#include "main/glheader.h"
#include "main/context.h"
-#include "util/imports.h"
+
#include "main/format_pack.h"
#include "main/format_unpack.h"
#include "main/stencil.h"
put_s8_values(ctx, rb, count, span->array->x, span->array->y,
stencilBuf);
}
-
+
span->writeAll = GL_FALSE;
-
+
return GL_TRUE; /* one or more fragments passed both tests */
}