#define RENDER_TAB_QUALIFIER static
#endif
-static void TAG(render_points)( GLcontext *ctx,
+static void TAG(render_points)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
POSTFIX;
}
-static void TAG(render_lines)( GLcontext *ctx,
+static void TAG(render_lines)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
}
-static void TAG(render_line_strip)( GLcontext *ctx,
+static void TAG(render_line_strip)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
}
-static void TAG(render_line_loop)( GLcontext *ctx,
+static void TAG(render_line_loop)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
RENDER_LINE( ELT(count-1), ELT(start) );
else
- RENDER_LINE( ELT(count), ELT(start-1) ); /* XXX check this one */
+ RENDER_LINE( ELT(start), ELT(count-1) );
}
}
}
-static void TAG(render_triangles)( GLcontext *ctx,
+static void TAG(render_triangles)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
else
- RENDER_TRI( ELT(j), ELT(j-2), ELT(j-1) );
+ RENDER_TRI( ELT(j-1), ELT(j), ELT(j-2) );
}
} else {
for (j=start+2; j<count; j+=3) {
-static void TAG(render_tri_strip)( GLcontext *ctx,
+static void TAG(render_tri_strip)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
INIT(GL_TRIANGLE_STRIP);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+2;j<count;j++,parity^=1) {
- GLuint ej2 = ELT(j-2+parity);
- GLuint ej1 = ELT(j-1-parity);
- GLuint ej = ELT(j);
- GLboolean ef2 = EDGEFLAG_GET( ej2 );
- GLboolean ef1 = EDGEFLAG_GET( ej1 );
- GLboolean ef = EDGEFLAG_GET( ej );
+ GLuint ej2, ej1, ej;
+ GLboolean ef2, ef1, ef;
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) {
+ ej2 = ELT(j-2+parity);
+ ej1 = ELT(j-1-parity);
+ ej = ELT(j);
+ }
+ else {
+ ej2 = ELT(j-1+parity);
+ ej1 = ELT(j-parity);
+ ej = ELT(j-2);
+ }
+ ef2 = EDGEFLAG_GET( ej2 );
+ ef1 = EDGEFLAG_GET( ej1 );
+ ef = EDGEFLAG_GET( ej );
if (TEST_PRIM_BEGIN(flags)) {
RESET_STIPPLE;
}
EDGEFLAG_SET( ej2, GL_TRUE );
EDGEFLAG_SET( ej1, GL_TRUE );
EDGEFLAG_SET( ej, GL_TRUE );
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_TRI( ej2, ej1, ej );
- else
- RENDER_TRI( ej, ej2, ej1 );
+ RENDER_TRI( ej2, ej1, ej );
EDGEFLAG_SET( ej2, ef2 );
EDGEFLAG_SET( ej1, ef1 );
EDGEFLAG_SET( ej, ef );
if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
RENDER_TRI( ELT(j-2+parity), ELT(j-1-parity), ELT(j) );
else
- RENDER_TRI( ELT(j), ELT(j-2+parity), ELT(j-1-parity) );
+ RENDER_TRI( ELT(j-1+parity), ELT(j-parity), ELT(j-2) );
}
}
POSTFIX;
}
-static void TAG(render_tri_fan)( GLcontext *ctx,
+static void TAG(render_tri_fan)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
}
-static void TAG(render_poly)( GLcontext *ctx,
+static void TAG(render_poly)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
POSTFIX;
}
-static void TAG(render_quads)( GLcontext *ctx,
+static void TAG(render_quads)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
POSTFIX;
}
-static void TAG(render_quad_strip)( GLcontext *ctx,
+static void TAG(render_quad_strip)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
POSTFIX;
}
-static void TAG(render_noop)( GLcontext *ctx,
+static void TAG(render_noop)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
(void)(ctx && start && count && flags);
}
-RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(GLcontext *,
+RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(struct gl_context *,
GLuint,
GLuint,
GLuint) =