ }
switch (format) {
case GL_STENCIL_INDEX:
/* don't return yet, clean-up */
}
-end:
-
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
_mesa_unmap_drawpix_pbo(ctx, unpack);
}
if (swrast->NewState)
_swrast_validate_derived( ctx );
- RENDER_START(swrast,ctx);
+ swrast_render_start(ctx);
switch (colorFormat) {
case GL_COLOR_INDEX:
_mesa_problem(ctx, "unexpected format in glDrawDepthPixelsMESA");
}
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
}
#endif