*/
#include "main/glheader.h"
-#include "util/imports.h"
+
#include "main/macros.h"
#include "main/state.h"
#include "tnl/tnl.h"
swsetup->NewState = ~0;
_swsetup_trifuncs_init( ctx );
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
sizeof(SWvertex) );
/**
* Populate a swrast SWvertex from an attrib-style vertex.
*/
-void
+void
_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);