mesa: add _mesa_program_state_value_size() helper
[mesa.git] / src / mesa / swrast / s_logic.c
index d2f20b7bc428d63da25f9eb03ff482adf2e52fd0..304e3d5312cda666c608ca0d418c23ba9fa7bd43 100644 (file)
@@ -1,10 +1,7 @@
-/* $Id: s_logic.c,v 1.9 2002/02/02 17:24:11 brianp Exp $ */
-
 /*
  * Mesa 3-D graphics library
- * Version:  4.1
  *
- * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+
+#include "main/macros.h"
 
-#include "s_alphabuf.h"
 #include "s_context.h"
 #include "s_logic.h"
-#include "s_pb.h"
 #include "s_span.h"
 
 
-
-/*
- * Apply logic op to array of CI pixels.
+/**
+ * We do all logic ops on 4-byte GLuints.
+ * Depending on bytes per pixel, the mask array elements correspond to
+ * 1, 2 or 4 GLuints.
  */
-static void
-index_logicop( GLcontext *ctx, GLuint n, GLuint index[], const GLuint dest[],
-               const GLubyte mask[] )
+#define LOGIC_OP_LOOP(MODE, MASKSTRIDE)                \
+do {                                           \
+   GLuint i;                                   \
+   switch (MODE) {                             \
+      case GL_CLEAR:                           \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = 0;                      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_SET:                             \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = ~0;                     \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_COPY:                            \
+        /* do nothing */                       \
+        break;                                 \
+      case GL_COPY_INVERTED:                   \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = ~src[i];                \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_NOOP:                            \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = dest[i];                \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_INVERT:                          \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = ~dest[i];               \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_AND:                             \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] &= dest[i];               \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_NAND:                            \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = ~(src[i] & dest[i]);    \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_OR:                              \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] |= dest[i];               \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_NOR:                             \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = ~(src[i] | dest[i]);    \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_XOR:                             \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] ^= dest[i];               \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_EQUIV:                           \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = ~(src[i] ^ dest[i]);    \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_AND_REVERSE:                     \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = src[i] & ~dest[i];      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_AND_INVERTED:                    \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = ~src[i] & dest[i];      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_OR_REVERSE:                      \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = src[i] | ~dest[i];      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      case GL_OR_INVERTED:                     \
+         for (i = 0; i < n; i++) {             \
+           if (mask[i / MASKSTRIDE]) {         \
+              src[i] = ~src[i] | dest[i];      \
+           }                                   \
+        }                                      \
+        break;                                 \
+      default:                                 \
+        _mesa_problem(ctx, "bad logicop mode");\
+   }                                           \
+} while (0)
+
+
+
+static inline void
+logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
+              const GLubyte mask[])
 {
-   GLuint i;
-   switch (ctx->Color.LogicOp) {
-      case GL_CLEAR:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = 0;
-           }
-        }
-        break;
-      case GL_SET:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~0;
-           }
-        }
-        break;
-      case GL_COPY:
-        /* do nothing */
-        break;
-      case GL_COPY_INVERTED:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~index[i];
-           }
-        }
-        break;
-      case GL_NOOP:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = dest[i];
-           }
-        }
-        break;
-      case GL_INVERT:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~dest[i];
-           }
-        }
-        break;
-      case GL_AND:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] &= dest[i];
-           }
-        }
-        break;
-      case GL_NAND:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~(index[i] & dest[i]);
-           }
-        }
-        break;
-      case GL_OR:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] |= dest[i];
-           }
-        }
-        break;
-      case GL_NOR:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~(index[i] | dest[i]);
-           }
-        }
-        break;
-      case GL_XOR:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] ^= dest[i];
-           }
-        }
-        break;
-      case GL_EQUIV:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~(index[i] ^ dest[i]);
-           }
-        }
-        break;
-      case GL_AND_REVERSE:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = index[i] & ~dest[i];
-           }
-        }
-        break;
-      case GL_AND_INVERTED:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~index[i] & dest[i];
-           }
-        }
-        break;
-      case GL_OR_REVERSE:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = index[i] | ~dest[i];
-           }
-        }
-        break;
-      case GL_OR_INVERTED:
-         for (i=0;i<n;i++) {
-           if (mask[i]) {
-              index[i] = ~index[i] | dest[i];
-           }
-        }
-        break;
-      default:
-        _mesa_problem(ctx, "bad mode in index_logic()");
-   }
+   LOGIC_OP_LOOP(ctx->Color.LogicOp, 1);
 }
 
 
-
-/*
- * Apply the current logic operator to a span of CI pixels.  This is only
- * used if the device driver can't do logic ops.
- */
-void
-_mesa_logicop_ci_span( GLcontext *ctx, const struct sw_span *span,
-                       GLuint index[] )
+static inline void
+logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
+              const GLubyte mask[])
 {
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   GLuint dest[MAX_WIDTH];
-
-   ASSERT(span->end < MAX_WIDTH);
-
-   /* Read dest values from frame buffer */
-   if (span->arrayMask & SPAN_XY) {
-      (*swrast->Driver.ReadCI32Pixels)( ctx, span->end, span->xArray,
-                                        span->yArray, dest, span->mask );
-   }
-   else {
-      (*swrast->Driver.ReadCI32Span)( ctx, span->end, span->x, span->y, dest );
-   }
-
-   index_logicop( ctx, span->end, index, dest, span->mask );
+   LOGIC_OP_LOOP(ctx->Color.LogicOp, 2);
 }
 
 
-
-/*
- * Apply the current logic operator to an array of CI pixels.  This is only
- * used if the device driver can't do logic ops.
- */
-void
-_mesa_logicop_ci_pixels( GLcontext *ctx,
-                         GLuint n, const GLint x[], const GLint y[],
-                         GLuint index[], const GLubyte mask[] )
+static inline void
+logicop_uint4(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
+              const GLubyte mask[])
 {
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   GLuint dest[PB_SIZE];
-   /* Read dest values from frame buffer */
-   (*swrast->Driver.ReadCI32Pixels)( ctx, n, x, y, dest, mask );
-   index_logicop( ctx, n, index, dest, mask );
+   LOGIC_OP_LOOP(ctx->Color.LogicOp, 4);
 }
 
 
 
-/*
- * Apply logic operator to rgba pixels.
- * Input:  ctx - the context
- *         n - number of pixels
- *         mask - pixel mask array
- * In/Out:  src - incoming pixels which will be modified
- * Input:  dest - frame buffer values
- *
- * Note:  Since the R, G, B, and A channels are all treated the same we
- * process them as 4-byte GLuints instead of four GLubytes.
- */
-static void
-rgba_logicop_ui( const GLcontext *ctx, GLuint n, const GLubyte mask[],
-                 GLuint src[], const GLuint dest[] )
-{
-   GLuint i;
-   switch (ctx->Color.LogicOp) {
-      case GL_CLEAR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = 0;
-            }
-         }
-         break;
-      case GL_SET:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~0;
-            }
-         }
-         break;
-      case GL_COPY:
-         /* do nothing */
-         break;
-      case GL_COPY_INVERTED:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~src[i];
-            }
-         }
-         break;
-      case GL_NOOP:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = dest[i];
-            }
-         }
-         break;
-      case GL_INVERT:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~dest[i];
-            }
-         }
-         break;
-      case GL_AND:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] &= dest[i];
-            }
-         }
-         break;
-      case GL_NAND:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~(src[i] & dest[i]);
-            }
-         }
-         break;
-      case GL_OR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i]|= dest[i];
-            }
-         }
-         break;
-      case GL_NOR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~(src[i] | dest[i]);
-            }
-         }
-         break;
-      case GL_XOR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] ^= dest[i];
-            }
-         }
-         break;
-      case GL_EQUIV:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~(src[i] ^ dest[i]);
-            }
-         }
-         break;
-      case GL_AND_REVERSE:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = src[i] & ~dest[i];
-            }
-         }
-         break;
-      case GL_AND_INVERTED:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~src[i] & dest[i];
-            }
-         }
-         break;
-      case GL_OR_REVERSE:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = src[i] | ~dest[i];
-            }
-         }
-         break;
-      case GL_OR_INVERTED:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~src[i] | dest[i];
-            }
-         }
-         break;
-      default:
-         /* should never happen */
-         _mesa_problem(ctx, "Bad function in rgba_logicop");
-   }
-}
-
-
-/*
- * As above, but operate on GLchan values
- * Note: need to pass n = numPixels * 4.
- */
-static void
-rgba_logicop_chan( const GLcontext *ctx, GLuint n, const GLubyte mask[],
-                   GLchan srcPtr[], const GLchan destPtr[] )
-{
-#if CHAN_TYPE == GL_FLOAT
-   GLuint *src = (GLuint *) srcPtr;
-   const GLuint *dest = (const GLuint *) destPtr;
-   GLuint i;
-   ASSERT(sizeof(GLfloat) == sizeof(GLuint));
-#else
-   GLchan *src = srcPtr;
-   const GLchan *dest = destPtr;
-   GLuint i;
-#endif
-
-   switch (ctx->Color.LogicOp) {
-      case GL_CLEAR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = 0;
-            }
-         }
-         break;
-      case GL_SET:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~0;
-            }
-         }
-         break;
-      case GL_COPY:
-         /* do nothing */
-         break;
-      case GL_COPY_INVERTED:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~src[i];
-            }
-         }
-         break;
-      case GL_NOOP:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = dest[i];
-            }
-         }
-         break;
-      case GL_INVERT:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~dest[i];
-            }
-         }
-         break;
-      case GL_AND:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] &= dest[i];
-            }
-         }
-         break;
-      case GL_NAND:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~(src[i] & dest[i]);
-            }
-         }
-         break;
-      case GL_OR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i]|= dest[i];
-            }
-         }
-         break;
-      case GL_NOR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~(src[i] | dest[i]);
-            }
-         }
-         break;
-      case GL_XOR:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] ^= dest[i];
-            }
-         }
-         break;
-      case GL_EQUIV:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~(src[i] ^ dest[i]);
-            }
-         }
-         break;
-      case GL_AND_REVERSE:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = src[i] & ~dest[i];
-            }
-         }
-         break;
-      case GL_AND_INVERTED:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~src[i] & dest[i];
-            }
-         }
-         break;
-      case GL_OR_REVERSE:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = src[i] | ~dest[i];
-            }
-         }
-         break;
-      case GL_OR_INVERTED:
-         for (i=0;i<n;i++) {
-            if (mask[i]) {
-               src[i] = ~src[i] | dest[i];
-            }
-         }
-         break;
-      default:
-         /* should never happen */
-         _mesa_problem(ctx, "Bad function in rgba_logicop");
-   }
-}
-
-
-
-/*
+/**
  * Apply the current logic operator to a span of RGBA pixels.
  * We can handle horizontal runs of pixels (spans) or arrays of x/y
  * pixel coordinates.
  */
 void
-_mesa_logicop_rgba_span( GLcontext *ctx, const struct sw_span *span,
-                         GLchan rgba[][4] )
+_swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                          SWspan *span)
 {
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   GLchan dest[MAX_WIDTH][4];
+   void *rbPixels;
 
-   ASSERT(span->end < MAX_WIDTH);
-   ASSERT(span->arrayMask & SPAN_RGBA);
+   assert(span->end < SWRAST_MAX_WIDTH);
+   assert(span->arrayMask & SPAN_RGBA);
 
-   if (span->arrayMask & SPAN_XY) {
-      (*swrast->Driver.ReadRGBAPixels)(ctx, span->end,
-                                       span->xArray, span->yArray,
-                                       dest, span->mask);
-      if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
-         _mesa_read_alpha_pixels(ctx, span->end, span->xArray, span->yArray,
-                                 dest, span->mask);
-      }
-   }
-   else {
-      _mesa_read_rgba_span(ctx, ctx->DrawBuffer, span->end,
-                           span->x, span->y, dest);
-   }
-
-   if (sizeof(GLchan) * 4 == sizeof(GLuint)) {
-      rgba_logicop_ui(ctx, span->end, span->mask,
-                      (GLuint *) rgba, (const GLuint *) dest);
-   }
-   else {
-      rgba_logicop_chan(ctx, 4 * span->end, span->mask,
-                        (GLchan *) rgba, (const GLchan *) dest);
-   }
-}
+   rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
 
-
-
-/*
- * Apply the current logic operator to an array of RGBA pixels.
- * This is only used if the device driver can't do logic ops.
- */
-void
-_mesa_logicop_rgba_pixels( GLcontext *ctx,
-                           GLuint n, const GLint x[], const GLint y[],
-                           GLchan rgba[][4], const GLubyte mask[] )
-{
-   SWcontext *swrast = SWRAST_CONTEXT(ctx);
-   GLchan dest[PB_SIZE][4];
-   (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
-   if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
-      _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask );
+   if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+      /* treat 4*GLubyte as GLuint */
+      logicop_uint1(ctx, span->end,
+                    (GLuint *) span->array->rgba8,
+                    (const GLuint *) rbPixels, span->array->mask);
    }
-   if (sizeof(GLchan) * 4 == sizeof(GLuint)) {
-      rgba_logicop_ui(ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest);
+   else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+      /* treat 2*GLushort as GLuint */
+      logicop_uint2(ctx, 2 * span->end,
+                    (GLuint *) span->array->rgba16,
+                    (const GLuint *) rbPixels, span->array->mask);
    }
    else {
-      rgba_logicop_chan(ctx, 4 * n, mask,
-                        (GLchan *) rgba, (const GLchan *) dest);
+      logicop_uint4(ctx, 4 * span->end,
+                    (GLuint *) span->array->attribs[VARYING_SLOT_COL0],
+                    (const GLuint *) rbPixels, span->array->mask);
    }
 }