GLfloat x = sqrtf(dudx * dudx + dvdx * dvdx);
GLfloat y = sqrtf(dudy * dudy + dvdy * dvdy);
GLfloat rho = MAX2(x, y);
- GLfloat lambda = util_fast_log2(rho);
+ GLfloat lambda = log2f(rho);
return lambda;
}
maxU = MAX2(dsdx2, dsdy2) * texW;
maxV = MAX2(dtdx2, dtdy2) * texH;
rho = MAX2(maxU, maxV);
- lambda = util_fast_log2(rho);
+ lambda = logf2(rho);
return lambda;
}
#endif