#include "main/formats.h"
#include "main/mtypes.h"
#include "main/renderbuffer.h"
+#include "swrast/s_context.h"
#include "swrast/s_renderbuffer.h"
GLenum internalFormat,
GLuint width, GLuint height)
{
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+
switch (internalFormat) {
case GL_RGB:
case GL_R3_G3_B2:
}
/* free old buffer storage */
- if (rb->Buffer) {
- free(rb->Buffer);
- rb->Buffer = NULL;
+ if (srb->Buffer) {
+ free(srb->Buffer);
+ srb->Buffer = NULL;
}
- rb->RowStrideBytes = width * _mesa_get_format_bytes(rb->Format);
+ srb->RowStride = width * _mesa_get_format_bytes(rb->Format);
if (width > 0 && height > 0) {
/* allocate new buffer storage */
- rb->Buffer = malloc(width * height * _mesa_get_format_bytes(rb->Format));
+ srb->Buffer = malloc(width * height
+ * _mesa_get_format_bytes(rb->Format));
- if (rb->Buffer == NULL) {
+ if (srb->Buffer == NULL) {
rb->Width = 0;
rb->Height = 0;
_mesa_error(ctx, GL_OUT_OF_MEMORY,
static void
soft_renderbuffer_delete(struct gl_renderbuffer *rb)
{
- if (rb->Buffer) {
- free(rb->Buffer);
- rb->Buffer = NULL;
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+
+ if (srb->Buffer) {
+ free(srb->Buffer);
+ srb->Buffer = NULL;
}
- free(rb);
+ free(srb);
}
GLubyte **out_map,
GLint *out_stride)
{
- GLubyte *map = rb->Buffer;
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ GLubyte *map = srb->Buffer;
int cpp = _mesa_get_format_bytes(rb->Format);
int stride = rb->Width * cpp;
struct gl_renderbuffer *
_swrast_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
{
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
- if (rb) {
- rb->AllocStorage = soft_renderbuffer_storage;
- rb->Delete = soft_renderbuffer_delete;
+ struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
+ if (srb) {
+ _mesa_init_renderbuffer(&srb->Base, name);
+ srb->Base.AllocStorage = soft_renderbuffer_storage;
+ srb->Base.Delete = soft_renderbuffer_delete;
}
- return rb;
+ return &srb->Base;
}