#include "main/glheader.h"
#include "main/macros.h"
-#include "util/imports.h"
+
#include "main/mtypes.h"
#include "math/m_xform.h"
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint i;
- if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current)
+ if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current)
return GL_TRUE;
/* ENABLE_TEXMAT implies that the texture matrix is not the