#include "main/glheader.h"
-#include "util/imports.h"
+
#include "main/context.h"
#include "main/macros.h"
#include "main/mtypes.h"
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
}
- if (ctx->Polygon.FrontMode != GL_FILL ||
+ if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
#if 0
if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material( ctx,
+ _mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
#endif