A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
[mesa.git] / src / mesa / tnl / t_vb_texmat.c
index 1feb0b750efe2ffcae36d0a28497ce05bf5ff7ff..fa9222c0f147f8254ff5e25c0d4447a207ef301b 100644 (file)
@@ -74,10 +74,10 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
       if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
         (void) TransformRaw( &store->texcoord[i],
                              ctx->TextureMatrixStack[i].Top,
-                             VB->TexCoordPtr[i]);
+                             VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]);
 
-        VB->AttribPtr[VERT_ATTRIB_TEX0+i] = 
-           VB->TexCoordPtr[i] = &store->texcoord[i];
+         VB->TexCoordPtr[i] = 
+        VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
       }
    }